Hud-projection mod
-
-
Thanks guys!
I assume you worked on the topper HUD, äh, top HUD. That looks better now if I’m not hallucinating.
Yep, A LOT of time i needed to spend on identifying which exact bits (!!) control the glass top section. Just for fun
this proved to be just 2 sets of pixelstrings of 16 pixels each!!!
I guess this took me around 50 hours!Since you told me the reflections are WIP I won’t comment on them in detail atm
Yep, still are. Looking to go to the hud imprint version of the 2nd release, however, I do need to make the imprints by hand, as otherwise all hud symbology is overfading… The imprint in the last pic is handmade, but too whitish still
the coating is not so subtle as we thought
Agree, also current coloring still too blueish. I’ll add more red to it and faint the overall effect more.
But: You upsized the wideness of the circular area?
The green within projection circle is wrong
Yes, I did. It became too large, which I - indeed already - knew. Just wanted to get your opinion on this, that’s why I kept it for these pics. The point of it, is that the projected HUD-symbology doesn’t fit the smaller green circle (with standard values that is). What I’m going to do, is to: 1) make the circle (quite a lot actually) smaller, and adjust the projection area of the HUD-viewport + projected symbols itself. It’ll become a bit smaller and compressed, but will be more realistic.
Cheers, keep it up
thanks mate, you know I will!
Regards,
Fan -
It is really interisting that so far I haven’t seen a single violet HUD outside a HAF BLock 50 or USAF Block 40 HUD
In order to know where you’ll see such colored HUD’s, you have to know what this violet represents and what is the function behind this. Search my older posts, you can find the answer there.
This violet HUD is standard for HAF Blocks 50, 52, and 52+ Advanced.
-
One more thing. It most definetely isn’t as dark as in those pics. At least not from the angle the pilot is seeing. In RL the more angle you look at a glass the more reflective it appears to be.
I believe these pics are closest to RL.
-
PL_Harpoon:
One point is that these are not the violet tinted HUDs. The latter seem to have quite an immersive coating, like you also used on your Block 40/42 version…Raptor, as much as I’d like to know about the background, I’m a bit too lazy to skip 100+ posts to find the answer…:)
A short reference would be appreciated since I really never saw them on e.g. a Netherlands’ F-16 video or any USAF Block 50 video, so I assume it has something to do with environmental specifics and needs of Aegean pilots. But that’s guessing.Cheers
Tom
-
Raptor, guess you mean this…
"I have requested this feature in another thread.
The new HUD glasses (from Bl5x and up) have a special chemical coating from the internal (pilot look) side to allow only the green colors to be correctly reflected from the internal projection system. This feature was added to allow correct display of the LANTIRN FLIR image on the standard HUD, remember that originally this LANTIRN function was implemented to the Bl4x afts with the special holographic wide-angle HUD.
So YES, the pilot sees from his ACES II this violet color to the whole HUD glass, and the green circle in its normal position similar to this thread’s mod. From the front side of the HUD/plane the glass appears crystal-clear, it has no violet colors but under certain view-vs-sun angles it turns to the well known bright green, this is due to the outcome of the chemical coating and it is founded in many other new aft designs like F-22, Rafale etc."
Still curious why USAF Block 50s and Belgian/Netherland MLUs have a brownish coating.
Guess that’s also a state of the art thing, maybe the violet is the latest and greatest.This 2.14
VS 0.07
-
IIRC violet(pilot side)/green(front side) is from a raster HUD which can display raw FLIR feed, only found on USAF Block40/42 and foreign newer vipers eg. Block50+/52+/60, as well as Rafale/F-22 alike.
All other uses WAC HUD that doesn’t have this special visual appearance. -
@ FanOfBMS: That one is too much colorized… !
IMO … curent one is perfect … stop touching it
-
Thanks D-J,
It’s not perfect imo however. Apart from the coloring, which is indeed (too strong and too blueish), this version doesn’t have a topglass, and fades the symbology uneven. Furthermore, the double imprints (below section) are not the right case. Also, the ‘cut off’ (controlled by the 3993.dds) is not good at all in this version. Currently, I’m mixing the best of both worlds, to get to a stable release version now.
However, to go short: the next version will be an improved version of the one you stated ‘as perfect’ here
Regards,
Fan -
Furthermore, the double imprints (below section) are not the right case. Also, the ‘cut off’ (controlled by the 3993.dds) is not good at all in this version. Currently, I’m mixing the best of both worlds, to get to a stable release version now.
