Head-Position Default (Developer Help please)
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in Hornet the top right mark in HUD is to get the correct seat position.
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in Hornet the top right mark in HUD is to get the correct seat position.
I ways always wondering , what that was for
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That is the view i mean. Is that ONLY done by TrackIR and pre-positioning in the âchairâ ???
Edit: Nevermind, i found out how to do it (question in 1st post) ⌠without âtweakingâ the view in TrackIR.
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Ah but that IS the solution within BMS, either edit acdata (your first post said you didnât want that) or use the TrackIR workaround (which you said you also didnât want)âŚâŚ I think your question was answered within them limits of the sim⌠maybe a better answer was simply:
No, =AS= there is no other way to do it, sorry.
Then you would have no fodder in which to do what youâre doing, ask a question, then get all uppity because it wasnât to your satisfaction. There is no other way in which to move the head position within the sim.
As far as âi don´t know the solution - which is asked for - but i sure enough, i have alot to say about that topic anywaysâ phenomena, it would seem that was the solution to the problem whether you liked it or not.
Try again :wfish:
Without touching âacdataâ âŚ
Try again :wfish:
Look man, public forum, thatâs the easiest solution without having to edit acdata files, which is what you asked for. Given that you are such a huge fan of Buddhist and Chinese proverbs that should speak to you well, in fact let me find one for you:
âIf your problem has a solutionâŚ. why worry about it?â
Not Buddhist and Chinese proverbs, but good anyways (and accurate)
âIt´s another way in which this knowledge filtering process operates. Evidence can be staring scientists right in the face, but they will simply make some mental adjustments to conveniently explain it - AWAY.â - Michael A. Cremo
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Not inductive, not deductive, nor âanalogy thinkingâ, but âbackwardsâ replication (retroduction).
I noticed, that the desired head-position (or similar) is always seen in videos, which use the âpilot-legsâ mod.
So i looked up, what files that mod changes - and how.And vio la⌠found the solution JUST to move the head ⌠bingo.
PS: and âData\Terrdata\objectsâ files are not checked by the ACP.
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Here are other reasons, why i want to move the head back and up a little:
- If i look over my shoulder, the seat looks unrealistically too far. I can compensate it with reducing the FOV, but then the HUD gets too big in appearance aswell.
Now, if can move the head little backâŚ
- seat will look closer (good)
- HUD will look further away (bad),
- BUT now i can decrease my FOV to make the HUD suit well in my screen and proportion again - and with less default FOV, things are easier to see (mind you, i DO NOT use external world view FOV zoom ever).
This previously discussed example:
@ Dee-Jay: yess yess. i understand the HUD harmonization problem
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That´s right.
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How do you raise seat or mean veiw up like have your screenshot? #21
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Probably he took the pilot legs lod. He removed the legs and used it.
sent from my mi5 using Tapatalk
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To get that view ^, I just move back in my chair slightly, recenter track ir & then move back. It might take a few tries but itâs the view I like the most. I have often found the default seat too low & far away from the dash but thatâs just me. Take a look at 1stvfw [demo] videos, he uses a very similar view.
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@A.S:
Here are other reasons, why i want to move the head back and up a little:
- If i look over my shoulder, the seat looks unrealistically too far. I can compensate it with reducing the FOV, but then the HUD gets too big in appearance aswell.
Now, if can move the head little backâŚ
- seat will look closer (good)
- HUD will look further away (bad),
- BUT now i can decrease my FOV to make the HUD suit well in my screen and proportion again - and with less default FOV, things are easier to see (mind you, i DO NOT use external world view FOV zoom ever).
This previously discussed example:
http://upload.wikimedia.org/wikipedia/commons/8/88/BMS_F16_cockpit_%28AG_gun_mode%29.jpg
@ Dee-Jay: yess yess. i understand the HUD harmonization problem
I remember that there was conversation about the view position like this pic a long time ago, and someone said it isnât replicating actual pilotâs head position.
He(maybe she?) said the real picture like this is because the man/woman hold the camera or GoPro in front of his/her head.
It does make sense for me, so personally, I support his opinion.
Plus, I doubt this position because thereâs too much blind spot around ICP.
If Iâm a designer of aircraft cockpit, I wouldnât make it like that way.
I DO think it looks cool, though. -
Basically, the âpilotâs actual view/sightâ is like this (Iâve took the picture on that purpose) :
Compared to BMSâs standard default position (depends on userâs custom FOV) :
âŚ
This one is with the head/eyes slightly down :
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As I see the ejection seat is too far from the center panel in the sim . In the real f-16 the ejection seat is closer to the center panel. The legs mod would be more realistic with the corrected ejection seat position.
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@A.S:
That is the view i mean. Is that ONLY done by TrackIR and pre-positioning in the âchairâ ???
Edit: Nevermind, i found out how to do it (question in 1st post) ⌠without âtweakingâ the view in TrackIR.
How did you manage to do it? I have to constantly hold down zoom out to get this type of view.
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Mouse wheel two or three clicks back.
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Mouse wheel two or three clicks back.
That only raises/lowers the seat. I think what you meant is the zoom in and out function which is controlled by the Shift Numpad +/- key, or, in my case, the rocker switch on my TFlight Hotas. But I have to constantly ârockâ it back as the default HUD view is too near.
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That only raises/lowers the seat.
? Nope ⌠donât press the wheel. Just roll it in/out.
Mouse wheel by default is the FOV ⌠but it wonât work if you have mapped it on you HOTAS.
Once you are in pit in 3Dwrold, three click back to change FOV. Thatâs it.
About possible TrackIr, in BMS Advanced Controller Setup, do not set the Z axis as FOV but as âZ axis controlâ and not FOV control.
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I think I solved it. In Controller/Advance settings, I selected âFOV Controlâ (instead of Z-Axis) for TrackIR Vector Z-Axis. That put the HUD further away from me (back to the normal position) and also made looking into the MFDs more stable and less shaky. I lost the zoom on my throttle rocker switch but thatâs quite alright as all I need to do is move my chair in or out. I now have much better overall FOV control with TrackIR than before.
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? Nope ⌠donât press the wheel. Just roll it in/out.
Mouse wheel by default is the FOV ⌠but it wonât work if you have mapped it on you HOTAS.
Once you are in pit in 3Dwrold, three click back to change FOV. Thatâs it.
About possible TrackIr, in BMS Advanced Controller Setup, do not set the Z axis as FOV but as âZ axis controlâ and not FOV control.
Rolling the mouse wheel (no pressing) only seems to work for external view zooms.
Choosing Z-Axis (instead of FOV Control) makes it shaky when I look into the MFDs. And for some reason, if I have the throttle rocker switch (instead of keyboard) do the zooming, it puts the default HUD position too near. I think the rocker switch in its centre (neutral) position creates a little zoom.