DPRK MiG-19/F-6 Skin?
-
did you use texture mapping to check the black parts?
You’ll have to explain to me how to do that using LODEditor I assume?
-
Nice work there “Tazz”!!!
Nikos. -
You’ll have to explain to me how to do that using LODEditor I assume?
vehicles
mig-19sf
normal
edit mode
hit 1
edit lod
tools ( top right corner )
(down arrow) scroll down > texture mapping > ok
Nodes 0 > show all
export map ( size as wish ) -
Thanks Dema, I’ll look into that this weekend!!!
Meanwhile, I’ve updated the MiG-19SF skin with the following changes:
- Replaced the DPRK roundels with those of a model decal set I found online, which are much closer to the original one as per the photo of 529.
- Removed roundels from the top and bottom of the wings. I’ll explain that one below.
First, here is the link to the updated skins and some screenshots. It’s not perfect yet, when converting the image from Photoshop to DDS via the Nvidia plugin, some color pixel shifting occurs and it appears the top part of the roundel is cut-off.
(It’s all there in the original image file. So I’ll have to work on this some more as well.)Link: https://www.dropbox.com/s/54jdq80u0ka4t4c/Updated%20DPRK%20MiG-19SF%20skin%20V3.0.zip?dl=0
(As always, just copy the DDS files into your Korean Object folder.)
Now as far as the roundels on the wings go… I’m making the assumption that the Korean People’s Army Air Force applies a standard, unified approach to the placing of roundels on their aircraft. Mainly because I was unable to find any clear “wing-over” or “higher elevated perspective” photos of their MiG-19/F-6Bs. (I think the above posted images are pretty much it!).
However, when I look at their images of MiG-21s, MiG-23s and MiG-29s, I cannot find any images to confirm or suggest that they DO carry roundels on the wing(s).
Case in point, none of these photos show that DPRK aircraft actually carry roundels on their wings:
Based on the photo evidence above and lack of any evidence of the DPRK MiG-19s carrying wing roundels, I’ve removed them from the wings to achieve a more realistic look.
-
Great job, Tazz !
about fusolage roundels after using texture mapping you will see you are out of texture space, that’s why they are cut on top. Go ahead man.
-
Share a copy of the first roundel versions?
-
Just scroll back in the thread to my previous posts. All previous links are still valid, I didn’t remove anything, at least not intentional.
There should be 3 sets now:
- the original FreeFalcon 6 skin
- modified version with correct bord number placement and clean tail
- modification of the above with correct DPRK roundel and roundels removed from the wings.
And I’m sure there will be an updated version coming soon again
By the way, kudos to whoever made the new MiG-19 model. It’s a very nice model with beautiful gear and cockpit animation.
-
Great job, Tazz !
about fusolage roundels after using texture mapping you will see you are out of texture space, that’s why they are cut on top. Go ahead man.
Well it’s still not entirely clear to me (I’m new to this) but I’m using the wire-frame map as reference. However, I’m still not able to figure out which part of the texture file is being used for the long pitot tube in front of the MiG-19?
It’s not part of the wireframe model, which stops at the nose intake! Same with the wing mounted cannon, these simply aren’t part of texture map files. Could it be that they haven’t been mapped to a texture at all? Not sure how I would check this in LODEditor but I’ll play some more. First I have to fix that roundel. -
Okay, I’ve shrunk the roundel a bit and made it fit with the texture map so that it’s no longer cutoff.
However, the color pixel shifting still occurs even when I open the DDS file again and manually correct the pixels… and save it again, it just gets messed up again!
Is this because I’m using the wrong plugin settings? I’m saving it as default DXT1 with all settings as per default. If I change this to say DXT3, it will throw a number of other problems.Any input on the correct settings to prevent those pixels changes color (and causing the discoloration in the roundel) would be tremendously appreciated!
Anyway, here’s the final result (until the next update) and I think it’s an improvement over the previous attempt!
Although I still am none the wiser as to how to fix the tailplane texture problem and how to assign textures to both the cannon and the pitot tube as they are supposed to be the same color as the fuselage, at least the pitot tube anyways.
V3.1 link: https://www.dropbox.com/s/b3orhlitfidyhbe/Updated%20DPRK%20MiG-19SF%20skin%20V3.1.zip?dl=0
-
For the color shifting, … not sure what you’re doing wrong.
The dds plugin settings are looking fine to me.Could it be that the shifting happends when you insert the roundel
from another source? (color mode ?)I mean, working with photoshop in RGB/8Bits mode and saving as .dds
with your settings worked always fine for me.For the pitot tube on the texture just watch the originally BMS texture,
and you’ll spot the red/white area exreme quickly.Cheers,
LS -
For the color shifting, … not sure what you’re doing wrong.
