What do all of those buttons do?
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SO MANY BUTTONS O____________________________O
So I’m a noob and I would like if anyone happens to know or have a simple pdf or tutorial with all the keyboard / mouse key bindings with their actual functionality
My question therefore is: Is there a good reference pdf (or any kind of reference) with all the buttons and what exactly each one of them do?
So that I can have a reference not only on their location on the keyboard or Joystick but also on their actual functionality?Thanx alot!
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functionalititts xD -
I will resist using a favorite Simile, ah no I won’t ……:rtfm::rtfm:
Actually you might find it usefull to look here …Falcon BMS 4.33/Docs/ Key Files & Input and Falcon BMS Manuals.
No pain no gain…Nose Wheel Steering is “Shift /” and " Ctrl e" is another one you will use a lot.
Have Fun & Welcome
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aha! Them dem manuals always get in my way to success xD
Um… about the manuals is there a section that all the keybindings are gathered in a specific place or are there all scattered all around and I have to play Ash ketchum and catch them all?
♪ like no one ever was ♬
Man, today I was thinking of printing my manuals, I have like 3 big ones 180 pages each… (that means 90 pages front/back) I wonder how much would I have to pay, but as it turns out, it might worth the try! It’ll be a nice reading also…
Girlfriend: … so, uh, what books do you read?
Me: … Um… I’m currently reading Avionics and non nuclear weapons delivery flight manual
… yes I’m stuck on the helmet mounted HMCS system … what about you ?Girlfriend: Ah, yes it’s easy you just have to set this thin the radio correctly… (nope, never happened, like, ever).
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BMS Keystrokes - Defaults.pdf in ……Falcon BMS 4.33/Docs/ Key Files & Input is probably the most comprehensive list of commands. They are not described for function one-by-one, however the “Callback Name” plus the “UI Description” are often self-explanatory.
Keep in mind that you will find many ‘duplicates’ in the sense that a given switch may give you the option of “On” & “Off” (two commands), or “Toggle” (one command to cover ‘on’ and ‘off’ alternately). The application of those depend on how an individual needs to use the commands to fit their particular setup.
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Look at it this way Nuke.
Noobs don’t really need to many key bindings. At least for a week or two.
Getting it off the ground will be your main concern.Girlfriend: so what are you doing.
You: I’m trying to get it up.
Girlfriend: You just have to pull on the stick, here let me show you how.
You: Don’t pull to hard!!!
Girlfriend: Why not? aren’t you ready to eject yet?
Cigarette break……
You: Wow your you really now how to press the right buttons.
Girlfriend: I have a copy of Kolbes Keys.
You: I thought we wern’t seeing other people anymore.
Girlfriend: Nobody press’s my keys like Kolbe, he always finds my G-spot.
You: So my joystick doesn’t have enough buttons ?
Girlfriend: Its not that so much, yours doesn’t have the right spring tension, its too spongy. There’s no force feedback.
You: Well what if I get myself a Cougar?
Girlfriend: Don’t be silly dear, you have one!:tjacked:
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:tjacked:
Indeed! -
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No only the thread by the sounds of it.
Yeah, his plane must have been too if he had to eject.
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Nice bike - Vincent?
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Um… about the manuals is there a section that all the keybindings are gathered in a specific place or are there all scattered all around and I have to play Ash ketchum and catch them all?
Try “BMS Keyboard Layout (US Int).pdf” in “Key Files & Input\Keyboard Layout Files” so you can see at hand what you’ve got to work with on your keyboard.
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I think it is like asking “Can you please give me a dictionary, not with all the words, just the ones I want to use.” It is a big job to write manuals once with everything. Excess or duplicated information makes life harder for both the writer and the reader. Instead the BMS documents try to cover everything once and only once and it is the user’s job to freely look up what they need.
It’s all building block type knowledge. No one has the time or patience to write nor read how to be a fighter pilot assuming zero initial knowledge or preparation at each step. Take the given task and be patient, looking up anything you don’t know. Self-directed learning is for the most patient and resourceful pilots. As directed by the Training manual lessons is less so but still requires dedication. I suggest trying to follow the first lesson in that manual. Be prepared to try 10-20 times if necessary as you get stuck on various steps and have to quit the session to educate yourself about that particular part. Nobody learns “all the buttons.” They learn “one of the buttons” each time and repeat.
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SO MANY BUTTONS O____________________________O
“The airlines are hiring”
Perhaps you take a look in subforums controllers and most likely you will find something useful, good luck on your journey it took me 18 years so far and still learning, so be patience on yourself.
:munch:
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haha!
Thanks so much guys! : )
I appreciate all the help!ph34rb0t and Agave_Blue I will definitely check those out, thanks so much again.
I come from the Lock On games era, that’s why I’m trying to make the game a lock on game but of course this is not a lock on game, this is something else.
