Mission Commander beta release
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Tell me please.
Should be engineering battalions and support battalions be allocated to special separate “engeneering” divisions . Or, it is enough to tie them to division number 0.? -
Small visual issue (0.5.11.403), while trying to clone a flight, it shows a different package-number than the one used.
When I click “Move to PKG” with 1067 selected, it will end up correctly in 1027, though.Thanks for the heads-up. Been working in this area but not all is fully done yet.
Gr Falcas
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Tell me please.
Should be engineering battalions and support battalions be allocated to special separate “engeneering” divisions . Or, it is enough to tie them to division number 0.?Not all battalions need to be assigned to a Brigade or a Division.
In this case they act more “alone”Especially Engineer battalions work a lot better as stand alone and not being assigned to a brigade or division.
The reason is that they can be send somewhere to do repairs.Gr Falcas
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… yes MC’s is whining , but , in my observing engineer battalion couldn’t care less is it part of brigade or division when it is called to repair objective, … so MC is just that …whining.
… anyway … FAAAALCAAAASSSS !!! what did you do to Naval Waypoints in last version… grrrr. they’re almost fubar.
If you load old scenario with old waypoints , until you touch them , all is ok … The moment when you edit them , they’re screwed.
-speed isn’t calculated, therefore time also . and that’s a BIG problem, for a ‘Turn-point’ , since they are all about time
-you can’t preset speed of ships, its broken > shows 999kts , but that could be because of time -mis-calculation
-why just dont DRAW the speed of the unit (taskforce) out of DB ? (and give an option to be preset later with the steerpoint)
-formations are NOT done right , they disappear after editing , since they are AERIAL formations , NOT NAVAL ones , as they should be
-guess you’ve just dirty copied air-waypoints to naval ones , but , it seems that it wont work just like that… needs some love… WHEN YOU CAN THANKS
Cheers
editL … oh, one more thing, there were errors with taskforces after converting 4.33camp and working on it with MC, when testing manual TASMO missions , almost any squadron returned error that it doesn’t have required “ASuw” WEAPONS (none) … which didn’t have any sense ,
…and ATC auto tasmo misions were created just fine , but much less in numbers, … to cut story short, … usual suspects were the “Taskforces” (after pain of finding out) …after moving carrier planes to shore airbases and deleting any leftover taskforce unit , … then adding new ones , … everything works.
Something is fishy enough. , or the convert from 4.33 , or the Taskforce manipulation in MC … sorry couldn’t pinpoint the real issue … mono was too silent , … not even ctd … just didn’t work.PLEASE , do recheck taskforces , they work in essence , placing the ship and leaving alone works out of the box, but touching too much makes problems
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… yes MC’s is whining , but , in my observing engineer battalion couldn’t care less is it part of brigade or division when it is called to repair objective, … so MC is just that …whining.
Sure you will observe this. But that does not mean the engineer battalions will actually arrive at there destination and stay there long enough to finish the job. As on brigade level they can be redirected to a different task.
You just get the best results when they are as a stand alone battalion.… anyway … FAAAALCAAAASSSS !!! what did you do to Naval Waypoints in last version… grrrr. they’re almost fubar.
Well, you probably know how much has changed… nothing
You can’t take the speed from the DB as it all depends on the timing.
As you know the waypoints for taskforces are the same as for any other unit, like flights. (thats just how the code works)
So if you set the timing “wrong” you get speeds which are not in range. In the BMS UI you are not able to see these values as they are only shown for flights. However they are the same for Battalions and Taskforces.
Sure there might be a glitch in the calculations for the Taskforces, need to check.About the conversion… Depends on how you did the conversion. Meaning what did you answer to the questions to replace A with new A or B. And what is different between the 2 databases, like weapons and also loadouts.
Don’t forget, the conversion is to uplift the mission to the latest files version and match each unit to a existing unit in the new database.
This will make sure the mission is usable in the new BMS version.
In some cases everything will work as it should right away, but for some cases you need to do a couple of fixes. Like you have seen yourselfGr Falcas
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Hi Falcas,
Thanks for your great job on all of these tools!
Question about converting 433 to 4.34 .tac files.
On the right screen (Translate Objectives), why is the title line indicate "Old (AF, BMS 4.32) on the left column and “Current BMS 4.33” on the right column.I follow the Step #1 to Step#5, so I have selected BMS 4.33 theater Korea KTO with the “Select earlier Falcon Version” button and “Output” is set to “C:\Falcon BMS 4.34”, with theater “Korea”.
The title in the “Translate Objectives” screen should not be "Old (BMS 4.33) on the left column and BMS 4.34 on the right column ?
Did I missed something ?
BTW, My MC version IS 0.5.11.403. Ok for BMS 4.34, right?Thanks for your help!
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Falcas this happens when trying to move heli sqn to carrier, when moving to airbase then is ok.
seems …somehow sqn loose “link” to a carrier, you know where you can select a base ship in TF for a heli sqn , so this pull-down menu is grayed out…
System.OverflowException: Arithmetic operation resulted in an overflow. at MissionCommander.fclsSquadron.SaveSquadron() at MissionCommander.fclsSquadron.MoveSquadron() at MissionCommander.fclsSquadron.btnMoveSquad_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
And this happens sometime… fubaring entire cam file, … dunno how to repair… 2 hours of work lost in a sec.
