Devs real question
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Seeing those model top/skin distortions on satellite view with both stock and JanHas model, I would say there should be something wrong with your gfx drivers and/or settings;
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Ihawk would that make sense from a terrain GFX POV ?
I honestly don’t know, better ask the Monster.
But easy way to find out, just disable terrain rendering entirely to check
OTW.cpp DrawGround(), just comment the line: TheBPTerrain.DrawSbi
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0:00 Seq1: Stock External / 160(0-100ft) to 180(100-250ft) to 190(250ft-) fps.
0:58 Seq2: Janhas LOD1 External / 100(0-100ft) to 130(100-250ft) to 150(250ft-) fps.
1:32 Seq1: Stock Sattelite / Constant 180 fps.
2:27 Seq2: Janhas LOD1 Satellite / Constant 120 fps.
Next test
To rule out model rendering
Please test in free cam , go far away from any model in the middle of water and test fps with free cam altitude , side view
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Do you mean to go “eyefly” and fly the camera far away from my aircraft?
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Ihawk would that make sense from a terrain GFX POV ?
Jp I checked and seems like even without any terrain rendered at all there is still that slight drop, so it’s probably not coming from terrain, or at least not from the terrain drawing function.
BTW it also could be ENV map rendering or shadows rendering. Maybe there is some distance from ground that increase something (Maybe shadow maps resolution, but I really don’t know)
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- I am not a Dev or someone who has something to do with what took BMS Team to make something extremly good as BMS, But based on my experience, I did work on Simulators for Civ/Military as an aeronautical engineer for Experimental Purposes and let me tell you one thing , and its my opinion : You really should be very happy for what we got here as a Desktop User Based Combat Flight Sim, BMS is unsurpassed as Mav-jp said in pretty much everything, if you speak about graphics well BMS has better Graphics than a Typhoon Sim Has, and Graphics and all that kind of stuff that just eats your hardware and Disk space isnt Simulation, the Most Important Thing in a Simulator and this is a Quote from a Book about Principles of Flight Simlators for Real Airplanes “military pilots are able to rehearse complex missions and to practise piloting skills that may be unacceptable in environmental terms (in peace time) or prohibitively expensive, for example, the release of expensive weapons.” BMS Offers you more than that , you can even experiment and try an entire Air Campaign as real as it gets.
- However there is Engineering Flight Sims which are quite Different, How are they so Different from Normal Flight Sims like DCS, FSX, P3D Xplane and so on ? Here you go a Quote from a book For Engineering Flight Sims :
"An engineering flight simulator differs from a training simulator in several ways:
• It only needs sufficient components to undertake the study – irrelevant items can be omitted;
• There is no training element, such as an instructor station;
• There is no requirement to qualify the simulator to meet any specific approvals;
• Data acquisition is very important – the amount and detail of data acquired in an engineering simulator is far higher than in a training simulator. "
So In My personnal opinion i would say Enjoy what you have and make use of it, because BMS is the Best pc based Combat Flight Sim on the present day !
And Thanks to the Devs for all the Efforts they make for this community !
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Maybe there is some distance from ground that increase something (Maybe shadow maps resolution, but I really don’t know)
Throwing this out there:
Is it possible that shadow rendering in the pit is extending 30 - 50 feet from the frustum? If so, can that be minimized?
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- I am not a Dev or someone who has something to do with what took BMS Team to make something extremly good as BMS, But based on my experience, I did work on Simulators for Civ/Military as an aeronautical engineer for Experimental Purposes and let me tell you one thing , and its my opinion : You really should be very happy for what we got here as a Desktop User Based Combat Flight Sim, BMS is unsurpassed as Mav-jp said in pretty much everything, if you speak about graphics well BMS has better Graphics than a Typhoon Sim Has, and Graphics and all that kind of stuff that just eats your hardware and Disk space isnt Simulation, the Most Important Thing in a Simulator and this is a Quote from a Book about Principles of Flight Simlators for Real Airplanes “military pilots are able to rehearse complex missions and to practise piloting skills that may be unacceptable in environmental terms (in peace time) or prohibitively expensive, for example, the release of expensive weapons.” BMS Offers you more than that , you can even experiment and try an entire Air Campaign as real as it gets.
