Head-Position Default (Developer Help please)
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Not inductive, not deductive, nor “analogy thinking”, but “backwards” replication (retroduction).
I noticed, that the desired head-position (or similar) is always seen in videos, which use the “pilot-legs” mod.
So i looked up, what files that mod changes - and how.And vio la… found the solution JUST to move the head … bingo.
PS: and “Data\Terrdata\objects” files are not checked by the ACP.
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Here are other reasons, why i want to move the head back and up a little:
- If i look over my shoulder, the seat looks unrealistically too far. I can compensate it with reducing the FOV, but then the HUD gets too big in appearance aswell.
Now, if can move the head little back…
- seat will look closer (good)
- HUD will look further away (bad),
- BUT now i can decrease my FOV to make the HUD suit well in my screen and proportion again - and with less default FOV, things are easier to see (mind you, i DO NOT use external world view FOV zoom ever).
This previously discussed example:
@ Dee-Jay: yess yess. i understand the HUD harmonization problem
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That´s right.
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How do you raise seat or mean veiw up like have your screenshot? #21
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Probably he took the pilot legs lod. He removed the legs and used it.
sent from my mi5 using Tapatalk
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To get that view ^, I just move back in my chair slightly, recenter track ir & then move back. It might take a few tries but it’s the view I like the most. I have often found the default seat too low & far away from the dash but that’s just me. Take a look at 1stvfw [demo] videos, he uses a very similar view.
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@A.S:
Here are other reasons, why i want to move the head back and up a little:
- If i look over my shoulder, the seat looks unrealistically too far. I can compensate it with reducing the FOV, but then the HUD gets too big in appearance aswell.
Now, if can move the head little back…
- seat will look closer (good)
- HUD will look further away (bad),
- BUT now i can decrease my FOV to make the HUD suit well in my screen and proportion again - and with less default FOV, things are easier to see (mind you, i DO NOT use external world view FOV zoom ever).
This previously discussed example:
http://upload.wikimedia.org/wikipedia/commons/8/88/BMS_F16_cockpit_%28AG_gun_mode%29.jpg
@ Dee-Jay: yess yess. i understand the HUD harmonization problem
I remember that there was conversation about the view position like this pic a long time ago, and someone said it isn’t replicating actual pilot’s head position.
He(maybe she?) said the real picture like this is because the man/woman hold the camera or GoPro in front of his/her head.
It does make sense for me, so personally, I support his opinion.
Plus, I doubt this position because there’s too much blind spot around ICP.
If I’m a designer of aircraft cockpit, I wouldn’t make it like that way.
I DO think it looks cool, though. -
Basically, the “pilot’s actual view/sight” is like this (I’ve took the picture on that purpose) :
Compared to BMS’s standard default position (depends on user’s custom FOV) :
…
This one is with the head/eyes slightly down :
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As I see the ejection seat is too far from the center panel in the sim . In the real f-16 the ejection seat is closer to the center panel. The legs mod would be more realistic with the corrected ejection seat position.
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@A.S:
That is the view i mean. Is that ONLY done by TrackIR and pre-positioning in the “chair” ???
Edit: Nevermind, i found out how to do it (question in 1st post) … without “tweaking” the view in TrackIR.
How did you manage to do it? I have to constantly hold down zoom out to get this type of view.
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Mouse wheel two or three clicks back.
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Mouse wheel two or three clicks back.
That only raises/lowers the seat. I think what you meant is the zoom in and out function which is controlled by the Shift Numpad +/- key, or, in my case, the rocker switch on my TFlight Hotas. But I have to constantly ‘rock’ it back as the default HUD view is too near.
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That only raises/lowers the seat.
? Nope … don’t press the wheel. Just roll it in/out.
Mouse wheel by default is the FOV … but it won’t work if you have mapped it on you HOTAS.
Once you are in pit in 3Dwrold, three click back to change FOV. That’s it.
About possible TrackIr, in BMS Advanced Controller Setup, do not set the Z axis as FOV but as “Z axis control” and not FOV control.
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I think I solved it. In Controller/Advance settings, I selected ‘FOV Control’ (instead of Z-Axis) for TrackIR Vector Z-Axis. That put the HUD further away from me (back to the normal position) and also made looking into the MFDs more stable and less shaky. I lost the zoom on my throttle rocker switch but that’s quite alright as all I need to do is move my chair in or out. I now have much better overall FOV control with TrackIR than before.
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? Nope … don’t press the wheel. Just roll it in/out.
Mouse wheel by default is the FOV … but it won’t work if you have mapped it on you HOTAS.
Once you are in pit in 3Dwrold, three click back to change FOV. That’s it.
About possible TrackIr, in BMS Advanced Controller Setup, do not set the Z axis as FOV but as “Z axis control” and not FOV control.
Rolling the mouse wheel (no pressing) only seems to work for external view zooms.
Choosing Z-Axis (instead of FOV Control) makes it shaky when I look into the MFDs. And for some reason, if I have the throttle rocker switch (instead of keyboard) do the zooming, it puts the default HUD position too near. I think the rocker switch in its centre (neutral) position creates a little zoom.