TAKR Admiral Kuznetsov
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Maybe you did not understood that there is nothing to vote. Radium is not asking what he should do … but telling us what he will probably do.
This is right!
Moreover, I want to be taken as the guy we concentrate on non-US stuff!
But yes, Dee-Jay there is nothing to vote… Especially when I didn’t offered what is being voted. I work by passion, so, democratic sight is not relevant here! Sorry!
Also, before making a pilotable and landable Rafale M, there is some serious aspects to fix, like to ensure we can make a safe simulation out of it… I won’t go further that point.
Third aspect, I can change my plans in a second… So, before seing a WIP page, please take my wishlist/todo list not that seriously, rather as a general policy statement, or a global path…
For example, Cavour class can in one evening be changed into an Invincible class…
Best regards,
Radium
P.S. No WIP for tonight, I charge my batteries before starting unwrapping and creating her UVW map!
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Maybe you did not understood that there is nothing to vote. Radium is not asking what he should do … but telling us what he will probably do.
I know, the “vote” was only a personal list. I simply added my. You know '80s.
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I know, the “vote” was only a personal list.
We’ve understood no worry … was just joking.
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I know, the “vote” was only a personal list. I simply added my. You know '80s.
In this case, for 80s, I would do the beautiful Foch carrier, decommissioned for French Navy in 2000 , still in use by Brazil.
Best regards,
Radium
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now if some one could make a nice SU-33 to go with it i’d say we’ll have a full happy meal! :munch:
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now if some one could make a nice SU-33 to go with it i’d say we’ll have a full happy meal! :munch:
Hello,
I will do it, as I said previously…
Sukhoi Su-25UTG should be done too.
Nothing for now to share, I am unwrapping my model!
For now, I suppose I unwrapped 50%…
Best regards,
Radium
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Hello,
It’s been a I haven’t shared some work in progress.
So, I decided to show my unwrapping. WIP
For those who don’t know what this phase is : once the 3D mesh is ready, you unwrap every polygon, on a graphical layer, to later paint and bake it.
This phase is really long, as it needs to be absolutely perfect to render a nice texture.
Mine here is like 75% finished, but, I still need a huge amount of work to make it ready to be painted.
While making it, you’d be highly recommended to check your DOFs (animations), to optimize your unwrap size.
Then, now, I am making one big sheet of 40964096+ one auxiliary alpha channel sheet of 10241024, for nets etc…
Best regards,
Radium
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Take your time…beautiful work.
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Holy s***. Radium that is some awesome work you have done. Respect man… :bowd:
Keep walking
Greetings
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Great job as usual, Radium.
While making it, you’d be highly recommended to check your DOFs (animations), to optimize your unwrap size.
Can you explain this a little closer, please.
… I don’t got it.Cheers,
LS -
Great job as usual, Radium.
Can you explain this a little closer, please.
… I don’t got it.Cheers,http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LSHello, Thank you for your kind words!
It is really important to check what is shown and what is not that much, when you are using a very very small template and when you have many objects to unwrap. Then, you can make something coherent, giving an appropriate size to what deserves it.
Best regards,
Radium
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Radium for the long runway lines u will unwrap and texture them as is or you will fold them? also u plan to use just one texture and one alpha?
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Radium for the long runway lines u will unwrap and texture them as is or you will fold them? also u plan to use just one texture and one alpha?
Hello,
Long lines are not! They are individual polygons, uwrapped uniquely, to be also uniquely textured and baked with global illumination algorithms such as ambiant occlusion.
What you see now has nothing to do with the real and final texture, it’s just a test-type texture from mine, to check resolutions and AO.
Best regards,
Radium
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I understand they are unique polygons. I’m asking about the wrapping and texturing of those polys.
I’m not talking about the white ones which are like a dashed line so every piece is a different poly. I’m talking about the red line for example which is continues.
Nice rust and wearing texture material by the way… -
I understand they are unique polygons. I’m asking about the wrapping and texturing of those polys.
I’m not talking about the white ones which are like a dashed line so every piece is a different poly. I’m talking about the red line for example which is continues.
Nice rust and wearing texture material by the way…In fact, I gave the lines the same resolution than the deck to give a good graphical experience.
Best regards,
Radium
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Hello,
Long time without a new there right?
Time to WIP!
I just started the texturing phase of the Kuznetsov. Everything now is validated on my side, unwrapping is ready, and I am just about to take my brushes out of their case…
I just made one screen for you, with a quick texture backing (global illumination) to give you some views about how it will look ingame.
I modified the structure a little bit, because I want it to be usable in other simulation software. I spent so many hours on it that I will probably offer it too to FSX/P3D community, as there is many virtual naval aviators there, but after her release for BMS community, of course!
Hope you will enjoy,
I should be able to finish it now rather quickly… Maybe around 1st of January, but this is just a provisional annoucement as it won’t lead to a public release, before being included, like all my projects, in a version of BMS.
Best regards,
Radium
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Loving it already naked!
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very nice work !!!