CCIP Cockpit Mod
-
Hey Peca-Chuck….can you make it compatible with the Block 40 also?
-
@cougar:
Hey Peca-Chuck….can you make it compatible with the Block 40 also?
Hi, cougar.
I don’t want to promise it, but I will ask PL_Harpoon and Nanard to get a permission for it.
Please don’t have excessive hope. -
Hi, cougar.
I don’t want to promise it, but I will ask PL_Harpoon and Nanard to get a permission for it.
Please don’t have excessive hope.Fantastic news!, would be awesome.
-
Thank you very much for sharing this awesome cockpit, I had time to install it in these days.
I need a suggest about how to solve the trasparence numbers in the analogic altimeter radar, check picturehttp://i63.photobucket.com/albums/h130/dema75/2015-05-24_001418_zpsif36epv5.jpg~original
is there a conflict with onlylegs.lod created by Harpoon?
even the ils nav selector is disappeared.
I’ve followed all tutorials and reinstalled both several times but no joy.Regards
dema
-
hey Peca_Chuck…
Im trying to edit your pit a little bit to have the “No Power” indicator on the speed brake switch. I am having a hard time with it. The speed brake switch has 3 indications. No Power, Closed, and Open. The Closed and Open are obvious, but the No Power looks like this picture below…can you please fix this? I have been trying to fix it but I am lost. Or can you help me map the texture to the switch…I know it is on the main model (3 LOD).
http://www.f-16.net/forum/download/file.php?id=5705&mode=view
Thanks
Cougar
-
Hi guys,
I bumped in to a problem after installing the CCIP cockpit mod.
My textures loose much of their quality after the mod.
This is a screenshot after the mod, look for instance at the fuel quantity meter.
This was before:
I’m I doing something wrong during the install or is it a setting inside BMS?
Thanks for the help in advance.Best regards
Jorik -
Some news? An 4.33 version?
-
Is this the same pit that is included in 4.33?
-
Is this the same pit that is included in 4.33?
Nope.
I didn’t receive any request for integration in 4.33.
Moreover, I’m pretty sure my mod has too much poly count, and too many textures.
So it’s not suited for official release. -
Hello PeCa_Chuck, I am interesting for an integration in 4.33
Thanks
-
I checked compatibility with 4.33, and understood that I should use 4.33 cockpit models as basement for modding, not 4.32 models which are currently used.
Obviously, it will takes some time.BTW, I’m little confused by “3dckpit.dat” file in “ckptart” folder.
I edited the file in “F-16CM-50” folder (Data\Art\ckptart\F-16CM-50\3dckpit.dat) for integration, and checked the difference in-game world.
But I couldn’t see any difference between before and after work.
It seems F-16CM-50 uses another “3dckpit.dat” file located somewhere.
And I also found that “3dckpit.dat” in “ckptart” folder (Data\Art\ckptart\3dckpit.dat) is used by F-16CM-50.Incidentally, I don’t have this issue in 4.32.
Is this normal? or Bug?
-
For the block 50, you have to edit the ckptart/3dckpit.dat file too. Not just the one in the F-16CM-50 folder
-
For the block 50, you have to edit the ckptart/3dckpit.dat file too. Not just the one in the F-16CM-50 folder
Thanks for confirmation, Cougar.
-
-
-
Perhaps a change to have a HAF pit model too at some point please? I can provide full details, 1:1 cockpit arrangements are ready for a dozen of blocks…
-
Perhaps a change to have a HAF pit model too at some point please? I can provide full details, 1:1 cockpit arrangements are ready for a dozen of blocks…
Definitely I shouldn’t talk about the plan in the future, because my first priority work(Block 50 CCIP) is not finished yet
Thank you for offering great idea, Raptor. -
Okay, this is kinda WIP report, even it’s unusual for me.
I’ve added a round plane on the surface of RWR Azimuth Indicator, and it has same effect as canopy you can see in external 3D model.
Actually it looks so nice, but I have an issue about display RWR symbols.When you look straight forward, no problem.
But when I move my point of view to the left, have some graphical glitches in RWR symbols.
I confirmed that it comes with confliction between RWR symbols(Render-to-Texture, pType 22) and glass effect(pType 25), and failed to find the solution for it.
So I have to give up this nice effectI hope this issue will be fixed in the future.
-
-
hey PeCa_Chuck, awesome work, i used your pit exclusively in 4.32! When can we expect the 4.33 version? (3-4 weeks maybe? :P)