Please delete
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It’s still strange because when i use callbacks, upper left caret changes according to the adjusted contrast, but doesn’t when use axis.
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edit:sorry I was bit confused… TQS:MAN RANGE knob callbacks changes contrast in AG FCR, but somehow MAN RANGE axis doesn’t change upper left caret in AG FCR(it does job but its caret keeps pointing its center).
This is by design, actually.
IRL, AG Gain is changed in 2 ways :
- MFD rocker for general setting. Changing that change the MFD caret.
- Range Knob for fine-tuning. Changing that does not change the MFD caret.
The thing is, on the RL throttle (or with a DX axis linked to a rotary), you know on which position the range knob is, so you dont really need another visual indicator.
With keyboard callbacks, you dont have that touch feedback, so it was chosen to have the Range Knob callback change AG gain similar to what MFD rocker does, so that users get visual feedback on the MFD.
(And this, gentlemen, is an example of a compromise driven by the fact that not everybody has a good throttle or home pit).
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Thanks I got it! I just find upper left rocker key changes contrast.
So when I use TQS: MAN RANGE knob up or down key it works as if I am using rocker key, because its not axis and can’t see knob position. As you described.I wonder what will happen if I maximized contrast with rocker key than minimized it with range knob on TQS in real F-16.
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I don’t get why everyone is playing the “realism” card here.
We’re not actually flying the jet, we don’t have expensive sim pits, and not even all of us have a full HOTAS set.We sit at a PC with hardware limitations compared to what the real pilots sit behind.
I’m saying that leaving this function in hurts no one and helps people like me manage the functionality of the jet in a flexible way.Even the BMS team put in callbacks in the key file that specifically state aren’t a real function of the jet, like the callback to switch directly to NAV without deselecting AA/AG.
Imo some of you need to have an open mind about controls customization and don’t go down the rickety “realism” path.
Simply because it was annoying when zooming in with the TGP to now suddenly also have to change my FCR range to where I wanted it in the first place. As listed it doesn’t work that way in the real aircraft and this is probably the worst site you could pick to try and curry favor for bringing back something that doesn’t work that way in the real deal.
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[PRIVATE JOCKING/TROLLING MODE ON]
Do as I (or RL pilots) do : drive the cursor to the edge of the display.
Not a bug, done like that in real too.
I will put it plain and simple.
If your problem is not having a “button” for FCR range increase/decrease, which it clearly is as stated in your first post, you should be happy that your problem is solved. Bump your FCR cursor at the top or bottom of the FCR MFD and presto.
The realism path is the common denominator upon this simulator is built. If we deviate from this path, we would not get far debating multiple proposals.
The realism path lets us agree with clarity on how to address certain issues and how to expand. The only factors that will remain in the equation are : “is it possible to do so” or "is it practical to do so”, and by practical I mean hindering or degrading performance as an example. You could also add in the “classified/restricted/secret” factor.… so guys, you do agree when I am saying that we should give up the unrealistic local time format and work in Zulu time in game!?! ME HAPPYYYYYY!
[PRIVATE JOCKING/TROLLING MODE OFF]
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Yeah. Especially when a MP event is organized at a Zulu hour and you’re confused about your activities at that Zulu hour and you need a dozen posts to sort it out !!
Private joke gents, carry on -
@Red:
Yeah. Especially when a MP event is organized at a Zulu hour and you’re confused about your activities at that Zulu hour and you need a dozen posts to sort it out !!
ahhhhhh … this is a low blow!!! :mrgreen: LOL (just one, not twelve!)
But you still seems to think I am talking about MP event but it is not the case. Just the fact that in military air ops you can’t work in local time and that in Korea sun is not rising at 06H00Z… that is all, nothings more!
Sorry gents … we are digressing
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ahhhhhh … this is a low blow!!! :mrgreen: LOL (just one, not twelve!)
But you still seems to think I am talking about MP event but it is not the case. Just the fact that in military air ops you can’t work in local time and that in Korea sun is not rising at 06H00Z… that is all, nothings more!
Sorry gents … we are digressing
Well actually they use local and zulu so not completely unrealistic.
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Well actually they use local and zulu so not completely unrealistic.