System.IndexOutOfRangeException: Index was outside the bounds of the array. at MissionCommander.fclsMain.CheckForDoubleId(Boolean showMessage) at MissionCommander.fclsMain.LoadTE() at MissionCommander.fclsMain.OpenFile(String fName) at MissionCommander.fclsMain.fclsMain_Shown(Object sender, EventArgs e) at System.Windows.Forms.Form.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
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Good Day, All,
I am trying to add a F-35 squadron to my carriers in Korea and Balkans. When I go to “add squadron” the f-35 is not on the drop down list,though pretty much everything else is. So,how do I get it on the list?
Thx, Joe -
Good Day, All,
I am trying to add a F-35 squadron to my carriers in Korea and Balkans. When I go to “add squadron” the f-35 is not on the drop down list,though pretty much everything else is. So,how do I get it on the list?
Thx, JoeIs the F-35 even in the database?? I don’t believe the -35 has been added yet.
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Correct. F35 is part of some other campaign, think is NTO , or EUROPE , not sure really … but something is incompatible with 4.34 , or they fixed it already.
So, would need to import F35 model to both databases first., but is worth the work , dunno ?
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Hey,
For at least 80% of the users of MC, you really don’t need a manual. The buttons and functions do what is written on it.
With most of the advanced features come a little explanation if the form of a question before you continue.Only when you are building a theater from scratch, it would be handy to have a good background knowledge.
But that means explaining how the BMS database is build up, all the pointers and links in the code.
That manual will be much thicker than the manual which comes with BMSMake a backup of the files you are working on (just in case) and than don’t be afraid to try and play with the features.
So the short version of a manual…
- Start the MC and open the mission you want to edit (File, Open)
- Enjoy editing what you want.
- Save the mission.
Gr Falcas
In order to learn how to make TE, I created a TE following the guidance in BMS Manual, p136. Got it working and ran it several times, but always got shot down. Then one day, one of the flights would not take off; readout said “aborted your flight has been cancelled”. Hmmm. Why was that? Tried re-editing the flight but no go. Had to do something so I turned to MC which I never used, just browsed it to see what’s in it. Started comparing aborted flight with the others. Noticed there was an ADVANCED button for the flights. The aborted flight had the “broken” box checked and the others did not. So I unchecked the “broken” box, saved everything. Yea! Flight can now take off.
So–-why did the flight become unable to take off? And what is the “broken” box all about?
Thanks, Falcas, for MC.
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Hi Falcas,
Thanks for your great job on all of these tools!
Question about converting 433 to 4.34 .tac files.
On the right screen (Translate Objectives), why is the title line indicate "Old (AF, BMS 4.32) on the left column and “Current BMS 4.33” on the right column.I follow the Step #1 to Step#5, so I have selected BMS 4.33 theater Korea KTO with the “Select earlier Falcon Version” button and “Output” is set to “C:\Falcon BMS 4.34”, with theater “Korea”.
The title in the “Translate Objectives” screen should not be "Old (BMS 4.33) on the left column and BMS 4.34 on the right column ?
Did I missed something ?
BTW, My MC version IS 0.5.11.403. Ok for BMS 4.34, right?Thanks for your help!
Its just text, don’t worry about it.
Gr Falcas
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say can someone help with this issue I already sent Falcas an email about it. When I double click on a particular flight I get a new page in which we can change things including callsigns but the “Apply” button in the right upper corner do not appear! In fact the entire right column is taken away in that new page. Already tried a lot expanding but no joy, any suggestions is appreciated.
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With a resolution of 1280x800 I don’t think you should have any problem fitting the software on a screen.
No, there is no manual or tutorial. Just start playing around and you will see that you don’t need much explenation at all.
The buttons and selections do what the say.Gr Falcas
I am having this problem now and my resolution is 1360x768, could that be the problem?
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@tdr:
Congratulation Falcas, this program is very, very useful and if I have understood how it works it can do many and many things it is like a SwissKnife :).
Only one little problem about the resolution you have set for MC. I have one old monitor (1024x768 32Bit) and I have seen some windows are not completed visible. Is there a way to work around?Thank again for all you are doing
same prob here it’s the 1024x768 thing, I hope falcas will change that
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question about manually input stpts for ships
does timing and speed work ok? -
question about manually input stpts for ships
does timing and speed work ok?Not as you would want
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ok, thanks. its just that i input the time with the speed locked , save the mission but when i reopen it, it doesnt seem to get the time i have put. Does it make sense to modify the time or do i just leave as it is?
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ok, thanks. its just that i input the time with the speed locked , save the mission but when i reopen it, it doesnt seem to get the time i have put. Does it make sense to modify the time or do i just leave as it is?
Yes, leave the speeds as BMS set it. What you do and should work is changing the arrival time for one STPT.
Taskforce settings is on a very low prio to be honest.
Gr Falcas
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Hello Falcas,
Needless to say, that your program(s) are awesome. But, I’m on MC 0.5.11.403 and facing the resolution incidence on my Laptop (1366x768), as I do the planning and creating on the couche :).
Is there a work around?
Thanks in advance and have a great evening,
Tweety