SimFuelDump still work in MP :(
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Real F-16 also cant spawn midair either, so please disable the dogfight module in the same patch please
:roll:
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Real F-16 Does not spawn at the HANGAR tooā¦Disable campaign and TE.
EDIT: There was a script to block a specific callback but that did not work for 4.33 TE. Donāt know if Falcon script works for Dogfight mode either.
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You missed the point (well, color me surprised). Use whatever justification you like for your request, but dont use as justification that its not realistic, because that is not your concern - as highlighted above.
Instead say what you mean, that you want it to be an anti cheat device for the game you play.
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Both.
- it can be abused
- it is not realistic
This dump-fuel topic is as old as Falcon ā¦ i thought it was fixed (among other things which GOT fixed) ā¦ that one probably got forgotten maybe.
PS: i dont think, it is only āmeā who is not happy with that.
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Should be a Btest feature only.
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Should be a Btest feature only.
Add the ability of lighting it up with the afterburner, it will make things more interesting !
Falcon 4 - Operation Flaming Fart
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Should be a Btest feature only.
The only āuseā offline of it is to make performance benchmarks under different Grossweightsā¦ but in MP it really has no purpose nor justification.
PS: It is not only about the probability of others maybe not playing fairā¦ as much āathmosphere-poiseningā ! is the probability of others suspecting āyouā too.
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@A.S:
The only āuseā offline of it is to make performance benchmarks under different Grossweightsā¦ but in MP it really has no purpose nor justification.
But I do not think code will introduce more active anti-cheat (you can always cheat anyway) ā¦ and look, equal to dump fuel, you stay full Afterburner with AB in low level, tanks are also empty in few minutes ā¦ and what if if no more fuel => the other win.
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Fuel-management is part of the matchplay. Eta 8min AB combat time yes.
PS: it isnt really an ACP expansionā¦ just a little fix as was done similarily before by removing the 1.5x thrust-mulitplier callback from .32 to .33.
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Pleaseā¦ fix itā¦:roll:
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@A.S:
The only āuseā offline of it is to make performance benchmarks under different Grossweightsā¦ but in MP it really has no purpose nor justification.
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it has one
when a player is kicked off from a TE, when he rejoins, he will get full fuel, in that case , fuel dump is usefull to get back the original fuel quantity before losing connection (of course you can cheat and keep full)
so in that case, fuel dump is an anti cheat feature
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heheā¦from that perspective yeah. thx for addressing it btw Mav ! Good man.
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Please remember to leave a fuel dump option for carrier AC. Thanks.
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Yep second that request, Hornets players may need to dump fuel before landing on a carrier.
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Simpleā¦ just disable it in the dogfight module ā¦ and keep callback functioning in TE and Campaign. I think that is what he will do?
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You missed the point (well, color me surprised). Use whatever justification you like for your request, but dont use as justification that its not realistic, because that is not your concern - as highlighted above.
Instead say what you mean, that you want it to be an anti cheat device for the game you play.
Didnāt realize that you were in charge of how people justify their requests or what they state in their posts.
Note to self: All posts concerning justification must go through the blue pooch first. Got it!
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Could we change its behavior slightly from dropping 1,000 pounds per callback press to a toggle that dumps fuel at a more realistic rate? Pretty please?
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@bill_3810:
Didnāt realize that you were in charge of how people justify their requests or what they state in their posts.
Note to self: All posts concerning justification must go through the blue pooch first. Got it!
Nah, if I was in charge, the thread would simply have been deleted for not going through me first. The ones in charge of what you state in your posts are the hosts, and what you are allowed to state in your posts is quite clearly laid out in the forum rules.
Still, those rules do not prohibit pointing out logical fallacies in others posts, so here we are.
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heheā¦from that perspective yeah. thx for addressing it btw Mav ! Good man.
He didnāt address it. He has a better view than you because this was already thought about before
You guys only see the direct issue, you need to see the big picture and the consequences a change may have.
The answer is maybe to avoid playing with cheaters.As for Bluewolf, please understand that ppl perfectly have the right to voice their issues and discuss it.
Itās not because someone requests something that it will be defacto happens. I like to think that the dev team does have a big picture in mind - most of the time thanks to teamwork)
So no need to be sarcastic with your answer and once again no need to abuse the reporting function because you donāt like the answer
Moderators decide the infraction to our forum rules, not you !! -
Could we change its behavior slightly from dropping 1,000 pounds per callback press to a toggle that dumps fuel at a more realistic rate? Pretty please?
The callback is used for stock TE by script (.run file) for EX: in Refuel Training Missions and need to dump fuels quickly. We need new another callback to dump fuels with F-18.