Preventing Issues Taxiing
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I believe the problem is you can’t see what your sequence really is once you start to taxi. There are spawning points that are in hangars/bunkers where even if you did an exterior view, you can’t view how many are actually taxiing ahead of you until it’s too late. Besides, in RL a pilot doesn’t climb on top of a hangar to see how they should sequence themselves with the departure traffic, ATC does that. I’ve done many times the usual taxi 4-5 mins prior to T/O and still sometimes get AI trying to pass me. My guess is because there is an AI flight literally 1-2 (maybe less) minutes T/O time prior to me and they spawn further down the taxiway or a location that is further away from the departing hold line.
Ramp Start, align your IRS, whe you reach STS10.0 watch your wingman, when its taxi light come on he is ready to taxi, call the tower for taxi, if ATC say “xxxxx taxi runway xx and hold short” start your taxi. If ATC say “position and hold” (I know, the phraseo is not corect! That is true.) … Do not taxi yet and wait, another a/c has the priority over you.
Most of the cases, it works quite good. (I do agree, sometime it can be confusing)
It seems there could be improvement
Not that easy because (afaik) ATC code can’t know what is human actual position. But ready again post #28
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Just my two cents, with over 20 yrs flying the B52 many T/O’s were delayed but that’s the job, get airborne, and figure out how to make that time up with minimum use of your go-go juice. Maybe you head to point 3 and blow off point 2 or maybe there is a orbit in the plan you can blow off or a 45 degree turn where you can make up time, all in all that’s the job deal with it. If there is no way to make it up go with delta time and reset ETA. Yes there is frustration in not making T/O on time but it’s akin to real life there is a lot going on in the game and the airfield a lot to do airborne, it gives it a real feel and when you are battling time it’s just another thing to overcome. Kudo’s to the DEV team I wouldn’t, change a thing. I say if your sitting on the taxiway and missed T/O time then start the computations then some kind of plan to make up time better yet do while mission planning even better.
WeakLink
Talking about ground ops and compliance with target’s TOT, what is missing right now in our Falcon4 and would be absoluetly needed, is an ATO engine able to plan Holds before Push. It would gives time buffer on ground.
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Ramp Start, align your IRS, whe you reach STS10.0 watch your wingman, when its taxi light come on he is ready to taxi, call the tower for taxi, if ATC say “xxxxx taxi runway xx and hold short” start your taxi. If ATC say “position and hold” (I know, the phraseo is not corect! That is true.) … Do not taxi yet and wait, another a/c has the priority over you.
Most of the cases, it works quite good. (I do agree, sometime it can be confusing)
Not that easy because (afaik) ATC code can’t know what is human actual position. But ready again post #28
dont forget that 4.32 is a bit broken for ATC taxiing …
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dont forget that 4.32 is a bit broken for ATC taxiing …
I do not forget, this is why I am saying “most of the cases” and not “in all cases”
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If you ramp start you shouldn’t have spawning issues. At Osan, I always start in the hangar and I can see flights pass by as I’m doing my startup. Not sure how spawning on the taxi way effects things, as I always ramp start.
So, again, you have to pull out when 5-minutes from takeoff - any later or earlier will confuse the AI - cause that’s when they generally head for the flight line. Before pulling out of the hangar, contact tower and you’ll get your cue status (flight 1, you are #3 for takeoff). If you keep track of the number of A/C passing by you will not miss your slot and the AI flights will not get confused. Worse case, do a satellite view and see if there are two a/c at the ramp line ready to take off. I’ll check with tower once more as I’m pulling out of the hangar just to make sure I’m pulling out into the proper cue sequence.
The only times I have seen AI mess up during taxi/takeoff is when the tower is behind and subsequent flights are late for take off. Happens at Osan sometimes due to heavy traffic, especially Day-1 of campaign.
Good day!
DrDetroit
In particular its Kunsan. You either spawn in the pit areas, or inside bunkers. Hard to see left or right and the runway from where you start.
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In particular its Kunsan. You either spawn in the pit areas, or inside bunkers. Hard to see left or right and the runway from where you start.
And this is why you have airport diagrams in your doc folder If you want to access them in flight, you can always print them, or rely on apps like BMS Electronic Flightbag that do the trick nicely too.
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A question to the BMS guys, …
We all know what will happen if the taxing is messed up
(for whatever reason) and AI starts to overtake other AC’s
on the taxiway, … the most annoying and forever taking “bee- dance”.
Can this bee- dance be accellerated in Code,
by simply adjusting some (timing ?) values?
(without huge coding effort)If the bee- dance for overtaking one AC would last just 10 seconds,
instead of uhmm … about 2-3 minutes, then this would help a lot to
organize the situation, IMHO.And before anyone may ask, … No, the bee- dance of an AC in FBMS
do not show you frequency, direction and distance to the target(s).:DCheers,
LS -
And this is why you have airport diagrams in your doc folder If you want to access them in flight, you can always print them, or rely on apps like BMS Electronic Flightbag that do the trick nicely too.
That’s not the point. I know where to go to get to the runway. The problem is, like I said, you don’t know how many are in line ahead of you until it’s too late, therefore you can’t know if you are or are not out of sequence for departures before getting to hold line.
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That’s not the point. I know where to go to get to the runway. The problem is, like I said, you don’t know how many are in line ahead of you until it’s too late, therefore you can’t know if you are or are not out of sequence for departures before getting to hold line.
When you “brief” your mission, before clicking “FLY” … are you taking a look to the frag (and/or ATO if several squad on the same AB) what should be the flight (call-sing) preceding you in the sequence, what is their T/O time comparing to yours, and once in pit, are you listening the radio to know when they are starting to taxi?
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No, I haven’t tried that. That may work. But isn’t that ATCs job? To know the sequence of departures and stack them in order to T/O on-time and on-mission? Correct me if I’m mistaken.
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This is what ATC in BMS does (giving you a clearance and a QGP) but ATC is not a baby siter … Pilots must also check that what ATC is saying is coherent, because, at the end, it is their but in the cockpit and since nobody is perfect, anybody can do mistakes. When you are in shelters, ATC can’t see you from the tower and can not help you that much.
And BTW, no, it is not ATC’s works to manage flight’s timings. This is pilot’s job. ATC’s job is flight safety and air traffic services.
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Hmm, interesting. Okay.
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You could add more static a/c on the tarmac, ground equipment, Ive never seen a tow bar used in Falcon. There are AC that magically spawn on the ramp from thin air. Yes it would cause a fps hit but wouldn’t that add to your fufillment of accuracy? How about civy ac operating in the pattern? Maybe an airbottle here and there. Even wing walkers in some instances! And nobody drops oil on the tarmac either. No spill here or there, or strips where someone locked up the brakes.
For reference I’ve tried skipping the taxi part all together and just going straight to takeoff and I’ve found myself behind a flight or two before. Dee-Jay has it right, its the job of the p.i.c. to be sure the ac is intact all the way through, from the walkaround inspection to shuting down the engine & writing your report on the ac at the end of the flight. Priority 1 is fly the jet. ATC could tell you to taxi from a to z but you have to stop when you see another ac in your path so you don’t have a ground colision. They won’t tell you that…
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demer
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