Lets go there : https://www.benchmarksims.org/forum/showthread.php?26681-Zullu-or-Local&p=376187#post376187
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[PRIVATE JOCKING/TROLLING MODE ON]
… so guys, you do agree when I am saying that we should give up the unrealistic local time format and work in Zulu time in game!?! ME HAPPYYYYYY!
[PRIVATE JOCKING/TROLLING MODE OFF]
if you want realism , start by changing your chair and dump that joystick. eveyrthing is as unrealistic at it will ever be, because its a computer game.
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if you want realism , start by changing your chair and dump that joystick. eveyrthing is as unrealistic at it will ever be.
Good advice, thank you. Partially done already and we (BMS team) will continue to move forward maybe with what I’ve explained and certainly with some other features for more and more and even more realism (without reaching the RL of course, because … it is impossible as you said … you are indeed right, this is why it is called “simulation” right! )
And to be honest, about the real stick and chair …
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Why was this changed?!
I loved using only 2 buttons to change radar range and adjust TGP zoom.
Now I have to find an additional 2 buttons on my crowded x-55 setup.Why couldn’t this have been left alone? It removes flexibility.
i don’t like using shift states and I already have both rotaries tied up on the throttle.
I have an X-55 and i use SW3 and SW4 to increase/decrease radar range, and i use RTY4 to adjust zoom for TGP and have always used these controls since 4.32, what do you use the rotaries for?
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Thanks I got it! I just find upper left rocker key changes contrast.
So when I use TQS: MAN RANGE knob up or down key it works as if I am using rocker key, because its not axis and can’t see knob position. As you described.I wonder what will happen if I maximized contrast with rocker key than minimized it with range knob on TQS in real F-16.
The GAIN rocker is the coarse adjust and the RANGE KNOB is the fine adjust. They are additive. The gain can reach the full range of gain levels while the range knob can modify the gain rocker setting by ~±20%. So in the case of 100% by gain rocker and minimum by range knob you should see a ~80% gain result. Range knob should adjust between 80% minimum, 100% at mid position, and 100% at maximum. If the additive contribution of the range knob exceeds 0% or 100% it’s clamped to the limit.
The symbolic representation of the gain total (combined effect of the rocker and the hands on select) should be shown on the upper left corner of the MFD.
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Thanks! So that’s why when I use rocker key I could white out FCR but can’t do so when I use RANGE knob axis.
Does real F-16 RANGE knob have an max-min position as same as HOTAS Cougar does?
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Yes but it has some differences.
The cougar range knob has as approximately 300 degrees rotation .
The real range knob rotates only at around 140 degrees, with is center detent distinctively visible and facing the comms switch. -
Does real F-16 RANGE knob have an max-min position as same as HOTAS Cougar does?
Yeah it’s about the same. (edit: but the real one does indeed rotate less far than the Cougar one)
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Little bump and question - getting back into the pit after many years away, I was indeed wondering why my Range Knob wasn’t … changing the radar range! Despite it being setup correctly in the setup screen.
I’m not going to debate the change, I"m all for realism. I was just thinking I’m being a knob (pun intended) and had done something wrong in my HOTAS setup
However, are these changes documented in the manual? I’ve been searching through the manual (CTRL-F and looking for MAN RANGE/Range Knob) but I couldn’t find anything in the actual manual, though there’s a section in the dash 34 that describes how the Range Knob works with the Sniper Pod. Is there any document that explains the changes that were made for the sake of realism? e.g. This and that was removed or changed to such and so because the real F-16CM works in this or that way in this manner?
It would be helpful to unlearn some of the older stuff and habbits from days past.Again, it’s not criticism of any kind. I rather be a pretty darn mediocre virtual Viper driver on full realism than hot dogging it on anything but full realism … but it would have saved me from debugging my HOTAS config all evening
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Page 28& 29 of the dash one and the same diagrams in the Dash-34 have the assignation of the Man Range knob
These are accurate and don’t reference the knob managing the radar range -
Thanks! That’s a really useful overview!
I also see why I missed that, as the landscaped schema appears to be an image or otherwise unselectedable text, which is why I didn’t find it while searching for MAN RNG