Preventing Issues Taxiing
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An issue that I have come to hate is getting the AI to behave decently while taxiing. Once we’re all up, I can handle them just fine, and don’t really have problems utilizing them well. On the ground, though, they’re a real pain. I’ve found that I’ll either roll out of the shed a few seconds early or late, and end up with the AI causing some massive pile-up with another flight. Usually, they’ll figure it out, though it’s almost a guarantee that we’ll take off really late, and sometimes, they just get stuck and stare-down their opponent, neither willing to budge. Is there any way to avoid this? Some exact time to start taxiing? What about at bases like Osan, where there are arriving and departing aircraft entering the HAS lot? Any way to avoid conflicts with parking aircraft?
Thanks for any advice!
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Reducing the sorties rate by canceling or delaying few packages is the only solution for the moment.
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Catty,
like in a combat flight, you have to build a SA (situation awareness),
to get your correct taxing slot and avoid conflicts with the taxing AI.This helps me …
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watch ATO if there are flights of your squadron with their takeoff time
nearby your takeoff time. -
never taxi early, I usally start taxi 2- 3 min. before takeoff time.
Better said, I start to taxi to arrive at the “last chance spot”,
around 1 min. before takeoff time. -
after ramp start and until starting to taxi (2- 3 min. before takeoff time),
request taxi every minute.
ATC answers usally: “Cowboy 1-1”, taxi RW 08, hold short.
BUT, if ATC answers: “Cowboy 1-1”, you’re Nr. 5 for departure, RW 08,
then there are 4 AC’s in front of your takeoff slot.Check visually (in case of need, even in ext. view) if 4 AC’s taxing
in front of you.
ATC’s answer will change as the departures progress.-
while you’re still on the ramp, watch flights with earlier takeoff time taxing,
passing the front of your ramp spot. -
flights with later takeoff time stop taxing before your ramp spot,
so you can taxi without obstacle.
(which means also you should taxi, NOW!)
Worst case … taxi related.
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during taxi you’ve noticed, that you’re in the wrong “slot”,
and the AC’s behind you need to overtake…
then move away (into gras) and let them past. -
you’re already at the “last chance spot”,
and started to notice that AI is starting to “overtake” your wingmen,
then takeoff ASAP, before the situation will get worse.
Cheers,
LS -
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One thing I dealt with this issue is spread out all the squadrons, making sure one decent size base only has 2 squadrons at most. One of my KTO campaigns has 3 squadrons based in Kunsan. Massive pileup everyday. So I just sent 2 of them to some other places.
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I know its not eloquent but I usually take off ASAP and orbit to await the rest of my AI flight.
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I know its not eloquent but I usually take off ASAP and orbit to await the rest of my AI flight.
AI Wingman sometimes disappears if you don’t wait for em. It happened to me once.
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I hope this will be addressed in the next update. I wish the player’s AI flight would follow them into any EOR pad if the base has one. That would help alleviate this problem. That way if the player discovers they are out of sequence before reaching the pad, they can move into the pad and allow the following flight to move through.
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I hope this will be addressed in the next update. I wish the player’s AI flight would follow them into any EOR pad if the base has one. That would help alleviate this problem. That way if the player discovers they are out of sequence before reaching the pad, they can move into the pad and allow the following flight to move through.
This would be great. I’d like the AI to follow the player (or rather, the flight lead), whether or not it is exactly on their set path to the runway. It’s odd seeing them stop and wait for you to reach a certain taxiway because you took a slightly different path than they would’ve, and it would also be nice if you could let other flights by, like you said.
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I always start taxi at exactly t-4 minutes, never had any problems this way until now
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I hope this will be addressed in the next update. I wish the player’s AI flight would follow them into any EOR pad if the base has one. That would help alleviate this problem. That way if the player discovers they are out of sequence before reaching the pad, they can move into the pad and allow the following flight to move through.
If you do a search, you will find this has been discussed before.
With that said, I suggested that the "ground control be seperate from the ATC. Ground comms would be limited to “taxi specific instructions”. And, you only have a few of them. “Cleared taxi to” such as cleared taxi to runway or cleared taxi to hold point (pin pull area or hot pit). The ground control would also marshall aircraft to the proper taxi way toward the runway or hold point. The reason we would need that is because aircraft landing and taxing to park get mixed up with departing flights. Also heavys need to taxi to specific hold and park points.
In RL this is done all the time during busy airbase operations. “Hold” at intersection and runway access points when cross traffic is present.
All this being said, it would require some AI code work to be sure. Perhaps a future bms version will have this, but I doubt the next update will have this implimented.
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+1 on what LS wrote, and for me leaving the ramp 5 minutes before flight time works well.
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Usually soon as my AC is ready to taxi, generally about 5-minutes before takeoff, I call tower for taxi request and he will tell you what your cue is (ex: viper-1 you are #3 for take off). So I’ll just go to external view to see if there are 2 ac waiting at ramp for takeoff. If not, then I wait for two ac to pull out of their hangers then I’ll follow. This method has never failed.
Funny thing related to this; the other day I’m waiting to pull onto a runway for a CAS. I’m waiting a few minutes while a flight of A10s are coming in for a landing. Number 1 - 3 land without issue, and just as the #4 passes the landing lights and about to pass over the runway threshold, some AI moron pulls past me (another A-10) and right onto the runway and right in the path of the A10 trying to land. I was expecting a huge fireball between the two, but to my amazement, the A10 landing pulled hard right/up and hit the throttle - just missing the A-10 that pulled out by mere inches. He pulled so hard and fast that his right wing dipped into a stall feet off the ground - I thought this guy was a goner for sure. His wing had scrapped the ground for 100’ or so, but he managed to gain control back and made it into a climb and a go around!