However, to go short: the next version will be an improved version of the one you stated ‘as perfect’ here
Regards,
FanCool!
-
FanOfBMS, I was riding in the jumpseat a couple of days ago on a reposition flight. The Captain allowed me to take a couple of quick photos of the HUD at his eyelevel and point of view during cruise flight. Though these photos are from a civilian airliner, the projection technology is the same as that found in the F-16 & F/A-18 era of aircraft.
-
Thanks for the input.
allowed me to take a couple of quick photos of the HUD at his eyelevel and point of view during cruise flight
-
You willing to share those?
i assume you are not referring to the posted pics, because these can be found on the net for some time now…
-
And, what’s your advise on this project/status?
Regards,
Fan -
-
Mark, I’d be happy as a mudhen if you made 2 versions, one for standard brown textured Block 3x-5xHUDs and one for -e.g. Aegean (EMF)…PL_Harpoon already got the Block 4xs covered, so that would be the HUD paradise, covering all the known modern F-16 versions.
In any case Kudos, I assume you reach the 200 hours worklevel for this mod?!
Thorsten
-
He Thorsten,
hahaha! LOL yes, the ‘200’-mark is already (far) passed. But, it’s called fun/hobby right?
As you know, now also for the public :-), yes, I’m going to make also a brown textured Block 3x-5xHUDs and (a bit later I guess) the Aegean EMF version.
Currently it’s version 137 (!) which is being tested and now reaching a more-or-less steady state.
A few things I do need to fine-tune, before this version will be released.
After release, I’ll be concerned by the coding possibilities of HUD-symbology.
Regards and thanks - again ! - for your support mate,
Mark -
You are welcome, looks like you have much more patience than I ever had modding!
I had my own nightmare when trying to mod a sky once ago, but 137 version-WOW!:DUnfortunately, numbers rise fast once testing of alternative versions starts.
Keep it up!
Cheers,
Thorsten
-
Thanks for the input.
-
You willing to share those?
i assume you are not referring to the posted pics, because these can be found on the net for some time now…
-
And, what’s your advise on this project/status?
Regards,
FanUnfortunately, my other pictures didn’t really come out. They were to fuzzy and the wrong angle. That being said, when I slide the seat all the way back, I do see see the green colourized tint in the HUD, but its is much fainter than your mod. The closer I get, the green ring (called overprojection) disappears.
So for your mod, I would lighten up the ovrprojection until was just barely visible from from 100% FOV. At 60 % FOV, the viewing angle you show above, you should remove the green circle tint and just make the HUD symbology visible. Another thing that the photos don’t show is that the HUD has a slight curve. The projector (called Overhead Unit) has a similar curve on its glass screen. This is what gives the HUD a feeling its info is floating in the sky. That is also why when you shift your viewing from straight on, the symbols disappears from screen as you can see from my pictures. Also, too much green tint, like you photo above, on real a/c is caused by the HUD being turned up too bright. The print/numbers gets fuzzy at that point as well.
When I have time and am during a 1200 HUD/LLM CAT III check, I’ll take some additional photos for you before different distances from the HUD. They’ll be from a static aircraft parked at the gate, but you’ll getter a better idea of what the HUD looks like in real life.
-
-
FanOfBMS432, hey I got you some photos of aplane I was doing a HUD check on. Unfortunately, the HUD against a white building makes the lettering pretty much illegible without the use of a sunshade. But here’s a couple photos from close up and with the seat all the way back. There is no pitch ladder because the IRU is turned off at the moment. The Autopilot is going through a check, that’s why you see the AP mode selections being posted.
As you can see the photo above is been taken with me at the normal viewing angle. below is with the seat all the way back.
-
@Chuckles,
Top mate!! Thanks for the effort. Certainly welcome input.
Regards,
Fan -
… just to let you know: work is being done atm: posted pics are being tested by several top notch mates!
Couldn’t resist posting these
Regards,
FanI hope you like…
-
Jo Mark, some new found invaluable vids reg. canopy reflection and colour etc…keep in mind both are F-16MLUs, one RNLAF, one Belgian Air Force…great vids BTW.
Those birds use the brownish HUD, of course. But check the canopy before and after closing and the reflections…;)
One small remark to my comments…please also recheck the Greek Air Force vids and pics I posted in this thread, I am not yet sure how strong the overlay shall appear. I think you are actually quite close. Maybe indeed a tad stronger than in your last version, also in accordance with what I wrote reg. color etc.
Your choice of course!
Cheerio!