- However there is Engineering Flight Sims which are quite Different, How are they so Different from Normal Flight Sims like DCS, FSX, P3D Xplane and so on ? Here you go a Quote from a book For Engineering Flight Sims :
"An engineering flight simulator differs from a training simulator in several ways:
• It only needs sufficient components to undertake the study – irrelevant items can be omitted;
• There is no training element, such as an instructor station;
• There is no requirement to qualify the simulator to meet any specific approvals;
• Data acquisition is very important – the amount and detail of data acquired in an engineering simulator is far higher than in a training simulator. "
So In My personnal opinion i would say Enjoy what you have and make use of it, because BMS is the Best pc based Combat Flight Sim on the present day !
And Thanks to the Devs for all the Efforts they make for this community !
Thanx for kind words
Although, don’t expect us to not improve the GFX in the future :mrgreen:
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0:00 Seq1: Stock fly plane below 30ft. Fly camera under 30ft. Constant 300 fps.
0:26 Seq2: Jan fly plane below 30ft. Fly camera under 30ft. Constant 300 fps.
0:50 Seq3: Stock fly plane above 30ft. Fly camera under 30ft. Constant 300 fps.
1:20 Seq4: Jan fly plane above 30ft. Fly camera under 30ft. Constant 300 fps.It was hard to stay camera below 30ft so if it was not the good test, I’ll retry.
I think its constant 300fps no matter the model or plane’s altitude. -
I will be happy for any new update ! I ve been flying BMS for too long and i ve been in this forum since 2015 but i never got bored from BMS , so thank you !
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@shisabandit, PumpyHead
I disabled shadow mapping.
Interesting. now FPS drop starts below 20ft.0:00 Seq1: Stock model. / 120 to 100 fps. (below 20ft)
0:38 Seq2: Janhas LOD1 / 120 to 60 fps. (below 20ft) 80fps (20 - 30ft)
Maybe I can disable each shader and see if the drop occurs or not.
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I honestly don’t know, better ask the Monster.
But easy way to find out, just disable terrain rendering entirely to check
OTW.cpp DrawGround(), just comment the line: TheBPTerrain.DrawSbi
How do we use that code I-Hawk? I wanna get to the bottom of this as well though im convinced that is a model rendering thing and not anything else. but i wanna try everything. It has to do with the draw calls+the complexity of the model, in my humble opinion, as i get the same FPS with the Phantom i have released as well (4*4096 textures)
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How do we use that code I-Hawk? I wanna get to the bottom of this as well though im convinced that is a model rendering thing and not anything else. but i wanna try everything. It has to do with the draw calls+the complexity of the model, in my humble opinion, as i get the same FPS with the Phantom i have released as well (4*4096 textures)
Yes sorry it was fro Jp only
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It pains me to say it but if you pay attention at all to what DARPA has said about teaching system usage through social engineering in the next 20 years the western defense industries best selling techniques will be through high fidelity simulations and VR. The number of pilots and engineers increases every generation per capita , unlike doctors . Flying is akin to riding a horse not performinng surgery. If you read between the lines it won’t be a problem.
I’ve never seen a group of people deny a large pile of money if they don’t take it someone will.
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I’ve never seen a group of people deny a large pile of money
How much you offering??
C9
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in the next 20 years
The number of pilots increases every generation per capita
Flying is akin to riding a horseIn 20 years from now the generation that will replace the F-22 and most other fighters will be flown from a couch wearing a vr solution and seeing everything all around just like a F-35 pilot sees them today from within his cockpit. That would bring huge changes in all aspect of the sport…
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“Am I flying a simulator or a real thing?…” Would make an interesting movie.
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