Sustaining High G
-
I recently recorded this dogfight with the ai and it made me realize how far removed sim fights are from the real thing. In this video you can see I pretty much sustained max g throughout the majority of the fight, even exceeding 11g in a roll at one point.
Obviously a true 1v1 guns fight these days would be…extremely rare. A high speed ACM environment with missiles is probably the extent of modern knife fights. But for the sake of argument, I’m wondering how long a real fighter pilot is expected sustain such high g maneuvering and still keep their head up.
Opinions? Facts?
-
Search in utube. Many videos from the test pilots pass for G’s. I dont think they keep em on 9 for more than 4sec.
Also they avoid such G’s in real.
Use all other params available to avoid going 9G’s. Now if u r on real engagemend and in a fubared situation, instict kicks in so its unpredictable i believe.
Keeping them for long u r asking for g lock situations which might be worst than any other option.sent from my mi5 using Tapatalk
-
The handling and the maneuver-choices of this “BluSki” guy reminds of someone else. Also his “language”.
Guns only dogfight. F-16C vs Mig-21. Note this fight could/should have been over at the first pass, but the purpose of this video is to demonstration disparity of rate vs radius with dissimilar aircraft
Youtube BluSki is you Zordo?
-
Yep, from a few years back when I flew with the 27th. Just applying some of Shaw’s lessons.
https://www.benchmarksims.org/forum/showthread.php?22558-Messing-around-with-the-AI
Edit: Yeah looks like KV video lol. He’s certainly an inspiration, but he’s like miles ahead of this.
-
Heard from F-16 pilots that when they embark on a high G turn, they look where they need to, and stay in that position because they can’t move their head anyway when pulling 9G. So as we would do in the sim, just look around while we press on with high G loads is not possible in RL. I tried a 6,4 G turn in the L-39, and believe me, you just can’t move freely. Just trying to raise your arm is hard.
-
Yep, from a few years back when I flew with the 27th. Just applying some of Shaw’s lessons.
https://www.benchmarksims.org/forum/showthread.php?22558-Messing-around-with-the-AI
Edit: Yeah looks like KV video lol. He’s certainly an inspiration, but he’s like miles ahead of this.
3:10 min … you now what you doing. I see a lot of details sometimes …
-
Could be a good idea to reduce the ability to move the POV in the sim with Gs increasing…
-
@A.S:
3:10 min … you now what you doing. I see a lot of details sometimes …
Idk what you mean. If you’re referring to me missing that’s cause I sucked at SNAP mode. The pipper was supposedly lagged like 0.5-1 sec behind trigger pull so I could never get used to it, even aiming ahead of the target like that.
Anyway. I was looking at those centrifuge videos on utube like Arty mentioned, but those guys aren’t training in g suits, and aren’t having air forced into their lungs. My guess is 9g like 10 seconds top. Cause it looks painful.
-
While some of the remarks in this thread are true, you have to remember we are looking at the sim world through a 60-ish degree FOV. In the real world we can see a much wider FOV and even move our eyeballs around while our head stays relatively still. We have no peripheral vision in the sim, so maybe being able to move our “head” isn’t such a bad thing.
-
We have no peripheral vision in the sim, so maybe being able to move our “head” isn’t such a bad thing.
Correct. Good point!
But yeah, I remember that in the centrifuge at 8Gs during “long setup” I had difficulties to breath correctly … Under 8 - 9 on M2000 I wasn’t able to move my torso anymore.
-
That’s one reason why I’ll look into the options to convert my TN 3D gaming vest driver/hardware into connecting it with my G-suit to have it inflate when pulling high G’s in the sim. Of course not inflating as much as real life because when not actually pulling G’s that could cause serious health issues. But enough to have additional SA on the matter; plus have 8-9G pinch hard enough to feel discomfort to keep me from doing too unrealistic BFM sessions
-
That’s one reason why I’ll look into the options to convert my TN 3D gaming vest driver/hardware into connecting it with my G-suit to have it inflate when pulling high G’s in the sim. Of course not inflating as much as real life because when not actually pulling G’s that could cause serious health issues. But enough to have additional SA on the matter; plus have 8-9G pinch hard enough to feel discomfort to keep me from doing too unrealistic BFM sessions
Also make sure your wife is behind you with a hammer to knock you off when you G-Lock
-
Idk what you mean. If you’re referring to me missing that’s cause I sucked at SNAP mode. The pipper was supposedly lagged like 0.5-1 sec behind trigger pull so I could never get used to it, even aiming ahead of the target like that.
Anyway. I was looking at those centrifuge videos on utube like Arty mentioned, but those guys aren’t training in g suits, and aren’t having air forced into their lungs. My guess is 9g like 10 seconds top. Cause it looks painful.
YEAH, i was talking about your sucky gun lol. NO, i meant the very foresight-full discplacement to left
-
Also make sure your wife is behind you with a hammer to knock you off when you G-Lock
She already discovered my ejection handle works on my aces replica. She has pulled it a few times already when she wanted to talk to me urgently and I was ignoring her -
She already discovered my ejection handle works on my aces replica. She has pulled it a few times already when she wanted to talk to me urgently and I was ignoring herHaaaaaa! Lol
My girlfriend also discovered my ejection handle thank God :D:rolleyes: -
While some of the remarks in this thread are true, you have to remember we are looking at the sim world through a 60-ish degree FOV. In the real world we can see a much wider FOV and even move our eyeballs around while our head stays relatively still. We have no peripheral vision in the sim, so maybe being able to move our “head” isn’t such a bad thing.
Good point ended
-
Flanker 1.5 used to have a limit on how much you could turn you head if you were pulling G.
-
Flanker 1.5 used to have a limit on how much you could turn you head if you were pulling G.
? Nope. I do no see what you are talking about … Flanker 1.5 had only 2D snap views.
-
@NIL:
Heard from F-16 pilots that when they embark on a high G turn, they look where they need to, and stay in that position because they can’t move their head anyway when pulling 9G. So as we would do in the sim, just look around while we press on with high G loads is not possible in RL. I tried a 6,4 G turn in the L-39, and believe me, you just can’t move freely. Just trying to raise your arm is hard.
If you look up before you pull does the g help you keep you head back?
-
once we lick inertial dampening, it will all be gravy