Ff you could have one thing in the next update it would be…
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You can’t. If you pick AGM-65 it checks “LOAD TGP” box enforced if available. You cannot uncheck it while AGM-65 is loaded.
Ah yeah, forgot about that. Was thinking of GBUs. Thanks for correcting
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no rain in the shelters
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no rain in the shelters
I believe that’s referred to as ‘Rain Occlusion’ (at least it is in Fallout/Skyrim) which is a DirectX 10+ feature I believe. Certainly it is a feature of Fallout 4 and Skyrim Special Edition which are both DX11 titles.
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Not sure how easy this is to change, or what the impact would be on things happening behind the scenes (e.g. LGB targeting by AI pilots), but a configurable (or at least a more realistic default) ground unit speed would be nice. Also having some indication in-game on when they’re expected to arrive at their destination would be useful for planning flights.
Did a test recently, with the following parameters:
- Ground unit composition: wheeled transport vehicles only (HMMWV and KrAz T 255B)
- Distance to cover: ± 200km
- Variables: Route area either controlled by own forces (unopposed) or enemy forces (opposed).
Results:
- Time needed remains unchanged, regardless of type of vehicle used. Have NOT tested with tracked vehicles, foot-mobiles or mixed compositions.
- Unopposed: 8h 34m 17s. Avg. speed = ~ 22 km/h.
- Opposed: 56h 34m 17s. Avg. speed = ~ 3.5 km/h.
I feel like these figures could be multiplied by 2.5 - 3x the current to be more realistic.
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Two more super useful things I would like to see. Also, if somewhere I can already find the latter in Falcon by all means someone school me up.
I digress, only one other time have I seen this requested so I wanted to reiterate it. I would like to have the ability to use MGRS as an input method. I fly real world military and no one has ever sent me a lat/long ever… Everyone uses MGRS. I just got back the middle east and all of the partner forces flying out there, (US, Brits, French, Italians) use MGRS. It just makes sense to be able to have both available since it is the standard for military operations.
2nd, I would like to know my present position in Lat-long/MGRS and not just bullseye. Bullseye is useful, but not as much for CAS missions, etc. Aircraft will often use northing and easting to deconflict strikes. If someone can tell me where in the aircraft I can find that I would appreciate it. Otherwise, I’d like that feature. I can’t say if the F-16 natively has that, (though it stands to reason it would) but I can say the AH-64 does and it just makes sense to have it. You could argue that you could use bullseye this way, but bullseye is a radial location, not a linear one. It would be more difficult to use for deconfliction of airspace than northing and easting.
Thinking about it, the Sniper pod probably displays this info, but I have to wait a couple days to verify. If someome can tell me it does then much appreciated.
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Two more super useful things I would like to see. Also, if somewhere I can already find the latter in Falcon by all means someone school me up.
I digress, only one other time have I seen this requested so I wanted to reiterate it. I would like to have the ability to use MGRS as an input method. I fly real world military and no one has ever sent me a lat/long ever… Everyone uses MGRS. I just got back the middle east and all of the partner forces flying out there, (US, Brits, French, Italians) use MGRS. It just makes sense to be able to have both available since it is the standard for military operations.
2nd, I would like to know my present position in Lat-long/MGRS and not just bullseye. Bullseye is useful, but not as much for CAS missions, etc. Aircraft will often use northing and easting to deconflict strikes. If someone can tell me where in the aircraft I can find that I would appreciate it. Otherwise, I’d like that feature. I can’t say if the F-16 natively has that, (though it stands to reason it would) but I can say the AH-64 does and it just makes sense to have it. You could argue that you could use bullseye this way, but bullseye is a radial location, not a linear one. It would be more difficult to use for deconfliction of airspace than northing and easting.
Thinking about it, the Sniper pod probably displays this info, but I have to wait a couple days to verify. If someome can tell me it does then much appreciated.
You can pull up your current coordinates on the DED. List > INS, I believe.
The Sniper will do it too, yes. Some option from the CNTL page.
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Sniper pods fitted with VDL can display UTM/MGRS data in the DL video. Its turned on and off through the MENU OSB, not CNTL. OSB 2.
If its enabled on the DL video, it is also displayed in the cockpit video. Note that this shows the lat/long and if enabled, the UTM/MGRS of the ATP SPI, not the aircraft position.
The MARK page on the newer tapes shows the UTM/MGRS position of the selected markpoint, but does not allow it to be edited. You still work in Lat/Long and convert to MGRS, NOT the other way around. Slightly older tapes have a separate MARK page access through SEQ which displays UTM/MGRS.
As noted, the INS page and GPS pages show your current lat/long.
First request, about using MGRS as input… this is not the place to request that… you will have to talk to Lockheed Martin about that one.
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Sniper pods fitted with VDL can display UTM/MGRS data in the DL video. Its turned on and off through the MENU OSB, not CNTL. OSB 2.
If its enabled on the DL video, it is also displayed in the cockpit video. Note that this shows the lat/long and if enabled, the UTM/MGRS of the ATP SPI, not the aircraft position.
The MARK page on the newer tapes shows the UTM/MGRS position of the selected markpoint, but does not allow it to be edited. You still work in Lat/Long and convert to MGRS, NOT the other way around. Slightly older tapes have a separate MARK page access through SEQ which displays UTM/MGRS.
As noted, the INS page and GPS pages show your current lat/long.
First request, about using MGRS as input… this is not the place to request that… you will have to talk to Lockheed Martin about that one.
