Head-Position Default (Developer Help please)
-
Look man, public forum, that’s the easiest solution without having to edit acdata files, which is what you asked for. Given that you are such a huge fan of Buddhist and Chinese proverbs that should speak to you well, in fact let me find one for you:
“If your problem has a solution…. why worry about it?”
-
Look man, public forum, that’s the easiest solution without having to edit acdata files, which is what you asked for. Given that you are such a huge fan of Buddhist and Chinese proverbs that should speak to you well, in fact let me find one for you:
“If your problem has a solution…. why worry about it?”
Buddhist and Chinese proverbs?? Haa?
I am just amused about the “i don´t know the solution - which is asked for - but i sure enough, i have alot to say about that topic anyways” phenomena
-
@A.S:
HUD harmonization and LOS with “gunsight”…
Yep … and you probably know or have seen the wite and red balls on commercial liners a/c
Same on C-160
It is made to adjust to the right position in height and forward/aft … otherwise, HUD will not show all information and will misplace some symbols … “waypoint box” or “FPM” will lies.
“cockpit.dat” no such file anywhere. You mean 3dckpit.dat?
Yes, my bad sorry.
-
Ah but that IS the solution within BMS, either edit acdata (your first post said you didn’t want that) or use the TrackIR workaround (which you said you also didn’t want)…… I think your question was answered within them limits of the sim… maybe a better answer was simply:
No, =AS= there is no other way to do it, sorry.
Then you would have no fodder in which to do what you’re doing, ask a question, then get all uppity because it wasn’t to your satisfaction. There is no other way in which to move the head position within the sim.
As far as “i don´t know the solution - which is asked for - but i sure enough, i have alot to say about that topic anyways” phenomena, it would seem that was the solution to the problem whether you liked it or not.
Try again :wfish:
-
A video to illustrate :
-
That’s pretty cool, Dee-Jay
-
No, =AS= there is no other way to do it, sorry.
Yes, that would have been immediate and straight - without wiggling and flirting :wfish:
-
in Hornet the top right mark in HUD is to get the correct seat position.
-
in Hornet the top right mark in HUD is to get the correct seat position.
I ways always wondering , what that was for
-
That is the view i mean. Is that ONLY done by TrackIR and pre-positioning in the “chair” ???
Edit: Nevermind, i found out how to do it (question in 1st post) … without “tweaking” the view in TrackIR.
-
Ah but that IS the solution within BMS, either edit acdata (your first post said you didn’t want that) or use the TrackIR workaround (which you said you also didn’t want)…… I think your question was answered within them limits of the sim… maybe a better answer was simply:
No, =AS= there is no other way to do it, sorry.
Then you would have no fodder in which to do what you’re doing, ask a question, then get all uppity because it wasn’t to your satisfaction. There is no other way in which to move the head position within the sim.
As far as “i don´t know the solution - which is asked for - but i sure enough, i have alot to say about that topic anyways” phenomena, it would seem that was the solution to the problem whether you liked it or not.
Try again :wfish:
Without touching “acdata” …
Try again :wfish:
Look man, public forum, that’s the easiest solution without having to edit acdata files, which is what you asked for. Given that you are such a huge fan of Buddhist and Chinese proverbs that should speak to you well, in fact let me find one for you:
“If your problem has a solution…. why worry about it?”
Not Buddhist and Chinese proverbs, but good anyways (and accurate)
“It´s another way in which this knowledge filtering process operates. Evidence can be staring scientists right in the face, but they will simply make some mental adjustments to conveniently explain it - AWAY.” - Michael A. Cremo
-
Not inductive, not deductive, nor “analogy thinking”, but “backwards” replication (retroduction).
I noticed, that the desired head-position (or similar) is always seen in videos, which use the “pilot-legs” mod.
So i looked up, what files that mod changes - and how.And vio la… found the solution JUST to move the head … bingo.
PS: and “Data\Terrdata\objects” files are not checked by the ACP.
-
Here are other reasons, why i want to move the head back and up a little:
- If i look over my shoulder, the seat looks unrealistically too far. I can compensate it with reducing the FOV, but then the HUD gets too big in appearance aswell.
Now, if can move the head little back…
- seat will look closer (good)
- HUD will look further away (bad),
- BUT now i can decrease my FOV to make the HUD suit well in my screen and proportion again - and with less default FOV, things are easier to see (mind you, i DO NOT use external world view FOV zoom ever).
This previously discussed example:
@ Dee-Jay: yess yess. i understand the HUD harmonization problem
-
That´s right.
-
How do you raise seat or mean veiw up like have your screenshot? #21
-
Probably he took the pilot legs lod. He removed the legs and used it.
sent from my mi5 using Tapatalk
-
-
To get that view ^, I just move back in my chair slightly, recenter track ir & then move back. It might take a few tries but it’s the view I like the most. I have often found the default seat too low & far away from the dash but that’s just me. Take a look at 1stvfw [demo] videos, he uses a very similar view.
-
@A.S:
Here are other reasons, why i want to move the head back and up a little:
- If i look over my shoulder, the seat looks unrealistically too far. I can compensate it with reducing the FOV, but then the HUD gets too big in appearance aswell.
Now, if can move the head little back…
- seat will look closer (good)
- HUD will look further away (bad),
- BUT now i can decrease my FOV to make the HUD suit well in my screen and proportion again - and with less default FOV, things are easier to see (mind you, i DO NOT use external world view FOV zoom ever).
This previously discussed example:
http://upload.wikimedia.org/wikipedia/commons/8/88/BMS_F16_cockpit_%28AG_gun_mode%29.jpg
@ Dee-Jay: yess yess. i understand the HUD harmonization problem
I remember that there was conversation about the view position like this pic a long time ago, and someone said it isn’t replicating actual pilot’s head position.
He(maybe she?) said the real picture like this is because the man/woman hold the camera or GoPro in front of his/her head.
It does make sense for me, so personally, I support his opinion.
Plus, I doubt this position because there’s too much blind spot around ICP.
If I’m a designer of aircraft cockpit, I wouldn’t make it like that way.
I DO think it looks cool, though. -
Basically, the “pilot’s actual view/sight” is like this (I’ve took the picture on that purpose) :
Compared to BMS’s standard default position (depends on user’s custom FOV) :
…
This one is with the head/eyes slightly down :