Ff you could have one thing in the next update it would be…
-
As for MGRS in Falcon 4….right now it’s more or less impossible without a bunch of code work that would convert the current “world” environment into UTM/MGRS if it’s even possible without a ton of hacks. Before it would even be worth that effort, it would be more beneficial to model a full sphere earth and ditch the flat projection theater style environment we have now…but I digress…
Id agree it would be better to model those pages after modelling spherical earth rather than before, thereby avoiding duplication of effort - but surely it wouldnt be particularly hard to come up with a (very) simple system to come up with MGRS values for a given lat/long. My (limited) understanding was that the complication in UTM and the like was due to having to account for the geoid - I would have thought that for a flat earth, limited size area you could just handwave away that and get values that are roughly close.
After all, its not like bearings in BMS match reality. Im not clear on whether lat/longs in BMS do match their real world counterparts, but if MGRS coords were off by a couple hundred meters at the edge of the theatre, compared to what google earth reckoned, would it matter? Its not like we can use RL maps to start with.
-
Question…
Is it possible to rebuild or overhaul the multiplayer connection methods?
Meaning having a server browser ala other sims and doing away with P2P, port forwarding etc?
I’ve not been able to connect to a multiplayer game in years due to my system just not playing well with port forwarding.
-
Question…
Is it possible to rebuild or overhaul the multiplayer connection methods?
Meaning having a server browser ala other sims and doing away with P2P, port forwarding etc?
I’ve not been able to connect to a multiplayer game in years due to my system just not playing well with port forwarding.
What problem are you having exactly? Is it a router issue?
All the best, Uwe
-
What problem are you having exactly? Is it a router issue?
All the best, Uwe
Well I’ve been trying it with multiple different routers…I try to host a MP game and it won’t connect or anything. I’ve tried LogMeInHamachi, etc…nothing. I can do MP in DCS, Squad, Post Scriptum, IL2, etc…but just for some reason BMS won’t play nice.
I’ve tried connecting to VeteransGaming’s BMS persistent server and it connects but I can’t frag a flight or see anyone else flying…it’s really weird.
Thanks for replying Uwe.
-
No worries mate, maybe we can take this to the technical support forum and sort things out over there?
All the best,
Uwe
-
n/m wrong thread
-
Let BMS team decide whats best, they love this SIM so trust in the result, no complaints here.
-
Maybe something like a server browser or something to make setting up multiplayer flights a little easier?
-
@Red:
Let BMS team decide whats best, they love this SIM so trust in the result, no complaints here.
Best words between 246 pages.
-
its only 62 pages…
-
Chrome says 246 pages……either way enough requests for one lifetime.
-
-
Different amount of posts per page depending on user settings.
I think he knows that. It’s a certain kind of way to point out “page count is meaningless if everyone’s is not the same.”
-
@Red:
Let BMS team decide whats best, they love this SIM so trust in the result, no complaints here.
The best post I this whole thread .
Thank you for your wisdom -
Having FALCAS HUD only - working with Trak - IR
-
It seems that the IVC server behaviour has changed in 4.33 when connecting to a host: previously, if you left the dedi ivc server field blank the connection process would use the same IP address as the BMS host, now it seems that you have to enter the same IP twice when connecting (once for the BMS host, then again for the dedicated IVC server).
Please feel free to correct me if I’m wrong, but that’s the behaviour I’m seeing.
Also it would be great if BMS would pick up a new / changed IVC connection when launching the IVC client manually after BMS has already started up / connected to the BMS server.
A nice plus would be to be able to use proper host names (DNS) as well as IPs in the bms server field, right now this is only possible in the IVC dedicated server field when connecting.
Thanks Uwe
-
-MOVED-
-
Having FALCAS HUD only - working with Trak - IR
you couldn’t call it HUD only anymore then
-
@Red:
you couldn’t call it HUD only anymore then
Yes, you could.
I.e. HUD-only only shows you the HUD when looking forward, and nothing except HMCS (maybe cockpit reflections) when you look around in any direction. No cockpit, no empty shell, no model at all in fact, just air.To avoid cheating in MP WVR, it would definitely require an extra option to disable that, or to limit the view axis ranges, but once it’s in the sim, it could theoretically also be used as a basis to build upon to simulate the “see-through” functionality of the F-35 DAS, AH-64 IHADSS and probably some others. (assuming we ever get those in BMS)
-
Yes, you could.
I.e. HUD-only only shows you the HUD when looking forward, and nothing except HMCS (maybe cockpit reflections) when you look around in any direction. No cockpit, no empty shell, no model at all in fact, just air.To avoid cheating in MP WVR, it would definitely require an extra option to disable that, or to limit the view axis ranges, but once it’s in the sim, it could theoretically also be used as a basis to build upon to simulate the “see-through” functionality of the F-35 DAS, AH-64 IHADSS and probably some others. (assuming we ever get those in BMS)
:rockon: