JanHas Models & Skin Thread -Compatible with 4.36
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Good thinking. +1 here
Nikos.Aren’t the chocks removed at a much later stage when the pilot is ready move out? The canopy is closed before the engine is started to prevent papers / stuff being sucked into the engine.
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Aren’t the chocks removed at a much later stage when the pilot is ready move out? The canopy is closed before the engine is started to prevent papers / stuff being sucked into the engine.
Correct that.
So what is our best timing/action to be disappeared?
Nikos. -
Best would be a switch… and adding the ladder to the cockpit model. I tried adding it to the wing model but the interior part will cover the ladder no matter what. And using my external pit parts for the interior looks very nice but is a direction I’m not going to take at the moment…
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Hey Jan,
Thx again for your hard work, it’s just great !!!
Now I think I did something wrong installing the models and skins.
On the Blk-52, everything seems OK except the AIM-120 which looks very funny.
Please check the pictures :Can you please point me in the right direction to solve this ?
Besides, I was wondering if there’s a way of backing up all your models and skins once they’ve been installed in BMS so that we don’t have to install them again from scratch when there’s a new version of BMS.Thanks a million for your help.
Judy
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Check the appropriate skins number for the -120, both KoreaObj and KoreaObj_HiRes folders. Another skins should be the conflict in one of these folders.
About the models backup, > no way, its a manual process.
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After a bit more flight time I noticed what someone else described on the other thread…the burner animation flashes through the nose VERY briefly. Looks like it occurs during the initial transition from MIL into low stage burner.
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V1 or the newer v2 model?
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v2 and same thing. it just momentary flashes up when the AB activates.
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Glad you got a screenshot. I tired several times and never captured it. I’m also on the latest version of V2 (downloaded early this morning).
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And。。。whats the use of the “Tail_psd” files under the “Skins” folder,and how to use it?
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And。。。whats the use of the “Tail_psd” files under the “Skins” folder,and how to use it?
Psd files are for Adobe Photoshop. People can use it to create their own tail skins.
@ DrBackJack; I will take a look at the problem but a solution won’t be here until I get back from holiday (10th). I never noticed it…
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Hope you are enjoying New York JanHas! :drink:
A well deserved break i’d think -
Thanx Jan for the great work. Is it possible to get the PSD files for all the skins, not just the tail?
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Thanx Jan for the great work. Is it possible to get the PSD files for all the skins, not just the tail?
No, not at this time… I spend too much time and energy on those skins just to dump them on the internet. So for now they stay with me…
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No, not at this time… I spend too much time and energy on those skins just to dump them on the internet. So for now they stay with me…
I understand completely. Thanks for all your hard work.
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could it possible to integrate this modell into the base game like standard model not like a mod in the next update? Or another good modification or upgraded model.
To shouldn’t install and setup separately -
could it possible to integrate this modell into the base game like standard model not like a mod in the next update? Or another good modification or upgraded model.
To shouldn’t install and setup separatelyIiiiii don’t think this model complies with the BMS standards in any way… The new models will become standard in the new Ikaros theater…
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Why only Ikaros? What about Balcans theater too?