Ff you could have one thing in the next update it would be…
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Sniper pods fitted with VDL can display UTM/MGRS data in the DL video. Its turned on and off through the MENU OSB, not CNTL. OSB 2.
If its enabled on the DL video, it is also displayed in the cockpit video. Note that this shows the lat/long and if enabled, the UTM/MGRS of the ATP SPI, not the aircraft position.
The MARK page on the newer tapes shows the UTM/MGRS position of the selected markpoint, but does not allow it to be edited. You still work in Lat/Long and convert to MGRS, NOT the other way around. Slightly older tapes have a separate MARK page access through SEQ which displays UTM/MGRS.
As noted, the INS page and GPS pages show your current lat/long.
First request, about using MGRS as input… this is not the place to request that… you will have to talk to Lockheed Martin about that one.
UTM can be entered manually on the DEST page for conversion to lat/long coordinates
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Sniper pods fitted with VDL can display UTM/MGRS data in the DL video. Its turned on and off through the MENU OSB, not CNTL. OSB 2.
Ah, I thought that might be wrong. Good catch.
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As Leech said, MGRS can be entered on the DEST page. The MARK page also displays both lat/long and UTM/MGRS and the DED has a function to convert Lat/long to MGRS, but cannot convert MGRS to lat/long.
I fly real world military and no one has ever sent me a lat/long ever… Everyone uses MGRS. I just got back the middle east and all of the partner forces flying out there, (US, Brits, French, Italians) use MGRS. It just makes sense to be able to have both available since it is the standard for military operations.
Sounds like you are a helo guy? As a heavy pilot I haven’t used MGRS, but our jet can accept lat/long or MGRS. Although, as a non-air drop heavy pilot, there isn’t much need for me to use MGRS. For the guys on the ground, yep for sure they need it.
As for MGRS in Falcon 4….right now it’s more or less impossible without a bunch of code work that would convert the current “world” environment into UTM/MGRS if it’s even possible without a ton of hacks. Before it would even be worth that effort, it would be more beneficial to model a full sphere earth and ditch the flat projection theater style environment we have now…but I digress…
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As Leech said, MGRS can be entered on the DEST page. The MARK page also displays both lat/long and UTM/MGRS and the DED has a function to convert Lat/long to MGRS, but cannot convert MGRS to lat/long.
Sounds like you are a helo guy? As a heavy pilot I haven’t used MGRS, but our jet can accept lat/long or MGRS. Although, as a non-air drop heavy pilot, there isn’t much need for me to use MGRS. For the guys on the ground, yep for sure they need it.
As for MGRS in Falcon 4….right now it’s more or less impossible without a bunch of code work that would convert the current “world” environment into UTM/MGRS if it’s even possible without a ton of hacks. Before it would even be worth that effort, it would be more beneficial to model a full sphere earth and ditch the flat projection theater style environment we have now…but I digress…
Surely the flat earth in Falcon is more accurate than this nonsensical notion of a spherical Earth?? :rolleyes::roll:
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Yep, I fly the helimachopters when I am not strapped into a virtual cockpit.
Anywho, In my experience working with JTACS and fixed wing assets, (this included some F-16s upstairs in the stack,) they were being passed MGRS exclusively by the JTACS.
That said, it would make sense that the F-16 would have some capability to work with MGRS grids, (a la Leech, mirv, and Bluwolf). It is a multi-role aircraft capable of performing as a CAS platform after all. I would just like to be able to use that capability whether it is MGRS>LAT/LONG conversion or if there is another way it works. Granted that would probably mean writing that much more code to have Falcon track everything in two separate coordinate systems but that can’t be THAT hard to do right?
It’s just another piece of realism that I would like to have. This is an ever expanding wish/discussion list, after all. I am just putting it out for all of you fine people to poke holes in my dreams; and maybe have a BMS dev read it, laugh at my impertinence, and go on about his business with a tiny little seed of a planted in his mind to include one more super awesome feature in a future version of everyone’s favorite sim.
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As for MGRS in Falcon 4….right now it’s more or less impossible without a bunch of code work that would convert the current “world” environment into UTM/MGRS if it’s even possible without a ton of hacks. Before it would even be worth that effort, it would be more beneficial to model a full sphere earth and ditch the flat projection theater style environment we have now…but I digress…
Id agree it would be better to model those pages after modelling spherical earth rather than before, thereby avoiding duplication of effort - but surely it wouldnt be particularly hard to come up with a (very) simple system to come up with MGRS values for a given lat/long. My (limited) understanding was that the complication in UTM and the like was due to having to account for the geoid - I would have thought that for a flat earth, limited size area you could just handwave away that and get values that are roughly close.
After all, its not like bearings in BMS match reality. Im not clear on whether lat/longs in BMS do match their real world counterparts, but if MGRS coords were off by a couple hundred meters at the edge of the theatre, compared to what google earth reckoned, would it matter? Its not like we can use RL maps to start with.
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Question…
Is it possible to rebuild or overhaul the multiplayer connection methods?
Meaning having a server browser ala other sims and doing away with P2P, port forwarding etc?
I’ve not been able to connect to a multiplayer game in years due to my system just not playing well with port forwarding.
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Question…
Is it possible to rebuild or overhaul the multiplayer connection methods?
Meaning having a server browser ala other sims and doing away with P2P, port forwarding etc?
I’ve not been able to connect to a multiplayer game in years due to my system just not playing well with port forwarding.
What problem are you having exactly? Is it a router issue?
All the best, Uwe
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What problem are you having exactly? Is it a router issue?
All the best, Uwe
Well I’ve been trying it with multiple different routers…I try to host a MP game and it won’t connect or anything. I’ve tried LogMeInHamachi, etc…nothing. I can do MP in DCS, Squad, Post Scriptum, IL2, etc…but just for some reason BMS won’t play nice.
I’ve tried connecting to VeteransGaming’s BMS persistent server and it connects but I can’t frag a flight or see anyone else flying…it’s really weird.
Thanks for replying Uwe.
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No worries mate, maybe we can take this to the technical support forum and sort things out over there?
All the best,
Uwe
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n/m wrong thread
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Let BMS team decide whats best, they love this SIM so trust in the result, no complaints here.
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Maybe something like a server browser or something to make setting up multiplayer flights a little easier?
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@Red:
Let BMS team decide whats best, they love this SIM so trust in the result, no complaints here.
Best words between 246 pages.
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its only 62 pages…
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Chrome says 246 pages……either way enough requests for one lifetime.
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Different amount of posts per page depending on user settings.
I think he knows that. It’s a certain kind of way to point out “page count is meaningless if everyone’s is not the same.”
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@Red:
Let BMS team decide whats best, they love this SIM so trust in the result, no complaints here.
The best post I this whole thread .
Thank you for your wisdom -
Having FALCAS HUD only - working with Trak - IR