Does this behavior also happen with a single AC only in the TE?
Does this behavior get changed when using a 4 ship in the TE?
Can someone test these conditions please?
Cheers, :yo:
LS
With a singleton it works OK!
Does this behavior also happen with a single AC only in the TE?
Does this behavior get changed when using a 4 ship in the TE?
Can someone test these conditions please?
Cheers, :yo:
LS
With a singleton it works OK!
I just tried with an F-4F and with an F-18C.
With the F-4, the problem persists, but with the F-18 it works correctly
I have just made a video of the effect:
I’ll create a YT video for you. Stand by…
Yes, I am. Someone in my squadron tried it and had the same result. The only things I added were Balkans, ITO and EMF. But I’m testing in KTO
At night with the navigation lights on and switched to STEADY, the reflection on the ground shows up as FLASHING. Tried this with several models of F-16 and the result is always the same.
Steps to reproduce:
I already made a report in BMS Bugs
I am currently building a new mission for my virtual squadron. In the mission I have several parties. One of these, I have defined as NEUTRAL to the team we’re flying in. I know that assets neutral to mine will defend when attacked. My question is: if I attack ONE flight of a neutral party, will only that flight defend itself or will it turn all assets of that party into assets at war with mine?
Hi,
Today I watched my #4 divert to an alternate field because he was running on fumes. I watched him approach a field that had it’s runway blocked by armor and decided to record the expected crash. Instead I got a hilarious but impossible save.
Not a major glitch, of course, but it begs two questions:
I’m eager to hear from you.
Stefan out
PS. Sorry about the video quality. Don’t know what happened. I will upload a better version as soon as I can.
Tried everything in this thread, but I can’t get any of the buttons to register in 4.34. DED displays fine, but none of the buttons respond. I’m running Android. Any suggestions?