Well done Demer, nice music also. Hmm I believe your age is hanging out.
Vags
Well done Demer, nice music also. Hmm I believe your age is hanging out.
Vags
C9,
"HAHA, that’s not all!! But give 'em, lets see, how long has this POC been in the works?? Circa 2011, possibly earlier. So rough estimate 2025~ if ever!!
Yeah, I guess you could call that “The future of Falcon”. I’ll stick with the stuff that works, eh."
just to clarify a point , if I may. I personally have redone the tiles in Guam no less than 4 times due to the fact that Demer is taking the time and effort to search new rabbit holes as he finds them. That is the motivation for developing BMS and pushing to understand what we don’t know. We all would like to have perfect error free products to display but in reality all we need to impress are ourselves and our timelines are our own. Why not help and explore a “hole” or two, two looking is better than one. If nothing ever changes nothing will ever improve.
Vags
Looking forward to your new discoveries and inputs.
But hey, more power to 'em.
C9
Demer,
I don’t think we will ever find a “stopping point”, Crusty Bugger" syndrome I guess :).
Looks great for an island that caused so much grief.
Vags
KC,
Out of curiosity is the clock moving?
Vags
Guys,
I am finding that when I input my keystrokes into the g13 it is adding a shift modifier on keys on the numpad when activated in the UI. Any ideas or thoughts? Hope it has nothing to do with device arrangement.
Thank you in advance,
Vags
All,
I believe there is an undersea element to the sim, just not implemented as the outer space element is not implemented, so I have been told. Pardon me if I err.
Vags
Woogey,
In a short answer to your post and with the understanding I am not speaking for Demer, nothing from Guam has been ported from any other entity except Falcon 4 derivatives. The theater was and is being developed exploring new ideas and concepts we feel are possible in a Falcon 4 environment. It is being developed for practicality and functionality, the eye candy will be added after theater release by interested modders, that is how BMS works. The carriers to be released in Guam will not have textures per say but “materials” , thus making the sim a bit more efficient in how it manages the computer hardware. Once again Demer could easily explain, but at the moment he is trying to improve on his “97% efficiency rate”.
Vags
Eagleeyes,
Try this link.
https://www.amazon.com/clouddrive/share/BbEtdfae1QKckQBaxFxHwuFciwjj6yIC1hbF0SAR15X?ref_
Be careful and make sure you make a copy of your .fed file. Shout if you need further assistance.
Vags
Amraam,
Yes, thus my disclaimer in the opening of the video. Not for the purest for sure, but for the laymen, I think is helpful and not too offensive to the spirit of the sim.
Thank you for your thoughts,
Vags
Hello FT,
Actually I thought we had fixed you up last year with this mod. Glad it is working for you.
Thanks,
Vags
All,
Out of curiosity, have you had any success with this and was it helpful?
Vags
All,
The short and sweet of the edits. Thanks to Demer for showing the way.
Vags
HSI before edits How we did it HSI after edits editsRob,
What was the solution?
Vags
Pinefang,
Try putting a large dead zone for the throttle x and y cursor axis in BMS controller setup.
Vags
Welcome back “Z”
Vags