@cougar56th:
Ill have to look at it when I get a chance. Thanks for letting me know.
Hi Cougar56th
Don’t profess to be an expert, and this might have been sorted already, but this worked for us with the Ikaros campaigns:
If you look carefully at the contents of the .tri file above you’ll notice that the EVENT# numbers listed above jump from EVENT #3 to EVENT #14 through to EVENT #17. There’s a reason for this. EVENT #14 to EVENT #17 define the outcome of the campaign and ensure that wins, losses and stalemate results are recorded correctly in the pilot’s logbook if the campaign criteria are met. They work like this:
EVENT #14 = Enemy Forces Win Criteria
EVENT #15 = Boredom Wins Criteria (Inactivity criteria, if specified. Triggered if nothing’s happening in the campaign)
EVENT #16 = Stalemate Criteria (nobody wins)
EVENT #17 = You Win Criteria
The EVENT # seems to be the key to recording the right result in the logbook.
Cheers