WIP: F-14 B/D
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See the videos I posted. Basically, you have to cut the wing into sections adding a rotate DOF (25 & 26 for Left and Right wings) to each section. The F-16 wing has 3 sections affected by 3 DOF’s. The flutter is dependent upon the FM as well as other factors. The only control you have over the DOF is the amount of DOF movement using the Multiplier.
Be aware that everything on the wings including slots and the buffet DOFs on the slots and any LEF’s and TEF’s, etc… need to be under each flutter DOF section. It can get rather messy when cutting TEF’s and LEF’s, but the result is worthwhile IMO.
I suppose one could add the same to the tails.
Thanks for the explanation. Sounds good. Will deal with that once it’s imported in Max. Very interesting functionality visually and aerodynamically especially in combination with an accurate AFM and vapor!!
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Anyway, the plan here is to model all F-14 B/D specific objects including the pod and the AIM-54. Will not model the Sparrow/Sidewinder/Amraam obviously. What will be used in BMS in the end and to what extent/level of detail remains to be seen.
So we’re not only getting an F-14 Model, we’re getting all the Tools of the Trade for the Tomcat as well? Awesome!
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So we’re not only getting an F-14 Model, we’re getting all the Tools of the Trade for the Tomcat as well? Awesome!
Well it’s really just the AIM-54, F-14 specific droptanks and the F-14D chinpod in both variants:
- TCS, IR Seeker, ALQ-100 Antenna
- TCS, removed IR Seeker instead aerodynamic cover and ALQ-100
Bundled with LANTIRN we will (might) be able to utilize a range of capabilities with the D pit including all LANTIRN functionalities (ported 1-to-1 from F-16), GPS, TCS with 10 mile range, possible combination of IRST and (extremely limited) simulated APG-71 for killer target aquisition.
I can dream…
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Thanks. I actually thought it was loadable all along :).
Anyway, the plan here is to model all F-14 B/D specific objects including the pod and the AIM-54.
Just so you are aware and to echo Falcas, there are new pods and new ways there are added to the model.
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Those pods look very good. Anyone know about the racks/adapters with which they attach to the pylon? That is sth that would have to be modelled I guess!?
Anyway, did some work on the intakes. The distance you see from the inner circle to the nozzle is the actual length of the turbine. Kinda makes the Tomcat’s size obvious considering how little room the engines actually take up at the end of the engine pods…
I inserted two separations but haven’t modified them yet only connected to the ‘engine’ compartment.
Intake ramps will follow…
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Great job as always!
That model is a beauty to watch!
Pepe
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Great job as always!
That model is a beauty to watch!
Pepe
And your work is AWESOME mate.
Thank you!!!
Nikos. -
Catfeet…
4100 tris…here are the good news: The tyres make up 4000. I’m estimating another 4000 for ‘rough’ details. Then trim it down.
Note the incorrect position of the main landing gear doors they’re way forward. That being said the wheels are in the correct position based on blueprints/photos and if you know the cat’s stance you can already see the position is spot on. Lots of adaptation, modelling and optimization to come.
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Will there be a way to make her kneel properly in BMS?
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Will there be a way to make her kneel properly in BMS?
From my time working on the other model I remember something about tying certain functionalities (i.e. kneeling) to DOFs of other moving parts. For example you can have the wings go into oversweep when users open the canopy. Logic being canopy open > wings sweep. Following that logic kneeling could be tied to something like that.
It might be even simpler than I’m making it out to be. For instance the key command for being ready when on CAT (is it still Ctrl-k?!) which fires the carrier DOFs (smoke, blast shield, etc.) could also fire the CAT position of the F-14. That would be front gear compresses to full down position and the ‘calibrated connection quick release bar’ would lower. The holdback bar actually never really moves so that is more of a question of carrier catapult modelling and implementation.
Further input is as always welcome, Baby.
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For oversweep try the Wing Fold.
Fake kneeling won’t be needed
Regards
Dave -
Catfeet…
https://c3.staticflickr.com/9/8892/27952690594_c547ce7b43_b.jpg
4100 tris…here are the good news: The tyres make up 4000. I’m estimating another 4000 for ‘rough’ details. Then trim it down.
Note the incorrect position of the main landing gear doors they’re way forward. That being said the wheels are in the correct position based on blueprints/photos and if you know the cat’s stance you can already see the position is spot on. Lots of adaptation, modelling and optimization to come.
Pleased to see that job is going on.
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Fake kneeling won’t be needed
I disagree. The appearance of a kneeling F-14 is not unlike a large cat about to pounce on prey. It’s a unique trait and is a big part of Tomcat culture.
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I disagree. The appearance of a kneeling F-14 is not unlike a large cat about to pounce on prey. Its a unique trait and is a big part of Tomcat culture.
What he meant was kneeling can be implemented without faking it by tying it to some other functionality. At least how I read it…
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@SEG:
Pleased to see that job is going on.
Seen that video a hundred times. Nice animation and model even though it runs fast which I’m sure the author realizes. That level of model detail will be unattainable given the limitations, even the brakes and rims are modeled in detail. Assume 10-15k tris just for the wheels. That being said, the main wheel strut connection to the fuselage is missing there and will be implemented (if ever so simplistic) here
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Aircraft Automatically kneel when aligned with the catapult now. Blast doors come up automatically too. Cntrl+K o believe is the arresting hook toggle command. You get launched after a few seconds of full throttle. Shift+K releases you from the catapult, allowing you to move about the deck again. Handy if you get stuck on Cat 3 or 4 after landing.
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Aircraft Automatically kneel when aligned with the catapult now. Blast doors come up automatically too. Cntrl+K o believe is the arresting hook toggle command. You get launched after a few seconds of full throttle. Shift+K releases you from the catapult, allowing you to move about the deck again. Handy if you get stuck on Cat 3 or 4 after landing.
Love it
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What he meant was kneeling can be implemented without faking it by tying it to some other functionality. At least how I read it…
Oh right…that makes sense. That’s what I get for reading and replying while I’m still half asleep
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As a Slight Follow-up to my last post. I decided to take the current F-14 for a test spin in a TE. I did a Carrier take-off and it seems the people at BMS put a little work into her. The F-14 Starts on the deck with Wings Swept back,though not in over sweep. When you hook-up to the catapult as mentioned before,not only do you kneel,but the wings automatically Sweep forward to take-off position, flaps come out as well. She goes off the deck just fine, but I notice an RDC SPEED warning on the HUD above 250ish knots. I believe it has something to do with the model and the handling of the Flaps, as after some looking around, Using the key command to fully retract flaps fixes the issue. Though again, it seems flap control is automatic with Speed? Maybe it has something to do with the game considering the wing sweep as Flaps? I just don’t know.
Overall, fun thing to mess around with, though that placeholder Cockpit is real prohibitive of doing anything meaningful without memorizing every single key command.