Shadow is right, you don’t really need to map all those controls, you only just need a few of them. And the reason for that is that the cockpit is clickable, therefore
you don’t really need to spend so much time mapping keys as opposed to Lock on, where if you don’t map a key then you don’t have it, you can’t use it…
Exempt from DCS well that’s another story… That’s why I panicked at first but it turns out that a clickable cockpit is such an innovation and convenient way, because
you don’t have to worry about keystrokes anymore…So I did the “Tactical engagement - Ramp Start” tutorial with the script enabled and it’s so easy even by a noob, and yes it’s self-explanatory. I did it so many times that
I think that I can remember the whole process over (also I have it printed of course) but damn! What a nice game!The only thing that annoy’s me is that you can’t reach the options menu while you play, you need to end your mission and then start over…
So yeah I think that someone just needs a few key bindings and then he is set. Everything else he can use it from the cockpit…
If you think about it, the real stick that real pilots are using only have a few buttons, 2 povs and a pinky, if I’m not mistaken…
And those controls are also shown as HOTAS in the setup menu, something actually convenient… Maybe a real Pro will only mapp those!Here are the commands I mapped… Please tell me if I am missing any important one.
on my Thrust I have:
Slider: Trim Pitch
Slider: View zoom (even though it doesn’t seem to zoom in/out like I zoom in with my mouse…) / or that’s what I thought it was for (how can I zoom with a slider instead with a mouse?)
Slider: Range knob
Button: Radar designate target
Button: Airbrake
Button: Hud color (lol)
Button: HSD Radar Range increase
Button: HSD Radar Range decrease
POV: TMS (up, down, left, right)
Button: Cycle A-A Hardpoints
Button: Cycle A-G Hardpoints
Button: Radio-WingmanOn my Joystick:
Trigger: WPN Fire Gun
Trigger: CMS - Forward (is this for locking targets?)
Trigger: Missile TD/BP
Trigger: Pickle
Button: Drop Flare
Button: View Target
POV: (Radar - up: 30X20 - down: Vertical Scan - Left: Boresight - Right: Slewable)
POV: (View rotation)
Button: Landing gear
Button: Wheel brakes
2 Buttons for Flaps
Button: Sidewinder cage
Button: Sidewinder Spot / scanAlso I’m using a PS2 controller (!) for Cursor X/Y - Reticle Depression and HMS Brightness analog controllers.
That was actually pretty cool and handy feature. You see I’m a real Lock on gamerAre there any controls that I am missing? That would be great to know.
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You could improve your setup a lot by using real-life functions, because they’re more flexible. Here’s some explanation :
- Radar designate target is needless, as that’s what TMS-up (and TMS-right to some extent) basically does.
- Cycle A-A hardpoints can be replaced by Missile step / NWS. It achieves the same result, but can do a lot more too.
- Weapon Fire gun can be replaced by Gun 2nd Trigger, so that you also get the laser function of the trigger.
- Drop Flare is less useful than CMS-up (use chaff/flare programs 1-4) or CMS-left (use program 6).
- All the ACM radar functions are needless : TMS-up, TMS-down and TMS-right already do the trick, as long as you’re in the dogfight override mode.
- Flaps may be useful if you fly non-F-16 planes. If you only fly F-16s, you don’t need them, because the F-16 flaps are fully automatic.
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What Stick are you using ?
Look at TO-BMS1F-16CM-1.pdf.
1.2.1.16 page 27-29 and
1.2.5.2 Page 53-55
In the Falcon BMS Manuals Folder.Let that be your Guide
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Nice!! Hands on controls! Great! Thanks Shadow!
Ok, I’m printing this for sure!
This will make a nice reading…ewildcat, wow thanks I’m about to set those instead! Nice to know a better way for doing things…
Yes, I’m using x52 (not pro), pedals from Microsoft wheel controller and a ps2 controller for its analog sticks.
Actually I was wondering if I can zoom in and out using something else than the mousewheel. Maybe a spare slider that I can use for zooming in/out?
Is that possible? -
SO MANY BUTTONS O____________________________O
So I’m a noob and I would like if anyone happens to know or have a simple pdf or tutorial with all the keyboard / mouse key bindings with their actual functionality
My question therefore is: Is there a good reference pdf (or any kind of reference) with all the buttons and what exactly each one of them do?
So that I can have a reference not only on their location on the keyboard or Joystick but also on their actual functionality?Thanx alot!
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functionalititts xDNuke, welcome to the family. A good place to start is the -1 Manual in your docs. Pay special attention to pp 28-29,54-55. Those pages describe the Viper HOTAS. I strongly recommend you study TMS, DMS,cursor enable, and the pinky switch. Those are the heart of makes the Viper work.
Then, move to the -34 manual. It tells you how to implement the weapons and systems. p.148 describes what TMS does.
To do justice to BMS, you need to “do your homework”. Enjoy, and don’t get frustrated.
And Shadow…be nice -
I printed off the BMS manual 250 pages i think I had it bound spiral at a local graphics shop with cover Looks nice I figure my cost was about $12.00 Paper Ink and binding But next time I will print in duplex
Look pretty damm good SIZE] -
Nuke, I highly recommend you tough it out and use the BMS Key File Editor.xls to setup you stick and throttle. You can find it in Falcon BMS 4.33/Docs/Key Files & Inputs/ BMS Key File Editor.xls. It is a bit challenging, but once you get it…it is as good as it gets.
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I printed off the BMS manual 250 pages i think I had it bound spiral at a local graphics shop with cover Looks nice I figure my cost was about $12.00 Paper Ink and binding But next time I will print in duplex
Look pretty damm good SIZE]Let me throw a shout out on the LUlu manuals-https://www.benchmarksims.org/forum/showthread.php?23373-Links-to-4-33-Manual . They look fantastic, inside and out. It made my BMS Reference Shelf complete.
Now, I hope 4.33 is the Windows 10 of BMS, and won’t change for awhile