JanHas Models & Skin Thread -Compatible with 4.36
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Sorry guys for the non-english comment. But I had enough of this guy, a known troll in the Israeli community. What ever he said take with a salt mine (because a pinch is not enough)
ירין, בחייאת, לא נמאס לך?
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I’m working for a big company in Israel … We woudn’t wannna wait as usuall… It’s about a project we developed :
Hi Yarin:
1. Why won’t you take FSX stuff to a FSX forum?2. Why do you think you can offer money to anyone over the pages of THIS forum? Payware stuff is against BMS spirit, so rules or no rules, you are walking on a tight line here. Besides, I find it offending that you offer money this way like you think that someone is working for you.
3. Please don’t bring your “I have a big project going on” story to this forum, even if it was true then it’s not related to BMS so why you bring it to this forum? I find it hard to believe that a serious company that developed a FULL flight sim from the ground up would not be able to pay some artists to create for it a nice looking 3D model with some kick-ass skins.
4. Sorry to disappoint you, but your “project” looks a bit lame for a 2017 newly developed flight sim… I mean I would expect at least the GFX level of DCS. But we all know this is FSX with some skins… so why pollute this thread for nothing?
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Thread pollution … I like that phrase ;0)
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Hunter12,
You are most likely being misunderstood due to the language barrier you are presenting. I believe your intentions are good. Either way, many have stated including a moderator, that you really need to take this private and attempt to make this deal or proposal to Jan Has privately. Please respect this request.
Jody
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Great work Jan. Absolutely beautiful Models.
In a multiplayer flight Friday evening with 12, I used the Block 50 models and they worked great, but I did see the afterburner showing up in front of the nose of the plane. It would show up and stay for extended periods when the nozzle was wide open (but not in gate) as shown in the pick. I did not see it on my own jet. Different from the flicker burner others reported on other blocks.
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Great work Jan. Absolutely beautiful Models.
In a multiplayer flight Friday evening with 12, I used the Block 50 models and they worked great, but I did see the afterburner showing up in front of the nose of the plane. It would show up and stay for extended periods when the nozzle was wide open (but not in gate) as shown in the pick. I did not see it on my own jet. Different from the flicker burner others reported on other blocks.
Oke, thanks. I will put this on the to do list. I hope I can replicate the issue. Looks like a LOD3/4 issue. Maybe I need to move the poly’s to one stage later…
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Jan,
Why dont you shrink the Afterburner to be inside the model and use an apropriate dof to “enlarge” the Afterburner? I did that with the burner you send me for the Phantom, im not home right now to tell you the dofs i used but if you want i can tell you later or tomorrow. I tell you that cause i know that the AB its outside the model if i remember correct right? -
Jan,
Why dont you shrink the Afterburner to be inside the model and use an apropriate dof to “enlarge” the Afterburner? I did that with the burner you send me for the Phantom, im not home right now to tell you the dofs i used but if you want i can tell you later or tomorrow. I tell you that cause i know that the AB its outside the model if i remember correct right?That is the standard BMS AB model and it does not work like it should. The AB length is way to short and the problem is that the AB is already moving and enlarging while it’s not lit. With the front intake deep and only the actual length of the engine there is not much room to play. The shock diamond won’t look good / realistic with the enlarge dof. Believe me, I have tried to get a better model with the limitations but it’s either a short AB flame or a longer one (like the real thing). It seems the AB works a bit different with the GE mode, it’s just a matter of solving the issue.
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That is the standard BMS AB model and it does not work like it should. The AB length is way to short and the problem is that the AB is already moving and enlarging while it’s not lit. With the front intake deep and only the actual length of the engine there is not much room to play. The shock diamond won’t look good / realistic with the enlarge dof. Believe me, I have tried to get a better model with the limitations but it’s either a short AB flame or a longer one (like the real thing). It seems the AB works a bit different with the GE mode, it’s just a matter of solving the issue.
Hey Jan,
Another minor issue with the 50 skin is that in the 14th FS tail….tail 90-0825, the serial number by the refuel door reads 91825 and should read 90825
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I have created a Royal Moroccan Air Force version intended to replace the F-16C-52+ EAF model. I also included a CFT model. Both come with some upgraded parts and both use the same body and 3 tail skins. You can download the package via my website: janhas dot net
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I have created a Royal Moroccan Air Force version intended to replace the F-16C-52+ EAF model. I also included a CFT model. Both come with some upgraded parts and both use the same body and 3 tail skins. You can download the package via my website: janhas dot net
Wow, this baby will rule into the POH theater!!!
Respect Jan and a big Thank you.
Nikos. -
Dude that one is freakin gorgeous.
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Oke, thanks. I will put this on the to do list. I hope I can replicate the issue. Looks like a LOD3/4 issue. Maybe I need to move the poly’s to one stage later…
I also got same behaviour even when lead was rolling from the runway, which should showing LOD1/2. I will upload screenshot after I back to home.
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This skin is totally badass!!!
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I have created a Royal Moroccan Air Force version intended to replace the F-16C-52+ EAF model. I also included a CFT model. Both come with some upgraded parts and both use the same body and 3 tail skins. You can download the package via my website: janhas dot net
Thank you very much Janhas !!! A true Master. It is more than beautiful. It is perfect.
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I also got same behaviour even when lead was rolling from the runway, which should showing LOD1/2. I will upload screenshot after I back to home.
I have tried to replicate the issue with the block 50, but without luck. I need more info about the circumstances because if I can’t replicate the issue it’s just pure shot in the dark… Talking about a shot in the dark: I have a suspicion that the engine RPM settings in the dat file might play a role in this (P&W 0.97 vs 1.08 GE). Fly the model with the a LV3 P&W dat file and see it the issue is still there.
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I have tried to replicate the issue with the block 50, but without luck. I need more info about the circumstances because if I can’t replicate the issue it’s just pure shot in the dark… Talking about a shot in the dark: I have a suspicion that the engine RPM settings in the dat file might play a role in this (P&W 0.97 vs 1.08 GE). Fly the model with the a LV3 P&W dat file and see it the issue is still there.
I guess that problem happens in multiplayer session only.
Maybe it’s relative to the difference of behavior between human controlled aircraft and AI, which you’ve mentioned in the e-mail. -
I also got same behaviour even when lead was rolling from the runway, which should showing LOD1/2. I will upload screenshot after I back to home.
sorry, I could not find a good screenshot from last sortie, I would post it when I could meet the behaviour next time.
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I guess that problem happens in multiplayer session only.
Maybe it’s relative to the difference of behavior between human controlled aircraft and AI, which you’ve mentioned in the e-mail.But since it only is happening with the GE model, since as long as the block 52 engine issue was fixed there has not been any reports of this issue, makes it probably an GE AB stages issue (11 stages). The GE AB model is the same as the P&W model and after doing a comparison between the dat files makes me believe the culprit is the MilRPM data in the fm file. P&W number is 0.97 while it with the GE 1.08. Question is if an edit into 0.97 changes the flight model or just the moment the AB becomes visible. I need to get more data/observations before I make a fix. If people who experience the issue swap the 50’s dat file for the 52 and report back the the result would surely be appreciated and a step towards a solution.
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Hi, JanHas.
Though textured canopy glass has it, it looks like pType 25 (HDR colored) canopy doesn’t have a difference of color between forward and after part.
In my point of view, forward part tinted yellow or green.
Generally, it looks yellow under the cloudy sky. Under the clear and blue sky, it looks green.
After part tinted in various colors like brown, pink or blue which is depends on lighting condition.
That color difference can be seen in many photos, at least for USAF Block 50.I guess you are busy for many works, however, is there any chance to have it in your LVN3?