Head-Position Default (Developer Help please)
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That’s pretty cool, Dee-Jay
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No, =AS= there is no other way to do it, sorry.
Yes, that would have been immediate and straight - without wiggling and flirting :wfish:
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in Hornet the top right mark in HUD is to get the correct seat position.
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in Hornet the top right mark in HUD is to get the correct seat position.
I ways always wondering , what that was for
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That is the view i mean. Is that ONLY done by TrackIR and pre-positioning in the “chair” ???
Edit: Nevermind, i found out how to do it (question in 1st post) … without “tweaking” the view in TrackIR.
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Ah but that IS the solution within BMS, either edit acdata (your first post said you didn’t want that) or use the TrackIR workaround (which you said you also didn’t want)…… I think your question was answered within them limits of the sim… maybe a better answer was simply:
No, =AS= there is no other way to do it, sorry.
Then you would have no fodder in which to do what you’re doing, ask a question, then get all uppity because it wasn’t to your satisfaction. There is no other way in which to move the head position within the sim.
As far as “i don´t know the solution - which is asked for - but i sure enough, i have alot to say about that topic anyways” phenomena, it would seem that was the solution to the problem whether you liked it or not.
Try again :wfish:
Without touching “acdata” …
Try again :wfish:
Look man, public forum, that’s the easiest solution without having to edit acdata files, which is what you asked for. Given that you are such a huge fan of Buddhist and Chinese proverbs that should speak to you well, in fact let me find one for you:
“If your problem has a solution…. why worry about it?”
Not Buddhist and Chinese proverbs, but good anyways (and accurate)
“It´s another way in which this knowledge filtering process operates. Evidence can be staring scientists right in the face, but they will simply make some mental adjustments to conveniently explain it - AWAY.” - Michael A. Cremo
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Not inductive, not deductive, nor “analogy thinking”, but “backwards” replication (retroduction).
I noticed, that the desired head-position (or similar) is always seen in videos, which use the “pilot-legs” mod.
So i looked up, what files that mod changes - and how.And vio la… found the solution JUST to move the head … bingo.
PS: and “Data\Terrdata\objects” files are not checked by the ACP.
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Here are other reasons, why i want to move the head back and up a little:
- If i look over my shoulder, the seat looks unrealistically too far. I can compensate it with reducing the FOV, but then the HUD gets too big in appearance aswell.
Now, if can move the head little back…
- seat will look closer (good)
- HUD will look further away (bad),
- BUT now i can decrease my FOV to make the HUD suit well in my screen and proportion again - and with less default FOV, things are easier to see (mind you, i DO NOT use external world view FOV zoom ever).
This previously discussed example:
@ Dee-Jay: yess yess. i understand the HUD harmonization problem
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That´s right.
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How do you raise seat or mean veiw up like have your screenshot? #21
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Probably he took the pilot legs lod. He removed the legs and used it.
sent from my mi5 using Tapatalk
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To get that view ^, I just move back in my chair slightly, recenter track ir & then move back. It might take a few tries but it’s the view I like the most. I have often found the default seat too low & far away from the dash but that’s just me. Take a look at 1stvfw [demo] videos, he uses a very similar view.
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@A.S:
Here are other reasons, why i want to move the head back and up a little:
- If i look over my shoulder, the seat looks unrealistically too far. I can compensate it with reducing the FOV, but then the HUD gets too big in appearance aswell.
Now, if can move the head little back…
- seat will look closer (good)
- HUD will look further away (bad),
- BUT now i can decrease my FOV to make the HUD suit well in my screen and proportion again - and with less default FOV, things are easier to see (mind you, i DO NOT use external world view FOV zoom ever).
This previously discussed example:
http://upload.wikimedia.org/wikipedia/commons/8/88/BMS_F16_cockpit_%28AG_gun_mode%29.jpg
@ Dee-Jay: yess yess. i understand the HUD harmonization problem
I remember that there was conversation about the view position like this pic a long time ago, and someone said it isn’t replicating actual pilot’s head position.
He(maybe she?) said the real picture like this is because the man/woman hold the camera or GoPro in front of his/her head.
It does make sense for me, so personally, I support his opinion.
Plus, I doubt this position because there’s too much blind spot around ICP.
If I’m a designer of aircraft cockpit, I wouldn’t make it like that way.
I DO think it looks cool, though. -
Basically, the “pilot’s actual view/sight” is like this (I’ve took the picture on that purpose) :
Compared to BMS’s standard default position (depends on user’s custom FOV) :
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This one is with the head/eyes slightly down :
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As I see the ejection seat is too far from the center panel in the sim . In the real f-16 the ejection seat is closer to the center panel. The legs mod would be more realistic with the corrected ejection seat position.
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@A.S:
That is the view i mean. Is that ONLY done by TrackIR and pre-positioning in the “chair” ???
Edit: Nevermind, i found out how to do it (question in 1st post) … without “tweaking” the view in TrackIR.
How did you manage to do it? I have to constantly hold down zoom out to get this type of view.
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Mouse wheel two or three clicks back.
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Mouse wheel two or three clicks back.
That only raises/lowers the seat. I think what you meant is the zoom in and out function which is controlled by the Shift Numpad +/- key, or, in my case, the rocker switch on my TFlight Hotas. But I have to constantly ‘rock’ it back as the default HUD view is too near.
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That only raises/lowers the seat.
? Nope … don’t press the wheel. Just roll it in/out.
Mouse wheel by default is the FOV … but it won’t work if you have mapped it on you HOTAS.
Once you are in pit in 3Dwrold, three click back to change FOV. That’s it.
About possible TrackIr, in BMS Advanced Controller Setup, do not set the Z axis as FOV but as “Z axis control” and not FOV control.