UTM can be entered manually on the DEST page for conversion to lat/long coordinates
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Sniper pods fitted with VDL can display UTM/MGRS data in the DL video. Its turned on and off through the MENU OSB, not CNTL. OSB 2.
Ah, I thought that might be wrong. Good catch.
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As Leech said, MGRS can be entered on the DEST page. The MARK page also displays both lat/long and UTM/MGRS and the DED has a function to convert Lat/long to MGRS, but cannot convert MGRS to lat/long.
I fly real world military and no one has ever sent me a lat/long ever… Everyone uses MGRS. I just got back the middle east and all of the partner forces flying out there, (US, Brits, French, Italians) use MGRS. It just makes sense to be able to have both available since it is the standard for military operations.
Sounds like you are a helo guy? As a heavy pilot I haven’t used MGRS, but our jet can accept lat/long or MGRS. Although, as a non-air drop heavy pilot, there isn’t much need for me to use MGRS. For the guys on the ground, yep for sure they need it.
As for MGRS in Falcon 4….right now it’s more or less impossible without a bunch of code work that would convert the current “world” environment into UTM/MGRS if it’s even possible without a ton of hacks. Before it would even be worth that effort, it would be more beneficial to model a full sphere earth and ditch the flat projection theater style environment we have now…but I digress…
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As Leech said, MGRS can be entered on the DEST page. The MARK page also displays both lat/long and UTM/MGRS and the DED has a function to convert Lat/long to MGRS, but cannot convert MGRS to lat/long.
Sounds like you are a helo guy? As a heavy pilot I haven’t used MGRS, but our jet can accept lat/long or MGRS. Although, as a non-air drop heavy pilot, there isn’t much need for me to use MGRS. For the guys on the ground, yep for sure they need it.
As for MGRS in Falcon 4….right now it’s more or less impossible without a bunch of code work that would convert the current “world” environment into UTM/MGRS if it’s even possible without a ton of hacks. Before it would even be worth that effort, it would be more beneficial to model a full sphere earth and ditch the flat projection theater style environment we have now…but I digress…
Surely the flat earth in Falcon is more accurate than this nonsensical notion of a spherical Earth?? :rolleyes::roll:
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Yep, I fly the helimachopters when I am not strapped into a virtual cockpit.
Anywho, In my experience working with JTACS and fixed wing assets, (this included some F-16s upstairs in the stack,) they were being passed MGRS exclusively by the JTACS.
That said, it would make sense that the F-16 would have some capability to work with MGRS grids, (a la Leech, mirv, and Bluwolf). It is a multi-role aircraft capable of performing as a CAS platform after all. I would just like to be able to use that capability whether it is MGRS>LAT/LONG conversion or if there is another way it works. Granted that would probably mean writing that much more code to have Falcon track everything in two separate coordinate systems but that can’t be THAT hard to do right?
It’s just another piece of realism that I would like to have. This is an ever expanding wish/discussion list, after all. I am just putting it out for all of you fine people to poke holes in my dreams; and maybe have a BMS dev read it, laugh at my impertinence, and go on about his business with a tiny little seed of a planted in his mind to include one more super awesome feature in a future version of everyone’s favorite sim.
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As for MGRS in Falcon 4….right now it’s more or less impossible without a bunch of code work that would convert the current “world” environment into UTM/MGRS if it’s even possible without a ton of hacks. Before it would even be worth that effort, it would be more beneficial to model a full sphere earth and ditch the flat projection theater style environment we have now…but I digress…
Id agree it would be better to model those pages after modelling spherical earth rather than before, thereby avoiding duplication of effort - but surely it wouldnt be particularly hard to come up with a (very) simple system to come up with MGRS values for a given lat/long. My (limited) understanding was that the complication in UTM and the like was due to having to account for the geoid - I would have thought that for a flat earth, limited size area you could just handwave away that and get values that are roughly close.
After all, its not like bearings in BMS match reality. Im not clear on whether lat/longs in BMS do match their real world counterparts, but if MGRS coords were off by a couple hundred meters at the edge of the theatre, compared to what google earth reckoned, would it matter? Its not like we can use RL maps to start with.
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Question…
Is it possible to rebuild or overhaul the multiplayer connection methods?
Meaning having a server browser ala other sims and doing away with P2P, port forwarding etc?
I’ve not been able to connect to a multiplayer game in years due to my system just not playing well with port forwarding.
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Question…
Is it possible to rebuild or overhaul the multiplayer connection methods?
Meaning having a server browser ala other sims and doing away with P2P, port forwarding etc?
I’ve not been able to connect to a multiplayer game in years due to my system just not playing well with port forwarding.
What problem are you having exactly? Is it a router issue?
All the best, Uwe
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What problem are you having exactly? Is it a router issue?
All the best, Uwe
Well I’ve been trying it with multiple different routers…I try to host a MP game and it won’t connect or anything. I’ve tried LogMeInHamachi, etc…nothing. I can do MP in DCS, Squad, Post Scriptum, IL2, etc…but just for some reason BMS won’t play nice.
I’ve tried connecting to VeteransGaming’s BMS persistent server and it connects but I can’t frag a flight or see anyone else flying…it’s really weird.
Thanks for replying Uwe.
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No worries mate, maybe we can take this to the technical support forum and sort things out over there?
All the best,
Uwe
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n/m wrong thread
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Let BMS team decide whats best, they love this SIM so trust in the result, no complaints here.
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Maybe something like a server browser or something to make setting up multiplayer flights a little easier?