DPRK MiG-19/F-6 Skin?
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For now, they are looking way better indeed!
Cheers,
LS -
For now, they are looking way better indeed!
+1
Impressive how a good texture can be “magic”!
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Nice work on the find Tazz
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Um, any way to bring over the f4 and a4 pits from ff6? I remember them to be quite good
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I’ve modified the original FreeFalcon 6 DPRK MIG-19SF skin for my own purposes, as I’m as far removed from a skin artist as one can possibly be, but I’m sharing the textures here.
I’ve made an attempt to make the skin more like the DPRK photos above. I’ve gone with the “239” because it seems to be the most recent footage. Or at least the presence of the Great Leader in the shot allows us to make a reasonable stab at dating the photo.
Here are the changes I’ve made:
- Cleaned up the tail area, removing the serial and flag colours on the rudder as the DPRK MiG-19s do not seem to carry any markings on the tail whatsoever.
- Added that weird grey round circle area on the fuselage that is present in the photos of 239 and 316 above.
- Added 239 as bord number. I wasn’t quite sure what font type that was, I ended up using the USAAF stencil font as of all my military/stencil fonts it just seemed to the best match.
Now I have noticed an issue with the tail area whereby the skin doesn’t seem to be covering the tailplane completely but that seems to be something in the original skin/model - not sure how to resolve that?
Also the front antenna (?) should be the same grey color as the fuselage and not black but I haven’t found out exactly what part of the texture files it’s using.
Link to download the two dds files, just copy them into your BMS folders as indicated above:
https://www.dropbox.com/s/7o25axl8b9ewu18/Updated%20DPRK%20MiG-19SF%20skin.zip?dl=0 -
NICE!!!
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I’ve modified the original FreeFalcon 6 DPRK MIG-19SF skin for my own purposes, as I’m as far removed from a skin artist as one can possibly be, but I’m sharing the textures here.
I’ve made an attempt to make the skin more like the DPRK photos above. I’ve gone with the “239” because it seems to be the most recent footage. Or at least the presence of the Great Leader in the shot allows us to make a reasonable stab at dating the photo.
Here are the changes I’ve made:
- Cleaned up the tail area, removing the serial and flag colours on the rudder as the DPRK MiG-19s do not seem to carry any markings on the tail whatsoever.
- Added that weird grey round circle area on the fuselage that is present in the photos of 239 and 316 above.
- Added 239 as bord number. I wasn’t quite sure what font type that was, I ended up using the USAAF stencil font as of all my military/stencil fonts it just seemed to the best match.
Now I have noticed an issue with the tail area whereby the skin doesn’t seem to be covering the tailplane completely but that seems to be something in the original skin/model - not sure how to resolve that?
Also the front antenna (?) should be the same grey color as the fuselage and not black but I haven’t found out exactly what part of the texture files it’s using.http://s20.postimg.org/568ljkqcd/2017-08-10_230224.jpg
http://s20.postimg.org/bu57669ul/2017-08-10_230255.jpg
http://s20.postimg.org/9quryia1p/2017-08-10_230406.jpgLink to download the two dds files, just copy them into your BMS folders as indicated above:
https://www.dropbox.com/s/7o25axl8b9ewu18/Updated%20DPRK%20MiG-19SF%20skin.zip?dl=0did you use texture mapping to check the black parts?
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did you use texture mapping to check the black parts?
You’ll have to explain to me how to do that using LODEditor I assume?
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Nice work there “Tazz”!!!
Nikos. -
You’ll have to explain to me how to do that using LODEditor I assume?
vehicles
mig-19sf
normal
edit mode
hit 1
edit lod
tools ( top right corner )
(down arrow) scroll down > texture mapping > ok
Nodes 0 > show all
export map ( size as wish ) -
Thanks Dema, I’ll look into that this weekend!!!
Meanwhile, I’ve updated the MiG-19SF skin with the following changes:
- Replaced the DPRK roundels with those of a model decal set I found online, which are much closer to the original one as per the photo of 529.
- Removed roundels from the top and bottom of the wings. I’ll explain that one below.
First, here is the link to the updated skins and some screenshots. It’s not perfect yet, when converting the image from Photoshop to DDS via the Nvidia plugin, some color pixel shifting occurs and it appears the top part of the roundel is cut-off.
(It’s all there in the original image file. So I’ll have to work on this some more as well.)Link: https://www.dropbox.com/s/54jdq80u0ka4t4c/Updated%20DPRK%20MiG-19SF%20skin%20V3.0.zip?dl=0
(As always, just copy the DDS files into your Korean Object folder.)
