Air brakes ?
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There was a Mudhen at Nellis last year that was raging around with his board out during the air power demo. He flew two or three passes in a row with it out before pulling it back in.
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We had some Vipers doing that here on purpose so they could be in gate more without going through the Mach.
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Bottom left hand panel just above the RWR power panel shows a little gauge with either dots (open) or CLOSED (closed obviously). It becomes a bit of an excessive habit to constantly keep pushing forward on the SB switch on the throttle. Gas is extremely precious in this jet, and you don’t want to waste it by having the SBs open.
I have a similar unintentional habit, that is that I often forget to bring the SB switch back from close position to the neutral position. One way to ensure they’re closed I guess ha.
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There’s no reason to put them in neutral from closed other than if you’re in a two seater. So I’d say you’re doing it right
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You can replace the brakwind.ogg by this one : http://8thdragons.free.fr/Perso%20DeeJay/Cartes%20FliteStart/NLY/brakwind%20update%20for%20BMS433.rar
(Do not forget to make a backup of the original file!)
VERY FUNNY !!!
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You can replace the brakwind.ogg by this one : http://8thdragons.free.fr/Perso%20DeeJay/Cartes%20FliteStart/NLY/brakwind%20update%20for%20BMS433.rar
(Do not forget to make a backup of the original file!)
:munch::rofl:
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I’m a newbie.
When practicing landings, particularly overhead patterns, I hit the “9” key on the keyboard to check configuration of both speedbrake and landing gear. It’s pretty handy and I’m used to going to the numbers row on the keyboard to change outside views.
I have Track IR and I’m beginning to be able to quickly glance left to see the 3 green for the gear. The speed brake indicator is hard to find in the final turn while combating a three axis PIO!
Blasko
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Much easier to do this with a proper HOTAS. You can simply check whether the airbrake is closed by feeling for the position of the airbrake switch.
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Much easier to do this with a proper HOTAS. You can simply check whether the airbrake is closed by feeling for the position of the airbrake switch.
I have a habit of locking mine in the closed position on the TMWH… What’s that term they use for RL Viper drivers because they’re always pushing it close as a ‘just in case’?
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Some technical info for pit builders. Its an indicator that switches with ground. This is very rare in the cockpit. Also RWR and AOA switch with ground. All other indicators have one common ground.
Just for your info…
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There’s no reason to put them in neutral from closed other than if you’re in a two seater. So I’d say you’re doing it right
If you’re building a pit and using a lot of different switch interfacing over USB, parking the speed brake switch close can cause key collisions - for my setup it can cause the hook to cycle when I apply wheel brakes. So I guard against it by applying a timeout on the speed brake->close command. I timed the time it takes to close the speed brakes from full open (about 4 sec) and null the signal after that time; the timer resets if I move the switch to any other position. No more key collisions.
But I still try to maintain the discipline to return the switch to neutral when it should be there.
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@Stevie, that looks like ghosting on the switches. Programming the speedbrake can be easy done with XKEYS. Closed should be programmed as steady switch (release is the middle position) and the speedbreak open is a momentary switch. With the momentary function you can open the speedbrake step by step (or hold to open full)
What interface do you use for your pit ?
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for the OP
ok so adding this old line in your cfg takes a little out of the Realism but I’m old and eyes are not that great so I quite often fly with this on and glance at it especially during refuels
set g_bBrakeOnHud 1
so what does it do well it adds a analogue value on you guessed it your hud for the air brake realistic nope
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for the OP
ok so adding this old line in your cfg takes a little out of the Realism but I’m old and eyes are not that great so I quite often fly with this on and glance at it especially during refuels
so what does it do well it adds a analogue value on you guessed it your hud for the air brake realistic nope
I think it would be nice to see ALL of the old cfg settings back in the cfg file, maybe under the DEV area and set to 0 on the next release, or at least all of the old ones which are still incorporated in code. Gems like this are great for new players and “Old Eyes” alike.
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not rly possible as some have been or are in the process of removal so I would hate to post something like that here
as in time a lot will disappear and it will lead to inaccurate information I will help out as much as I can though when I see the opportunity too
I agree they can be useful but it also takes away the realism aspect which we work hard on accomplishing
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You can replace the brakwind.ogg by this one : http://8thdragons.free.fr/Perso%20DeeJay/Cartes%20FliteStart/NLY/brakwind%20update%20for%20BMS433.rar
(Do not forget to make a backup of the original file!)
Thats more then what I can take! lol!
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not rly possible as some have been or are in the process of removal so I would hate to post something like that here
as in time a lot will disappear and it will lead to inaccurate information I will help out as much as I can though when I see the opportunity too
I agree they can be useful but it also takes away the realism aspect which we work hard on accomplishing
Just to add my perspective on this. Ninja, BMS, fans of simming, I don’t think I have ever heard anyone ever complain about implementing a more “realistic” feature per se. Put it in, you love it, we love what you do. But taking away what someone else might call a “cheat” is just taking away another person’s “flavor” or even worse his “aid” for a disability or for an aging body and-or mind. Some of us are getting pretty long in the tooth, others have learning disabilities, eyesight issues, hearing issues. I am all for the BMS volunteers focusing on what they love but please, please, do not take away options in that pursuit unless it is absolutely necessary. You can put all the “unrealistic” options in a sub menu and allow the server to enforce realism options, but the benefits of these options – which are just that – options – seem to outweigh the arguments for taking them out entirely.
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Thats more then what I can take! lol!
I am always trying to lower the volume of my brakewind.;)
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please, please, do not take away options in that pursuit unless it is absolutely necessary. You can put all the “unrealistic” options in a sub menu and allow the server to enforce realism options, but the benefits of these options – which are just that – options – seem to outweigh the arguments for taking them out entirely.
We 100% agree with this Vandal … this is the reason why Multi-Coloured HUD, High Contrast MFDs, Radar Scale … etc … are still available. But AIR-BRAKE on HUD is certainly not “absolutely necessary” since the toggle open/close on keyboard works perfectly.
I do not know if you were using Falcon4 back in 2003 - 2010 … (?) … the list of .cfg options was about three pages and configuring OF or FF was a nightmare, especially for newbies and for MP, … so much confusing and sometimes critical that external tools were needed to help the task.
BMS philosophy is to reduce amount of configurable options to the strict minimum applicable for Joe Pilot (means 80% of users) … and we will continue in that way in the future.