Ff you could have one thing in the next update it would be…
-
I haven’t used BMS in a little while but I seem to remember DTT being possible. Lock one dude and dig out and lock the other. Step the bug with a TMS right. This isn’t possible?
Its possible to bug one guy (from RWS, TMS up to go to RWS-SAM) and then bug a second guy (TMS up on the first to go to STT, or TMS up on the second to go to DT SAM). However, if you then bug the priority target in DT SAM in BMS, it goes to STT, not DTT (ping pong mode).
-
Hello, i absolutely love this game (played DCS A10C and was amazed, but BMS is the real thing)
if i can as a newcomer suggest…-
The best thing for single monitor newcomers would be the ability to read the tutorials in game (so you can open some window with the the pdf in 3D… pause and read, then continue).
-
Modernized UI (just up to date icons would make the UI more comfortable).
-
ACMI freezes the game sometimes when returning from 3D (wont load even after 1 h of waiting) it would be good to add some option to stop ACMI processing/saving at the return page.
-
Better sound transitions (sounds pop in and out or go from 100% volume to 10% in an instant) dont know if others have this problem too.
-
Higher quality ground textures (it might not be possible with so old game based engine, but it would be really nice), especially airfield textures (clearly visible texture edge, texture z-fighting, textures not matching properly, low res)
-
I dont know if i am doing this right, but if you do not destroy or hit the target of your package, but it is destroyed by other flight in your package (lets say you have 2 F16 (player, wingman) and 2 F15(AI, AI) in package and F15s destroy the target before you could reach it) the debriefing says your package has failed, but the target was destroyed (so if this is a bug it would be awesome to fix it), otherwise please PM what am i doing wrong.
U can run in window mode and have pdf manual open at the same time.
A tablet or a smartphone can help also.Sent from TapaTalk
-
-
Its possible to bug one guy (from RWS, TMS up to go to RWS-SAM) and then bug a second guy (TMS up on the first to go to STT, or TMS up on the second to go to DT SAM). However, if you then bug the priority target in DT SAM in BMS, it goes to STT, not DTT (ping pong mode).
It’s because you’re flying a Blk 50/52. This is how it should work. DT-SAM is much better. Load up a blk 40/42 and I’d be you’d get DTT. The processing power in the Blk 50 radar is much better so it can’t track two and still search.
-
It’s because you’re flying a Blk 50/52. This is how it should work. DT-SAM is much better. Load up a blk 40/42 and I’d be you’d get DTT. The processing power in the Blk 50 radar is much better so it can’t track two and still search.
I fly a block 40 in BMS near exclusively. Ill test with the block 50 and see if it makes a difference.
The diagram in the -34 appears the same for blocks 40 and 50 regarding DTT and DT SAM.
EDIT: I see what you mean. No, the block 40 in BMS does not have DTT at all. It does have DT SAM, but designating on the bugged target goes to STT, not DTT. This is the case for 40/42/50/52 in BMS. Likewise, the BMS jets have DT SAM, not just the block 50/52.
-
I fly a block 40 in BMS near exclusively. Ill test with the block 50 and see if it makes a difference.
The diagram in the -34 appears the same for blocks 40 and 50 regarding DTT and DT SAM.
EDIT: I see what you mean. No, the block 40 in BMS does not have DTT at all. It does have DT SAM, but designating on the bugged target goes to STT, not DTT. This is the case for 40/42/50/52 in BMS. Likewise, the BMS jets have DT SAM, not just the block 50/52.
Yah that isn’t modeled correctly then. Should be DTT in the Blk 40 series.
-
In fairness, the block 50 series should be able to get to DTT, by TMS up on the priority target in DT SAM. Doesnt work in BMS though.
-
In fairness, the block 50 series should be able to get to DTT, by TMS up on the priority target in DT SAM. Doesnt work in BMS though.
Correct! Odd that it doesn’t work correctly in BMS.
-
Kind of an update per se… But with the CAF already testing M7 with a roll-out in the future, is the plan to push BMS to that? From what I hear it’s a huge game-changer with regards to the avionics. One of the major changes is getting rid of the B-scope representation of the radar and going to an ATD. I think this will be a major rewrite of many of the avionics. Additionally, is there any push to get L16 (I know it gets old asking)?
-
I think BMS is not likely to get to full M5 in the near future.
-
Kind of an update per se… But with the CAF already testing M7 with a roll-out in the future, is the plan to push BMS to that? From what I hear it’s a huge game-changer with regards to the avionics. One of the major changes is getting rid of the B-scope representation of the radar and going to an ATD. I think this will be a major rewrite of many of the avionics. Additionally, is there any push to get L16 (I know it gets old asking)?
I don’t see it happening due to the fact that Pilot Guides and -34s, while unclass, are export controlled material and not supposed to be distributed. As such I think we’re not going to get much further than a partial non Link-16 EPAF M5 at best, maybe with some M6 / 6.5 elements (like GBU-39s/54s). So pushing in an additional change like that might be a bridge too far I think.
Could be wrong though.
As for my request: while I would love Link-16 and some other avionics features, some other things I’d find great for the sim itself:
- more control for mission designers/TE builders, i.e. using triggers etc. Right now the only way to sequence things is by timing so you really have to kind of guess when to launch a QRA etc. Unit vs Area or being killed based triggers would add a bunch of new options
- possibilities to spawn vehicles / SAMs in other positions than just columns, and be able to position them more precisely, rather than at a city etc.
- more information being available about every AI aircraft (not just flight leads) etc so Tacview can generate live options and allow real time analysis / AWACS control via Tacview?
-
Hi,
Runway like this :
-
I hate it when that happens…
-
The ability for a 3rd party to run GCI to provide accurate pictures with realistic comm. I’m picturing some type of radar scope that can be used in multiplayer. Maybe not even in Campaign mode but just for training. Additionally, it would be really cool if the GCI could spawn new red air dynamically.
Viper 1 40 miles, 2 groups azimuth 15, south group bullseye two-seven-four sixty-nine, 25,000 hostile, heavy, 3 contacts; north group bullseye two-eight-eight seventy-five, 35,000 hostile, high fast
Someday.
-
Like F4AWACS? Not sure it’s still compatible, though.
-
it is.
-
F4AWACS is useful for ATC, but since 4.33 (or U1) AISpy no longer seems to work, so while the pilots may be surrounded by hundreds of AI, GCI will see a clean picture.
Also, the F4AWACS UI could use a serious update to make it really great.
-
Mh, i’m pretty sure we use it with AI Spy for our flight. We still have some issues with the ID sometimes but I think it work.
-
F4AWACS is useful for ATC, but since 4.33 (or U1) AISpy no longer seems to work, so while the pilots may be surrounded by hundreds of AI, GCI will see a clean picture.
Also, the F4AWACS UI could use a serious update to make it really great.
I believe this was the case and before.
Monster explained this many times. If you have only human members it works perfect. but if there is a combination of AI and humans then it gets fubared. IIRC AI are from 2d and not 3d and so no separation and details.
BMS should see in to this and provide such data when they will have time for it. I hope it is in the priority list and soon it will get a better priority number.
-
moving map in HSD
Updated HUD and HSD symbology per block and tape if possible.
-
If you have only human members it works perfect. but if there is a combination of AI and humans then it gets fubared. IIRC AI are from 2d and not 3d and so no separation and details.
Is there a known cause for why it FUBARs with human + AI interaction?
I just tested it in single player, and it worked exactly like you’d expect. During our last MP uses of OSC, however, we could see multiple AI groups on 2D UI and FCR in-game, but F4AWACS showed absolutely no contacts apart from the human players.