Theater conversion from 4.33 to 4.34
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For 2 (or more) engine jets, the Thrust Multiplier should be set from 2 to 1.
yes in 4.34 thrust mulitiplier all set to 1. all data for one single engine.
you can fine-tune that engine table thru multiplier vlaue.
the quantity of engine is set in nEngine flag.When adding fm to actypes list, we are supposed to add to bottom of list right?
else some fm gets confused?yes add to the bottom of list, then first number+1.
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Hi Gents!
I’m now at the stage of adding new units to the 2DDB.
What I found is happening (at least to me) is the following, when creating new aircraft / helo entries:
#1- I addcopy a VEHICLE from the DB, similar to the one I’m creating (ok so far);
#2- I addcopy a corresponding SQUADRON to link to the newly added aircraft (ok so far);
#3- I addcopy a corresponding UNIT to link it to the newly added aircraft.At this point, it’s where the issue arises. In the DB, everything is ok, even when testing the DB.
The problem is, if I try to open Mission Commander, it gives an error in the FALCON4_UCD.XML file, which prevents me from correctly editing the saveX.cam or te_new.tac files.Again, in the DB through BMS Editor everything looks ok, still.
Now, I’ve tested and tested and the only solution found was this:
- After point #2 and before point #3, I have to exit BMS Editor;
- Reenter BMS Editor and do point #3;
- Exit BMS Editor again and reenter to complete the rest of the procedure (assign specific numbering, etc…).
Is this a know issue for the DEVS or is this happening on my side only?
Thanks, cheers!
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Please can someone tell me, does have any limit with totaly noumber of Point Header points in 4.34 database?
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@Nuno:
Now, I’ve tested and tested and the only solution found was this:
- After point #2 and before point #3, I have to exit BMS Editor;
- Reenter BMS Editor and do point #3;
- Exit BMS Editor again and reenter to complete the rest of the procedure (assign specific numbering, etc…).
Is this a know issue for the DEVS or is this happening on my side only?
Hmm… the finding could be a solution to my recent test. weird.
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@Nuno:
#3- I addcopy a corresponding UNIT to link it to the newly added aircraft.
What do you mean UNIT?
Add Vehicle including CT. Set the Specific for this aircraft.
Add Squadron including CT, set the Specific. If you can use the same specific as the aircraft (better DB handling)
Add Flight including CT, set the Specific. If you can use the same specific as the aircraft (better DB handling)Add new ACD entry and point the aircraft to this entry.
From here you can start adding the UI specific changes so it can be used.
Gr Falcas
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Not Unit, sorry (under units tab).
I meant FLIGHT (writing through the phone, not in front of the screen).But the issue still persists on my side.
And before I proceed to the next one, I still have to exit BMS Editor and re-enter, otherwise it CTD on me.
Other than that, work is flowing nicely
Cheers
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I’m looking for file that links to txt, and file that shows “exhaust angle 0”
I have it showing on blk52 f16 for some reason. Any advise? -
I’m looking for file that links to txt, and file that shows “exhaust angle 0”
I have it showing on blk52 f16 for some reason. Any advise?I didn’t quite understand the question
What seems to be the issue or what are you trying to change ?
Cheers
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Guys,
Is it possible for someone to give a little introductory explanation concerning the new “ATC” folder that we have now in 4.34?
I’d like to implement it for POH theater, but I’m still very green on the subject and would appreciate some insight on its functionality.
Cheers, thx in advance
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The technical manual has a chapter there. Just read it
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Thx mate!
And thank you, Red Dog!! Should have read the manuals first, after all much of the info that we need is already well documented through your efforts…
Lesson learned, now I’ll reply to myself: :rtfm: before asking questions!
Cheers
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Hi everyone!
One more stone in the road towards conversion.
Seems that 128 seg. theaters have issues when saving either .cam or .tac files, that with the 73 file version were no issue but now with 100 are. It seems that when the code recreates the Occupation Map, the file that is saved has their squadrons “hidden”. Therefore you can not commit to the Campaign or Tac file.
There is a solution Mystic has found for the Tacs: using the “Nuke” button to destroy the occupation map.
But not easy solution for the users. We can always set the map size to 0 in MC’s Campaing>Occupation Map tag. But we at POH haven’t found a solution to this issue.
While researching, we have been adviced to look into the .thr file… beause it could have influence in how the occMap is done. (We have no clue, as you can tell). Anyway. We have seen this at KTOs .thr file at the lower left corner:
So questions are:
Any idea or hint how to look more into fixing this issue?
Does this .THR file configuration have any function? Is it related with occMap?
Thanks if anyone can help.
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That is what we mean with “hidden” squadrons… There is no way to commit to the campaign.
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The .thr is the occupation map!! And that’s it’s function among other things, it has to do with the terrain paths, the PakMap, etc.!!!
You’re attachment isn’t working.
I have the theater, have to install it(been busy) and I’ll take a look.
Nuno told me about the problem!
C9
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Thanks, any help is deeply appreciated.
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@Cloud:
The .thr is the occupation map!! And that’s it’s function among other things, it has to do with the terrain paths, the PakMap, etc.!!!
You’re attachment isn’t working.
I have the theater, have to install it(been busy) and I’ll take a look.
Nuno told me about the problem!
C9
The occupation map is saved in the mission files…
gr Falcas
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Thanks, any help is deeply appreciated.
Did you guys convert the campaign files with MC??
C9
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Yes.
cellphone
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Yes.
Well, I’m messing around with that and right off the bat while trying to convert the Save0.cam, there is no CVL61 in the new Database that I can find.
I find all the other correct ships, but not that one!!??!!
C9
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@Cloud:
Well, I’m messing around with that and right off the bat while trying to convert the Save0.cam, there is no CVL61 in the new Database that I can find.
I find all the other correct ships, but not that one!!??!!
C9
Now you see how complicated it is to convert Falcon missions and still make everything work
You need to select a replacement for the CVL61. Pick anything you like but always pick something.Gr Falcas