Now as far as the roundels on the wings go… I’m making the assumption that the Korean People’s Army Air Force applies a standard, unified approach to the placing of roundels on their aircraft. Mainly because I was unable to find any clear “wing-over” or “higher elevated perspective” photos of their MiG-19/F-6Bs. (I think the above posted images are pretty much it!).
However, when I look at their images of MiG-21s, MiG-23s and MiG-29s, I cannot find any images to confirm or suggest that they DO carry roundels on the wing(s).
Case in point, none of these photos show that DPRK aircraft actually carry roundels on their wings:
Based on the photo evidence above and lack of any evidence of the DPRK MiG-19s carrying wing roundels, I’ve removed them from the wings to achieve a more realistic look.
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Great job, Tazz !
about fusolage roundels after using texture mapping you will see you are out of texture space, that’s why they are cut on top. Go ahead man.
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Share a copy of the first roundel versions?
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Just scroll back in the thread to my previous posts. All previous links are still valid, I didn’t remove anything, at least not intentional.
There should be 3 sets now:
- the original FreeFalcon 6 skin
- modified version with correct bord number placement and clean tail
- modification of the above with correct DPRK roundel and roundels removed from the wings.
And I’m sure there will be an updated version coming soon again
By the way, kudos to whoever made the new MiG-19 model. It’s a very nice model with beautiful gear and cockpit animation.
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Great job, Tazz !
about fusolage roundels after using texture mapping you will see you are out of texture space, that’s why they are cut on top. Go ahead man.
Well it’s still not entirely clear to me (I’m new to this) but I’m using the wire-frame map as reference. However, I’m still not able to figure out which part of the texture file is being used for the long pitot tube in front of the MiG-19?
It’s not part of the wireframe model, which stops at the nose intake! Same with the wing mounted cannon, these simply aren’t part of texture map files. Could it be that they haven’t been mapped to a texture at all? Not sure how I would check this in LODEditor but I’ll play some more. First I have to fix that roundel. -
Okay, I’ve shrunk the roundel a bit and made it fit with the texture map so that it’s no longer cutoff.
However, the color pixel shifting still occurs even when I open the DDS file again and manually correct the pixels… and save it again, it just gets messed up again!
Is this because I’m using the wrong plugin settings? I’m saving it as default DXT1 with all settings as per default. If I change this to say DXT3, it will throw a number of other problems.Any input on the correct settings to prevent those pixels changes color (and causing the discoloration in the roundel) would be tremendously appreciated!
Anyway, here’s the final result (until the next update) and I think it’s an improvement over the previous attempt!
Although I still am none the wiser as to how to fix the tailplane texture problem and how to assign textures to both the cannon and the pitot tube as they are supposed to be the same color as the fuselage, at least the pitot tube anyways.
V3.1 link: https://www.dropbox.com/s/b3orhlitfidyhbe/Updated%20DPRK%20MiG-19SF%20skin%20V3.1.zip?dl=0
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For the color shifting, … not sure what you’re doing wrong.
The dds plugin settings are looking fine to me.Could it be that the shifting happends when you insert the roundel
from another source? (color mode ?)I mean, working with photoshop in RGB/8Bits mode and saving as .dds
with your settings worked always fine for me.For the pitot tube on the texture just watch the originally BMS texture,
and you’ll spot the red/white area exreme quickly.Cheers,
LS -
For the color shifting, … not sure what you’re doing wrong.
The dds plugin settings are looking fine to me.Could it be that the shifting happends when you insert the roundel
from another source? (color mode ?)I mean, working with photoshop in RGB/8Bits mode and saving as .dds
with your settings worked always fine for me.I’ve checked and the PSD file I’m working with is RGB 8-bit and so are the DDS files.
Here’s the original file, right before I hit “Save” and select DDS, which activates the Nvidia plugin.
And then it always becomes this:
I’m really not sure what I can do about this though?
For the pitot tube on the texture just watch the originally BMS texture,
and you’ll spot the red/white area exreme quickly.Duh!! I completley didn’t think of that! :lol:
Note how the pitot tube is now grey on my MiG-19SF model! Now I just got to find the cannon texture location, lol.
Still no idea what exactly is wrong with the tailplane. The actual texture seems fine, it’s exactly the same as the original Free Falcon 6 texture and also the original BMS texture covers the same area and shape - I wonder if it’s an issue with the 3D model itself somehow but I really don’t know enough about that to A) make any such assumptions and B) resolve it?
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Well your skin must be very low on resolution. Thus your problems.
So increase resolution, redo the lines so not to be pixelated or maybe redo the whole thing.sent from my mi5 using Tapatalk