WIP: F-14 B/D
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Starting in Blender and moving it to 3ds later would be my preferred approach if that is viable. I must say I prefer the Blender open source approach.
@lazystone: About that legacy vs open source argument, I use PS cuz I know it since 99 then version 5.5 not because there aren’t open alternatives that can do exactly the same if not more than Photoshop. Time it would take me to transition just outweighs any potential benefits as far as I’m concerned.
I’m pretty sure Blender can do anything 3ds can if not more but it is simply way less accessible and adoption rates are naturally much lower, hence I could well imagine BMS requiring certain best practice or technical properties that are best or only served by prepping the model in 3ds.
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Great Job Pete!!!
C9
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“rights issue catastrophe with anything F-14.” yeah that’s a good way to sum it up.
I can tell you that I did make the whole model, and had blender make an ambient occlusion texture map, but then who am I but some (potentially untrustworthy) person on the internet…and after the aforementioned catastrophe who would want to take chances!
I much prefer blender as well. I don’t want to waste any of my time gaining skill with software that can be abandoned or only works on one platform. If you learn blender, then any internet connected computer in the world can be a useful 3d modeling platform.
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Great start mate.
Let’s hope to see this legend finished (i’m also a great lover of Tomcat)!
Keep on it…
Nikos. -
I just read WaveyDave’s “Modelling Org” thread and noticed the ‘Once you have staked your claim to a model and BMS knows about it you create a WIP thread to inform BMS about progress.’
I was unaware of that cuz I only read it now :). This is just a ‘WIP thread’ nothing official or a claimed stake.
I don’t get it man, you mean you have produced and finished a Tomcat model in Blender but now you don’t wanna take any chances?
As far as the modelling goes I’d go so far as to say if you learn Blender everything else is just rethinking keyboard shortcuts…though I doubt any other program has such refined keystroke combinations :).
Profile shot:
The blueprints are actually from 3 sources (front and top is one, side view another, bottom is a russian drawing, backside the fourth) all prepped in PS and then manually scaled to fit, in some areas actually taken from my textures for highest possible proportionality and fit. Like I said blueprints on the F-14 are little more than ‘guesstimates’ as I already figured during skinning for other models.
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@Stingray
What I meant was: since you don’t know me, that I understand if you are not sure you can trust me when I state that I made the model myself and that it is all my own work.My model is further along, but not a whole lot. I built it to play around in a little 3d engine I’ve been building. It’s basically programmer art. I’d be happy to donate it to BMS, but since you are using this project to learn blender it probably won’t really save you any time.
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Hello, nice start of the project!
However :
- Please remember that you will need 3dsmax to export your files into BMS ;
- You will need .3ds to configure ptypes and materials ;
- You will need .3ds for animations (DOF) ;
- You will need .3ds for switches…
It’s a nice idea to start with Blender, however, allow me to suggest you not to waste too much time on Blender. I suggest you to export your work ASAP on 3dsmax, because it is THE only tool that supports Waveydave excellent plugins.
Best regards, good luck for our Tomcat,
Radium
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@Stingray
What I meant was: since you don’t know me, that I understand if you are not sure you can trust me when I state that I made the model myself and that it is all my own work.My model is further along, but not a whole lot. I built it to play around in a little 3d engine I’ve been building. It’s basically programmer art. I’d be happy to donate it to BMS, but since you are using this project to learn blender it probably won’t really save you any time.
Alright got ya. That’s cool man my paranoia doesn’t go that far :). Would gladly take a look at your model, additional input never hurts.
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Hello, nice start of the project!
However :
- Please remember that you will need 3dsmax to export your files into BMS ;
- You will need .3ds to configure ptypes and materials ;
- You will need .3ds for animations (DOF) ;
- You will need .3ds for switches…
It’s a nice idea to start with Blender, however, allow me to suggest you not to waste too much time on Blender. I suggest you to export your work ASAP on 3dsmax, because it is THE only tool that supports Waveydave excellent plugins.
Best regards, good luck for our Tomcat,
Radium
Cool. That is the feedback I was looking for. Thanks for the info Radium.
Will continue using Blender for the ‘rough’ outline and then move it to 3ds before adding any of the fancy stuff :).
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Hey guys,
dunno if anybody did try this yet:
https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Toolshttps://code.blender.org/tag/opencollada/
Cheers
Biker -
finally !!! I love the F-14 …
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Great news, stingray, it was time to get a pretty nice birdie which made the history of naval aviation… and made its figure in that silly movie too, in spite of all odds.
If I could, I’ll give you a hand with the little I can do.Best wishes and regards,
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Looking good man!
Are you going to create it in BMS specs?
https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-Organisation -
Looking good man!
Are you going to create it in BMS specs?
https://www.benchmarksims.org/forum/showthread.php?7220-Modelling-OrganisationThat’s the plan, Baby.
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WoW:bdance:
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Perfect timing, I am starting a db from scratch with only new models. Quality over quantity, something they did not quite understand at F4UT.
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@Switch:
Perfect timing, I am starting a db from scratch with only new models. Quality over quantity, something they did not quite understand at F4UT.
+1 here. You find me fully agreed!!!
Nikos. -
Bottom side of the fuselage with upper intake connection pieces between fuselage and engine pods. Grumman’s design details are just awesome - even today.
Great starting work!!!
keep it there mate. And sounds great that you will be inside the BMS specs!!!
That means that we will enjoy your work when you will finish it…
Nikos.