MP: all jets flameout and deepstall suddenly
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Was the server in 3D?
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I got same lastnight in single play, taking screen shots and then bang, flight flameout and deepstall… Was quite hilarious. Screen shots type .png , i use only game’s default screen shot key
There was no pause or stutter, i first think that it was nuclear explosion etc…
Never seen that in 4.32 btw.
Looks like spamming screen shot key will get everything in FM out of sync or something like that.
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for me same was and in 4.32. Seems logical when u have a huge resolution and all cpu goes 100% just to make the png or screenshot.
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I got same lastnight in single play, taking screen shots and then bang, flight flameout and deepstall… Was quite hilarious. Screen shots type .png , i use only game’s default screen shot key
There was no pause or stutter, i first think that it was nuclear explosion etc…
Never seen that in 4.32 btw.
Looks like spamming screen shot key will get everything in FM out of sync or something like that.
Actually… in a weird way, it’s 4.33 which has an “Anti-delay” fix in the AFM code which should have denied possibility of game delays interfering with FM. For example during Development and testing, such FM-Breaking delay used to happen if someone switched to orbit view and the loader took too much time to load the scene (e.g if settings are high Multi-Samplingx7 and HW is low-end), but there was a fix in 4.33 to deny EXACTLY that option of delay causing FM to break.
So I think here we are talking about something else, like maybe a MP issue causing all ACs to break…
FWIW me and folks from my squad took screenshots many times during MP flights and never had such FM breaks, not with 4.32 or 4.33.
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None of us took screenshots, i tried taking one after of me in the external view with the control surfaces all twisted, but i hit ground before i could.
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Actually… in a weird way, it’s 4.33 which has an “Anti-delay” fix in the AFM code which should have denied possibility of game delays interfering with FM. For example during Development and testing, such FM-Breaking delay used to happen if someone switched to orbit view and the loader took too much time to load the scene (e.g if settings are high Multi-Samplingx7 and HW is low-end), but there was a fix in 4.33 to deny EXACTLY that option of delay causing FM to break.
So I think here we are talking about something else, like maybe a MP issue causing all ACs to break…
FWIW me and folks from my squad took screenshots many times during MP flights and never had such FM breaks, not with 4.32 or 4.33.
But it was single play.
I was playing SP campaing , not even connected to net
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Here this thing happened to us on the first day of the release. Fast forward to 2:20 and you will see that one of the client died and rest of us were in deep stall all the sudden. No idea what caused it and Yes the server was in 3D.
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yeap.has happened to us more than once. What we assume is that either someone with bad connection(disconnecting) is the problem or the guy with the least BW crashes and causes mayhem(just like in archers video). So, basically its a connection/BW problem
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Here this thing happened to us on the first day of the release. Fast forward to 2:20 and you will see that one of the client died and rest of us were in deep stall all the sudden. No idea what caused it and Yes the server was in 3D.
had the same in MP with client connections problems.
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Happened to us 51st guys last night too while flying Dogfight mode.
We would just all suddenly deepstall and die.
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I checked out the Vinson carrier group today in my KTO AAR TE (see base operations subforum) and found it beached on a small island alongside another ship from the same CAG:
Cheers, Uwe
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I checked out the Vinson carrier group today in my KTO AAR TE (see base operations subforum) and found it beached on a small island alongside another ship from the same CAG:
Cheers, Uwe
known
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are there any news on the problem with the server?
We had this several times too, and we think it could be caused by manual weather settings?Why do we think so:
1st. We tried the same TE twice with the same amount of players and the same Server-Settings and included hand-made weather. Result: Both Flights ended at almost the same ingame time by flameout and unrecoverable deepstall
2nd. We tried the TE a third time with the same amount of players and Server-Settings but without the weather. Result: all went well and stable -
Not sure if it was with weather. First time was day 1 of a default campaign, the next time was on a TE i made, i didnt change weather settings. The good news is it hasnt happened since then.
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But it was single play.
I was playing SP campaing , not even connected to net
Same happened to me too in single player campaign. Ran the same mission again and all was fine.
I was taking a few screenshots prior
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Same happened to me too in single player campaign. Ran the same mission again and all was fine.
I was taking a few screenshots prior
This is quite easy to do, get your and wingmen F-16’s in view (outside and spam screen shot key)
Near flot or fps heavy areas seems to result more this bug/feature
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pleased report if it happened in Sp
this is critical to know
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pleased report if it happened in Sp
this is critical to know
Yes, only SP thing for me, and Looks like it wont hapen 100% of time. Bad weather and lots of F-16s nearby seems to give it more often.
I can test more tonight
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Mav-jp this is easy to reproduce…
have like 3 programs take screenshot with the same keystroke and you will witness it.
Let’s say Falcon - Fraps and badicam or Softth or sweetfx.In the past this was the case if you where on low fps and get a screenshot. The larger the resolution the biggest the problem.
I never witnessed the flameout but the stall or kind of drop off on AI yes. -
are there any news on the problem with the server?
We had this several times too, and we think it could be caused by manual weather settings?Why do we think so:
1st. We tried the same TE twice with the same amount of players and the same Server-Settings and included hand-made weather. Result: Both Flights ended at almost the same ingame time by flameout and unrecoverable deepstall
2nd. We tried the TE a third time with the same amount of players and Server-Settings but without the weather. Result: all went well and stableI dont wanted to sound like we are sure of the problems being caused by the weather. It’s possible, like other things could be the reason for this problem too.
It would be really great, if someone could come up with a solution, that he found