Nevada-Fallon Test Range 4.33
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ok we see beautiful scenery, nice images but is this what simulator is all about? CGI and effects? In the DCS they don’t learn much. They just fly and thats it.
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Told this respectfully for all the others devs.’ hard work, but the same,
I’m with mlazos.
+1!Hello, Manos. May I ask how is going with your hard work?
Not intended to be indiscreet, but just because I’m as interested in this theather as you (and a lot of guys here too) indeed are, and so…With best regards,
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Do not see what’s the point in quoting DCS Nevada here which is clearly advanced and totally illusorically to be expected in BMS.
Falcon is Falcon and DCS is DCS.
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+1, Tom.
“If you (plural person! :lol:) like it told clear, you got it clear”.
With best regards,
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Lol…;)
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You indeed know what I mean, brother :lol:
Well, back again with the everyday question: any news/updates about the developing process?
All of you (plural person again ) know well that I care in a particular way to this theather, so please don’t be worried.With best regards,
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For wait more time the theater….;)
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…Growlers…Fly Navy!
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Back to this topic: who knows if would there be some news about the creation of the new Nevada theather for BMS 4.33…
With best regards,
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I hate to report that this is pretty much dead in the water. I spent 2 months or so researching and testing everything I could find. But the whole process has been disheartening and downright depressing. Theater creation in BMS is far beyond my ability. And without clear (up to date) instructions it is really hard to piece it together. I have also come to the conclusion that it really does that a group of people working together to do something of this scale. (Which is why the best theaters are built by teams, not to mention BMS itself being a team effort.)
I hate to say it, but the DCS Nevada has filled my Nevada itch so far. I would love to fly the Viper of BMS 4.33 in Nevada but that doesn’t work at the moment.
Maybe in the future with the new work between BMS and the new F4 owners we might see some changes in theater creation.
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Ripper, If you have ceased work on Nevada, can you post a download link so that a future dev/group can continue work on the Theatre at a later date?
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I would be very interested in seeing this myself. I am going to do a Theater like this. Started one 6 years ago but disaster struck and all of it is gone now. Have the time and capability again so it is a go no matter but why ignore great work? I sure don’t want to reinvent the wheel. What coords is this centered on? The map I just created is 37 -119
Old work if you want to look.
http://s211.photobucket.com/user/Iceburg3313/library/Nevada?sort=3&page=1 -
I would be very interested in seeing this myself. I am going to do a Theater like this. Started one 6 years ago but disaster struck and all of it is gone now. Have the time and capability again so it is a go no matter but why ignore great work? I sure don’t want to reinvent the wheel. What coords is this centered on? The map I just created is 37 -119
Old work if you want to look.
http://s211.photobucket.com/user/Iceburg3313/library/Nevada?sort=3&page=1those old work screenies look great.
i tried making some nevada tiles loong time ago… yours are much better!
looking forward to nevada reborn… -
I would be very interested in seeing this myself. I am going to do a Theater like this. Started one 6 years ago but disaster struck and all of it is gone now. Have the time and capability again so it is a go no matter but why ignore great work? I sure don’t want to reinvent the wheel. What coords is this centered on? The map I just created is 37 -119
Old work if you want to look.
http://s211.photobucket.com/user/Iceburg3313/library/Nevada?sort=3&page=1Do it.
Pleeeaaaaaaaasseeee! :bowd:
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+1. Seriously.
Many thanks to all for your interest, with best regards,
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I am going to take the plunge…RedFlagTG is forth coming in 3 to 4 falcon weeks.
:headb:Now to sort through all this info to see what still applies. If anybody wants to contribute files, tiles or advice I would be appreciative!
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And this is really great news, Iceburg.
If I’m allowed to, could I volunteer to help you in testing your work since now?
With best regards,
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Nevada might be doable with the right team . . .
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Glad to see you finally around Anthony. I hope, that your temporary break from Falcon life is over and you are to resume some of your development projects here.
As you point above making theater in Falcon is not a trivial matter and requires firm commitment, dedication and quite a lot of available free time. Not always all of those ingredients are in place, when some of the “new” projects announcements are enthusiastically made on this forum, yet let us remember that all should be about having good time and fun. So, after all, all is good in the end ….
Nevada is the theater doable and could involve interesting work at developing two opposing super airbases, where new ways of making complex AI traffic and orchestrating it with properly working AI air traffic control could make really exciting undertaking. I remember from the old days you were talking about it with great interest.
Again, all that aside, most importantly glad to see you around…
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Yes, Nevada seems to have possess an interesting twist on the Falcon theme. I think the two super base concept is a solid idea - I am not sure how functional it would be for a traditional campaign, perhaps a batch of really interesting TE could be created. I also like the idea of a flight school - maybe fly primary trainers like T-38 and then practice gunnery with a/c like the A-10, A-7D, F-111, etc.
RedFlag and gunnery competition was a regular event. Also, the USAF Thunderbirds were based there - be pretty cool to have a demo team put on a show. The nice thing about Nellis was they were regular hosts to all sorts of international aircraft.
I like the idea of using satellite imagery for places like Las Vegas, Lake Mead, Area 51, Tonapah and so forth and maybe blend it with some photoreal transitions. . .
Just need to find some like-minded people willing to put in the time, figure out what models are currently available and see how much DB work would be needed and find a good TE and terrain tile guy, and of course someone needs to generate models for the two superbases.