Seosan Air Base(WIP)
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You can separate the runway in different sections (features) and the taxiway+airbase as a single feature, built from a single plate.
Then, you can assign to it some attributes so it won’t be seen on the FCR GM.
It’s a great way to make a photo realistic airbase without have the photo realistic terrain tiles for it.
Nice approach, we’ve used it for some of the POH airbases as also for the seaports. -
ok … do me favor, go in flight, and use a TGP (and FLIR, and NVGs) … check if is correctly rendered (?) (real question … so sarcasms here. Nove is used to do the same, but as far as I have been said, the “plate” is rendered as a “metallic” object. I didn’t has the opportunity to check it myself yet)
I checked the model with TGP and NVG. I would say it looks bright, not metallic. I think the rendering is OK.
Also guys, I have a question. I am reading the FAA’s Design and Installation Details for Airport Visual Aids. My question is, what is falcon’s limit for realistic lighting? My current knowledge says it is possible but what are your thoughts?
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@mhm:
I checked the model with TGP and NVG. I would say it looks bright, not metallic. I think the rendering is OK.
Yeah … checked on my side also. Not perfect, but no so so bad. Lets say “acceptable”.
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@mhm:
I checked the model with TGP and NVG. I would say it looks bright, not metallic. I think the rendering is OK.
Also guys, I have a question. I am reading the FAA’s Design and Installation Details for Airport Visual Aids. My question is, what is falcon’s limit for realistic lighting? My current knowledge says it is possible but what are your thoughts?
There is a thread about and I added info of what exists and what needs to be done but :lol: I can’t find it.
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The thread is here …good beginning but not much progress. Some of the participants perhaps even MIA. An important topic to continue.
https://www.benchmarksims.org/forum/showthread.php?33056-Air-Base-Lighting -
Hello everyone,
Seosan Airbase is ready for operations but there are still a lot of things to do. I edited my first post. Added a view from Falcon Editor. I hope you like it. I will be adding a download link in a couple days.
I have got 2 question. First, I successfully placed the lights but they are always on. How do I turn lights off when it is daytime? Second I need a reliable information about Seosan AB. Especially about lights and ILS. I have found a lot of information about Seosan AB but I want to confirm my information. I placed MALSR for runways 03L/21R and ALSF I for 03R/21L. I wish you all a nice day.
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Well in order to help you, I can tell you these:
PAPI lights for both RWY’s.
03R: ALSF-1 (A1) and LOC 111.50.
21L: ALSF-1 (A1) and LOC 110.10.
03L: SALSF (A2).
21R: SALSF (A2).Nikos.
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Thanks for the help, Nikos. I still need to know how to fix the lights. They are always on. I do not know how to turn them off daytime. Any idea guys?
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Mhm, learn how to color correct your tiles, so they can blend better with the stock ones.
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I am also working on texture and skin. It will take some time but I think it gonna worth it.
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Hello everyone,
I made a runway texture and I need your opinion. I am using Photoshop CC 2017. I know it does not look that good but this is my first attempt for the texture. I am still away from home so my capabilities are limited. Do not forget that I am a newbie for photoshop:).
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Nice effort, keep on it.
Remark: I see that the side RWY lights on one side are just out of RWY, but not on the other one.
Try to make them the same, means at the outer side to be both
Nikos. -
Thanks Nikos. Your comment means so much. I know lights have problems. I am working completely new lights.
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Hello everyone,
After a little break, I am back to the work. Currently studying on z-fighting problem of HAS and hangars. I have to remove under those building. I am talking about something like this:
This process will take some time, unfortunately. Just wanted to update the status. Have a nice day all.
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BTW you can play with green value and darkness a bit:
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Hello everyone,
I was away because of college. But I am back. I am painting the model right now. I learned a lot of things about modelling and I am still learning. Advices are appreciated.
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Hello everyone,
The initial version is almost ready. I will be posting the link in a couple of days. This will not be a release version. Just for you guys to test.
Known issues so far:
- Taxi lights should be better
- ATC cannot say Right or Left when you approach because of the Falcon database itself.
- Skin and texture issues(Runways are Ok, but taxiways are harder to paint than expected)
- The model needs more Hangar
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Hello everyone,
Link placed in the first post in this thread. Go and check it out.
First of all, I am sorry for the delay. I am a senior year college student. So, things did not as expected. But I am back:).
Painting the skin is a huge problem because I cannot get the desired painting of the taxiway. The main reason, there is only one DDS file for the model. I cannot use Photoshop as I wanted.
Please let me know all the issues and suggestions about the model.
King Regards.
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Hello Everyone,
I have questions for you. First: How air base is looking from TGP?
Second: What is this place? I think it is some kind VORTAC like thing.
Update about the air base:
- New taxi and runway lights are almost done.
- Those unnecessary areas you see in TGP view will be gone.
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@mhm:
Hello Everyone,
I have questions for you.
Second: What is this place? I think it is some kind VORTAC like thing.
Wrong.
It has a TACAN station (SAN 052X) and it is almost at the middle of the west RWY (03L/21R), and west of it.
Nikos.