Mainly for Mav-JP - 12 degrees stick axes offset
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hey arty, why only 6 degrees?
6??? in the pic it’s above 10… and if u put the instrument in the correct position it’s almost at 12.
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6??? in the pic it’s above 10… and if u put the instrument in the correct position it’s almost at 12.
the correct position places the raised base at about 6 degrees.
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slightly back to the CW rotation,
This concept should do the trick.
http://www.simpit.co.nz/item/thrustmaster-warthog-extension.htmlas the stick connector is a standard PS2.
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mine is tilted down a little bit down to 8 oclock,and rotate clockwise about 5 degree relative to 12 - 6 oclock.
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I’ll see what i can do anyway (it does not seem to be a big deal to include an option in the cfg )
Did it make to the .cfg of the 4.33?
Just curious…
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You still have the problem of the stick. You either get a custom made force sensor with the stick connection rotated regarding the sensor (where do you get that) or design and make (anyone?) a custom adaptor to connect the stick rotated to a normal force sensor. And that adaptor needs to be damn strong because you are going to exert all the control forces on it. Not easy to fabricate.
This is my setup:
http://i174.photobucket.com/albums/w90/Tulkas_5Js/Cockpit/IMG_5584.jpg
Cheers
Tulkas
Drool
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nope , completely forgot
Ok, I had to ask
Then I will see what TARGET can do for me…
Cheers
Tulkas
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Ok, I had to ask
Then I will see what TARGET can do for me…
Cheers
Tulkas
Looks like the same for me
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Maybe you have found the answer already, but I’ll post this just in case.
This may help your COUGAR/WARTHOG stick axes to offset like real F-16 SSC.Virtual Axis Rotation with RotateDXAxis
RotateDXAxis is a little illustration of the power of the script. This function has been created for people who want
to twist the joystick grip a little. You may need it if you use the joystick as a center stick (rotated counterclockwise)
or as a side stick slightly twisted (clockwise). T.A.R.G.E.T will calculate and project the X and Y axes to keep the
direction of axes realistic, whatever the twist angle you’re going to apply.Syntax:
RotateDXAxis(DirectX axis Name, Second DirectX axis name, twist angle value);
Examples:
RotateDXAxis(DX_X_AXIS, DX_Y_AXIS, 5); //simulate a 5° twisted side stick like F-16
RotateDXAxis(DX_X_AXIS, DX_Y_AXIS, -15); //simulate a -15° twisted centred stick for A-10, for example.
RotateDXAxis(DX_X_AXIS, DX_Y_AXIS, 90); //transform X to Y and Y to X
NOTE: As this is an important setting, we recommend that you to place it at the top of the MapAxis function list.
This will make it easier for other users to see.(quoted from T.A.R.G.E.T Script Editor Basics User Manual v1.5 – 13/60)
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Just my Warthog Stick with FSSB-R3 & 13deg FW lean adapter, prepared a moving gif of before_vs_after.
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lol, i have the same pict
since then retrofitted to a warthog grip
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Yeap I remember.
At least for the desktop usage (not mounted on a pit / SCC), the control experience is light years ahead, because the physical movement of the hand grib is much easier than than in the flat adapter.
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I concur. I ordered the version from shapeways and am very satisfied so far.
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I’m bit confusing.
Does RL Viper SSC itself physically offsets 12 deg to the outboard?
I thought only the input axes has offsets. -
Okay I got it.
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I have the 12 degree tailpiece and rotated my stick base 12 degrees to the right. Much more ergonomic and natural feel.