JanHas Models & Skin Thread -Compatible with 4.36
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They must be attached just the texture isn’t visible there. It must be a model ptype issue that enables transparency for that area.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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They must be attached just the texture isn’t visible there. It must be a model ptype issue that enables transparency for that area.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Probably is this :
Now why it dont show attached… i dont know… Sometimes in other games as well and in falcon looking angles shows weird results. It might be not a model problem but maybe it is… -
I don’t know if you have already seen this or if it is only on my side but after installing the model and the wing model for the cockpit, on the right side, there is a piece of the external model sticking through the cockpit.
In addition, the two things on the front aren’t attached to the fuselage.
Fixed. I forgot the nose of wingmodel is not the same as the outside models. v4 of the package is available via my website.
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Nice Jan.
Nikos. -
How do I install this? Do I need to use the LOD editor for this or can I just copy/paste the files?
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You need the LODEditor. Check the files in the mod to see how you have to install it and what you need.
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Jan,
Could you please make it a NON LOD EDITOR install - just for the numpties amongst us.
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Jan,
Could you please make it a NON LOD EDITOR install - just for the numpties amongst us.
Mate that´s not possible. Not related to Jan either. BMS DB and LoD are not directly accessible trough BMS folders. And each and everyone of us have different DB files based on theaters, self made modifications, etc, etc.
I will have to use LoDEditor. C´mon its easy ( the basic stuff at least), and Jan is a great guy explaining every step of the way.
All F-16 LoD and weapons, pylons and tanks can be done to a specific TO in just 30/45 mins easy -
just to report, found a small issue in 2738 .dds which it used in koreaobjhires by netherland f16 (nose part)
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just to report, found a small issue in 2738 .dds which it used in koreaobjhires by netherland f16 (nose part)
It’s a know issue. 2738 is the LV3 MLU afterburner/engine skin and used by a lot the LV3 F-16AM models. But if people install LV3 MLU’s but not replace the stock F-16AM RNLAF model that stock RNLAF MLU model will have an issue with the top skin. The fix for this is already part of the .34 compatible models.
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A small update. The LOD1 ITER model is ready. But this is such a poly eating beast I will create a lower poly LOD1 with no MAU details before creating the LOD2. This way there is a choice between the fully detailed LOD1 or a less heavy LOD1.
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Hello my friend Janhas
After careful analysis i have a few questions for the MLU Portuguese model ( and for all other models i believe)
1. Gear up/down timing and sequence is not correct (check video below from 2:45)
2. Nozzle % at MIL is ± 1/2 %, or to say almost fully closed yours is at ±50% at MIL
3. RPM at idle is a between 65% and 68%TO ALL DEVS: I recall in the past the nozzle position to be in the air like it its on the ground ( or to say modular) now i see its not and only with gear down the nozzle makes from 100% to 0% depending on the trust
Bug or i´m being completely dumb?Jan hope to see a V2 model for Portugal
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Does anyone know where I can find a Skim F-16CM-52 JanHas blank for editing?
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really a really great job
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Hello my friend Janhas
After careful analysis i have a few questions for the MLU Portuguese model ( and for all other models i believe)
1. Gear up/down timing and sequence is not correct (check video below from 2:45)
2. Nozzle % at MIL is ± 1/2 %, or to say almost fully closed yours is at ±50% at MIL
3. RPM at idle is a between 65% and 68%TO ALL DEVS: I recall in the past the nozzle position to be in the air like it its on the ground ( or to say modular) now i see its not and only with gear down the nozzle makes from 100% to 0% depending on the trust
Bug or i´m being completely dumb?Jan hope to see a V2 model for Portugal
nozzle bahavior is 100% conform with real for F16, depending on the engine type
no bug in that area.
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nozzle bahavior is 100% conform with real for F16, depending on the engine type
no bug in that area.
Depending if the aircraft.dat has not been altered and if engine is correctly set relative to airframe (MLU with GE for instance) Am I right?
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Depending if the aircraft.dat has not been altered and if engine is correctly set relative to airframe (MLU with GE for instance) Am I right?
i am talking STOCK BMS install,
the control of the third party FM file is not in my duty
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Mate that´s not possible. Not related to Jan either. BMS DB and LoD are not directly accessible trough BMS folders. And each and everyone of us have different DB files based on theaters, self made modifications, etc, etc.
Actually, that’s not true. We have another tool to manage the 3D Database, command line based. Way much easier :).
The creator gave his ok to make it public a long time ago. I’ll post about that tomorrow. Well, later today, we are already tomorrow here
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Surely it must be possible somehow to integrate updating the 3D database, e.g. applying third party mods, through F4Patch?
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i am talking STOCK BMS install,
the control of the third party FM file is not in my duty
Of course i will take your word Mav, but by any chance regarding the MLU stock .dat file theres is any minor improvement to be made? Just to be sure that im seeing worng all the videos of on board MLU vipers in the PoAF that i have.
This video in particular the nozzle position in flight in Mil its almost fully closed ( by guess i say 5/6% opened) and its correct in MIL. Many photos available in the web you can see some vipers in the air with the nozzle open more than that suggesting a variable nozzle opening operation during flight. All MLU vipers in BMS keep their nozzles from idle to MIL almost fully closed so… Am i wrong?
Jan have you notice the issues addressed in the previous post?
Fly safe