The dds plugin settings are looking fine to me.Could it be that the shifting happends when you insert the roundel
from another source? (color mode ?)I mean, working with photoshop in RGB/8Bits mode and saving as .dds
with your settings worked always fine for me.I’ve checked and the PSD file I’m working with is RGB 8-bit and so are the DDS files.
Here’s the original file, right before I hit “Save” and select DDS, which activates the Nvidia plugin.
And then it always becomes this:
I’m really not sure what I can do about this though?
For the pitot tube on the texture just watch the originally BMS texture,
and you’ll spot the red/white area exreme quickly.Duh!! I completley didn’t think of that! :lol:
Note how the pitot tube is now grey on my MiG-19SF model! Now I just got to find the cannon texture location, lol.
Still no idea what exactly is wrong with the tailplane. The actual texture seems fine, it’s exactly the same as the original Free Falcon 6 texture and also the original BMS texture covers the same area and shape - I wonder if it’s an issue with the 3D model itself somehow but I really don’t know enough about that to A) make any such assumptions and B) resolve it?
-
Well your skin must be very low on resolution. Thus your problems.
So increase resolution, redo the lines so not to be pixelated or maybe redo the whole thing.sent from my mi5 using Tapatalk
-
well I saw it and it’s very low resolution
look here. I did just the roundel:
use this dds to see how the roundel looks in this resolution: https://www.sendspace.com/file/s3gdj1
So a full redone in my opinion is needed.
The change in colors is cause the dds compresses the image so u might see it ok in PSD but in dds it gets fubared.
the resolution is so low that the blue from the red line in the roundel is just one pixel away where the white is. when u make it dds it overlaps neighbor pixels thus your problem.
The picture needs adequate resolution to fit corectly the measurements and needs of the whole airplane representation.
u have a 12,54m plane in 512 pixels, so 1m is only 40 pixels, and 1pixel is 24mm, In real this is very close and super low on detail. In my resolution it’s 1m=326 pixels.Edit: Just trying to help here please don’t take it as a show off. just some math and reasoning that many of us (me too) forget or never consider.
Edit II: if u reduce the dds from 4096 to 2048 it will also be fine. -
I appreciate the input, I’m new to all this anyway. The skin was lifted from FF6 in its original low res state, I never intended to even change it!
In terms of increasing the resolution, is that just a matter of incrementally upsizing the texture bitmap (I think 2048 should be more than sufficient and redrawing the bord numbers and decals?) Is the relationship between the model and the texture map based on pixel by pixel coordinates or is it relative to the entire texture bitmap regardless of the actual resolution?
-
No it’s areas. A polygon in 2d that bounds an area that will be covered on top of the 3d model.
You can change the whole resolution to whatever u want and it will be ok. As u can see though in my skin the roundel doesn’t look ok on the 3d model.
I made it a circle but looks like it needs an elliptical one.
Increasing resolution means u have to pay more attention to details.
sent from my mi5 using Tapatalk -
Thanks Arty!
So based on Arty’s invaluable input, I’ve upressed the skin to resolve the roundel-pixel issue. Because I didn’t wanted to re-draw all the panel lines from scratch, which would have been required for a 2048x2048 texture, I’ve stretched the original base 512x512 skin to only 1024x1024. (This being the FF6 skin with roundels, serial/bord numbers and tail colours removed.)
After upsizing the base skin, I redid the bord number and roundel so that they are in the correct resolution and it seems to work much, much better now!
Here are some screenshots of the new skin in BMS 4.33.2. (Which is the last version that runs under XP… long story, don’t ask!):
However, in testing in BMS 4.32.7, I did notice some strange black artifacts near the cockpit:
However after testing this with the original skin, the original FF6 skin and my modified versions, I noticed the problem on all of them so I assume this must be either BMS 4.32 or model specific related?
I didn’t see the problem in BMS 4.33.2.Download link for V3.2: https://www.dropbox.com/s/frdagi1ix9ttims/Updated%20DPRK%20MiG-19SF%20skin%20V3.2.zip?dl=0
-
Nice work. Well done!
Nikos. -
Do you still want the original skins available or can I just keep this last version online?
-
A portion of the cannon textures (fuselage as I recall) are in the blacked-out area corresponding to the pit. The wing cannons I’m afraid I can’t remember…
-
A portion of the cannon textures (fuselage as I recall) are in the blacked-out area corresponding to the pit. The wing cannons I’m afraid I can’t remember…
That’s actually not too bad considering that the cannons themselves are black/dark grey on the actual North Korean MiG-19s anyway.
I’m still wondering where that black glitch is coming from near the cockpit in BMS 4.32.7……