Couldn’t believe what I was seeing and wish I had my camera on to record it. Been flying this sim and all iterations since the 1998 release and never seen something like before. The airport was very very busy with about a dozen ac coming in to land, guess the guy just couldn’t wait! The AI for all their fault can be entertaining from time to time I guess.
Good day!
DrDetroit
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Usually soon as my AC is ready to taxi, generally about 5-minutes before takeoff, I call tower for taxi request and he will tell you what your cue is (ex: viper-1 you are #3 for take off). So I’ll just go to external view to see if there are 2 ac waiting at ramp for takeoff. If not, then I wait for two ac to pull out of their hangers then I’ll follow. This method has never failed.
Funny thing related to this; the other day I’m waiting to pull onto a runway for a CAS. I’m waiting a few minutes while a flight of A10s are coming in for a landing. Number 1 - 3 land without issue, and just as the #4 passes the landing lights and about to pass over the runway threshold, some AI moron pulls past me (another A-10) and right onto the runway and right in the path of the A10 trying to land. I was expecting a huge fireball between the two, but to my amazement, the A10 landing pulled hard right/up and hit the throttle - just missing the A-10 that pulled out by mere inches. He pulled so hard and fast that his right wing dipped into a stall feet off the ground - I thought this guy was a goner for sure. His wing had scrapped the ground for 100’ or so, but he managed to gain control back and made it into a climb and a go around!
Couldn’t believe what I was seeing and wish I had my camera on to record it. Been flying this sim and all iterations since the 1998 release and never seen something like before. The airport was very very busy with about a dozen ac coming in to land, guess the guy just couldn’t wait! The AI for all their fault can be entertaining from time to time I guess.
Good day!
DrDetroit
I see this sort of thing more than once. It is because the AI gets overloaded imo. Like DJ said, reduce the amount of traffic on airbases and this will not happen offten. But for realistic airbase traffic, you would have this kind of busy traffic environment. I load up the airbase traffic bucause it is more realistic to me. Just workaround the AI limitations and your good to go.
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make AI follow human lead would lead to a total disaster.
you can not imagine how humans can be stupid…
for instance take a very busy airfield and watch the AI taxi and take off…you will see that they have no problem… oroblem start when human taxi in the middle…
so the best solution would actually be to make AI ignore human leaders…
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make AI follow human lead would lead to a total disaster.
you can not imagine how humans can be stupid…
for instance take a very busy airfield and watch the AI taxi and take off…you will see that they have no problem… oroblem start when human taxi in the middle…
so the best solution would actually be to make AI ignore human leaders…
Who needs to wait for their lead, anyway?
Seriously, the “best” solution wound be to rebuild the AI code. Look at MSFS; the AI isn’t perfect, but it works pretty well. It won’t try and “creep” around other jets, and waits its turn when taxing. That said, I know this isn’t gonna happen, so I’ll try and work on getting the AI to behave.
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Seriously, the “best” solution wound be to rebuild the AI code. Look at MSFS; the AI isn’t perfect, but it works pretty well. It won’t try and “creep” around other jets, and waits its turn when taxing.
:???: :roll:
Look at MSFS; the AI isn’t perfect, but it works pretty well. It won’t try and “creep” around other jets, and waits its turn when taxing.
MSFS do not task, plan and launch tens of COMAO per hours. MSFS do not launch and recover one four ship flights every 5 minutes.
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:???: :roll:
MSFS do not task, plan and launch tens of COMAO per hours. MSFS do not launch and recover one four ship flights every 5 minutes.
It does, however, manage to run the world’s largest airports, which are much, much bigger than our bases, and not cause too much of a mess. Again, I don’t expect y’all to spend much time on the issue, just saying what would happen in an ideal world.
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Who needs to wait for their lead, anyway?
Seriously, the “best” solution wound be to rebuild the AI code. Look at MSFS; the AI isn’t perfect, but it works pretty well. It won’t try and “creep” around other jets, and waits its turn when taxing. That said, I know this isn’t gonna happen, so I’ll try and work on getting the AI to behave.
the ai in bms definitively wait their turn to taxi though i think there might be a problem in the way they calculate the real taxi time….
and do not tease me plz
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It does, however, manage to run the world’s largest airports, which are much, much bigger than our bases, and not cause too much of a mess. Again, I don’t expect y’all to spend much time on the issue, just saying what would happen in an ideal world.
and how it organize a 4 ships a380 flight ?
seriously the problematic is different, no need to compare
and again make the test. observe a full airfield in bms campaign ’ there is no problem. problem occurs when human is involved…
definitively ignoring human is tge way to go
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It does, however, manage to run the world’s largest airports, which are much, much bigger than our bases, and not cause too much of a mess. Again, I don’t expect y’all to spend much time on the issue, just saying what would happen in an ideal world.
So … tell me what are the schedule of all airplanes and if/how they are spaced and vectored at destination, synchronized? Do they rejoin in flight, manage a spacing at push, ensure a TOT on a target … ?
Catty, you are just comparing two things that can simply not be compared. You do even not realize.
Edit: As said by JP … no comparison possible.