Survivability strenght of the F-16
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To the best of my knowledge, those manual features are implemented in the event of a system fault, not due to battle damage.
Of course.
Battle damage are unpredictable and most of the time, damages concerned airframe, hydraulics, engine … The BACKUP radio and or STBY RET are not there in case of battle damage.
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but one rarely get the chance to use these feature because the slightest shot on the f-16 turns you into fireball, you sometimes do not have much time to eject.
It would be nice to see a more hardened f-16 fuselage.was wondering that myself too.
I dont know if I’m just unlucky and get destroyed everytime or if its meant to be like that -
Of course.
Battle damage are unpredictable and most of the time, damages concerned airframe, hydraulics, engine … The BACKUP radio and or STBY RET are not there in case of battle damage.
Okay, I get the drift on system failure. Although this again can result from shrapnel piercing your fuselage or wings.
Perhaps what I initial want to say is the f-16 susceptibility to guns and other weapon. It does not give one much of a chance to crawl home, denying one of the exciting feeling from being able to come home with smoke on your wings.
I am not by any means that this is not modelled but it is very rare compare to the number of times one aircraft is engulfed in fire in the case of manpad.
Oftentimes a shot from k-12 or the k-19s renders your aircraft unstable no matter how much trim you do.
The A-10c in DCS can get shoot at, you see piercing on the fuselage, part of the wings ripped off, some avionics disabled, smoke fussing of the engine and you still manage to get home or nearest friendly airfield for repair work.
For the F-16, it is more of do not go near the engagement zone of these guns and if ever get shot at, chance of even making it out of enemy territory when you eject is very slim. -
STBY ret is not correctly implement in BMS. Normally, it is a different reticle than from regular HUD display. If HUD is out of order for any reason, the STBY RET should still work.
It is not the case in BMS, if HUS is dead, STBY RET is dead also. So basically, it deserve any purpose in the sim except in case of FCR failure or any failure in bomb delivery mode preventing the display of droping cues in HUD. But to be able to use the STBY RET in the sim, HUD must be fully operational.
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I do not know if this has been discussed in the forum before now.
The f-16 is built with some manually operating features like the manual bomb reticle modes and other navigational modes but one rarely get the chance to use these feature because the slightest shot on the f-16 turns you into fireball, you sometimes do not have much time to eject.
It would be nice to see a more hardened f-16 fuselage.
This beg the question, does the viper ever survive an AA and SAM missile impacts? I have sometimes had to fire 2 AMRAAM to completely bring down the mig 29s, can the f-16 airframe be a bit toughened to equally survive such impacts?Hi Ernest.
I understand what your asking. The Falcon was never meant to a ground attack airframe. It was designed to be a light,fast and agile bird. It has no armor protection (there might be some under the pilot, don’t know).
Its was originaly designed as an air superiority day fighter, & evolved into a successful all-weather multirole aircraft. It still doesn’t like being filled with holes.
So best not get that low where every thing from AK47, 12mmAA from tanks, Shilkas, SA7/11s and dedicated AAA shells are being thrown at you. Remember the game engine is out to get YOU. And if you do get low stay low & fast until you have friendlier air above you.The Mig 29 is a larger, heavier aircraft with 2 power plants and in game is usually flown by AI who some times seem to do the impossible with a damaged jet.
We regular come home with one of our birds smoking, an experienced driver will usually decide quickly how bad the damage & if possible trim out the controls and head for home. But with only one engine ?
If you want to play in the Mud Use the A-10 or SU-25/29.
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The A-10c in DCS can get shoot at, you see piercing on the fuselage, part of the wings ripped off, some avionics disabled, smoke fussing of the engine and you still manage to get home or nearest friendly airfield for repair work.
For the F-16, it is more of do not go near the engagement zone of these guns and if ever get shot at, chance of even making it out of enemy territory when you eject is very slim.And? Theres a reason why they call it the flying tank. F16 is more like a flying motorcycle by comparison. Damage modeling more or less makes sense in BMS to me. You are correct in that you do not go into the engagement zone of those weapons
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From what I recall Vipers cannot take much damage in RL. F-15s can.
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Depends where they get hit……an F-15 hit in the right place fairs no better at all.
There are few occasions some have been lucky
USAF F-16C block 40 #88-0495 of the 4th TFS after battle damage that occured on February 27st, 1991 during Desert Storm when hit by an SA-8 SAM. nose gear would not extend and the pilot successfully crash landed the aircraft at Rafha, Saudi Arabia near Iraq border. Nose damage was because nose gear did not extend.
The pilot of this F-16C fighter jet managed to fly it 100 miles after half its wing was sheared off in a mid-air collision.
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The first F-16 that flew (was not scheduled, but result of a fast taxi test) was also a crash landing. The bird was fixed and did fly again.
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FYI, in BMS, you can take AAA hits or Manpads without always exploding.
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Sure, but can you take hits without taking damage?
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Nice references there, thanks. I think most simmers also recall that video about the Israeli F-15 landing with one wing, and I mean, one wing.
In an emergency situation I’d rather be in a non FBW jet TBH. -
In an emergency situation I’d rather be in a non FBW jet TBH.
Perhaps. But when trying to avoid an emergency situation I’d rather be in a FBW jet.
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I’m not sure if I’m thread jacking here(if so, feel free to move it),but how about the Hornet? Is it modelled “Viper style” in this regard?
The timing of this thread is interesting for me, and I have a complement for the Devs. Last night I flew a mission where I took ground fire. My Hyd A went to about 50% of normal then stayed there. I lost comms,mfds, HUD, and had to go backup on TACAN. I don’t remember what all the faults were(and there were plenty :D), but CADC was one of them.
Anyway, “she got me home”, and after using the alternate gear handle was able to do a no speedbrake/no flaps Trap.
The complement is that IMHO it really shows the effort the Devs put into the flight model. With what was damaged, the jet acted as it should have.Also, as I approached the Boat (remember no comms) the AI actually had a plane escort me to landing. Totally cool, Devs!
The point, as relates to this thread, is that this much damage was done to very different systems by what was basically a “Golden BB”. I didn’t take a SAM, or fly through an intense flak barrage.
BTW, are Hornet single engine failures modelled in BMS? -
Wow, the AI actually send an escort? And set up a trap on the carrier?! That is just amazing
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… :roll:
Here is how urban legend starts.
“No, he was, man. It was a really great move. He was inverted.”
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“No, he was, man. It was a really great move. He was inverted.”
Not inverted but was there.:rolleyes: The urban lessons will have to take care of themselves
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Is the Halon system modeled?
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Nope