Mission Commander beta release
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Correct. F35 is part of some other campaign, think is NTO , or EUROPE , not sure really … but something is incompatible with 4.34 , or they fixed it already.
So, would need to import F35 model to both databases first., but is worth the work , dunno ?
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Hey,
For at least 80% of the users of MC, you really don’t need a manual. The buttons and functions do what is written on it.
With most of the advanced features come a little explanation if the form of a question before you continue.Only when you are building a theater from scratch, it would be handy to have a good background knowledge.
But that means explaining how the BMS database is build up, all the pointers and links in the code.
That manual will be much thicker than the manual which comes with BMSMake a backup of the files you are working on (just in case) and than don’t be afraid to try and play with the features.
So the short version of a manual…
- Start the MC and open the mission you want to edit (File, Open)
- Enjoy editing what you want.
- Save the mission.
Gr Falcas
In order to learn how to make TE, I created a TE following the guidance in BMS Manual, p136. Got it working and ran it several times, but always got shot down. Then one day, one of the flights would not take off; readout said “aborted your flight has been cancelled”. Hmmm. Why was that? Tried re-editing the flight but no go. Had to do something so I turned to MC which I never used, just browsed it to see what’s in it. Started comparing aborted flight with the others. Noticed there was an ADVANCED button for the flights. The aborted flight had the “broken” box checked and the others did not. So I unchecked the “broken” box, saved everything. Yea! Flight can now take off.
So–-why did the flight become unable to take off? And what is the “broken” box all about?
Thanks, Falcas, for MC.
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Hi Falcas,
Thanks for your great job on all of these tools!
Question about converting 433 to 4.34 .tac files.
On the right screen (Translate Objectives), why is the title line indicate "Old (AF, BMS 4.32) on the left column and “Current BMS 4.33” on the right column.I follow the Step #1 to Step#5, so I have selected BMS 4.33 theater Korea KTO with the “Select earlier Falcon Version” button and “Output” is set to “C:\Falcon BMS 4.34”, with theater “Korea”.
The title in the “Translate Objectives” screen should not be "Old (BMS 4.33) on the left column and BMS 4.34 on the right column ?
Did I missed something ?
BTW, My MC version IS 0.5.11.403. Ok for BMS 4.34, right?Thanks for your help!
Its just text, don’t worry about it.
Gr Falcas
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say can someone help with this issue I already sent Falcas an email about it. When I double click on a particular flight I get a new page in which we can change things including callsigns but the “Apply” button in the right upper corner do not appear! In fact the entire right column is taken away in that new page. Already tried a lot expanding but no joy, any suggestions is appreciated.
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With a resolution of 1280x800 I don’t think you should have any problem fitting the software on a screen.
No, there is no manual or tutorial. Just start playing around and you will see that you don’t need much explenation at all.
The buttons and selections do what the say.Gr Falcas
I am having this problem now and my resolution is 1360x768, could that be the problem?
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@tdr:
Congratulation Falcas, this program is very, very useful and if I have understood how it works it can do many and many things it is like a SwissKnife :).
Only one little problem about the resolution you have set for MC. I have one old monitor (1024x768 32Bit) and I have seen some windows are not completed visible. Is there a way to work around?Thank again for all you are doing
same prob here it’s the 1024x768 thing, I hope falcas will change that
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question about manually input stpts for ships
does timing and speed work ok? -
question about manually input stpts for ships
does timing and speed work ok?Not as you would want
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ok, thanks. its just that i input the time with the speed locked , save the mission but when i reopen it, it doesnt seem to get the time i have put. Does it make sense to modify the time or do i just leave as it is?
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ok, thanks. its just that i input the time with the speed locked , save the mission but when i reopen it, it doesnt seem to get the time i have put. Does it make sense to modify the time or do i just leave as it is?
Yes, leave the speeds as BMS set it. What you do and should work is changing the arrival time for one STPT.
Taskforce settings is on a very low prio to be honest.
Gr Falcas
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Hello Falcas,
Needless to say, that your program(s) are awesome. But, I’m on MC 0.5.11.403 and facing the resolution incidence on my Laptop (1366x768), as I do the planning and creating on the couche :).
Is there a work around?
Thanks in advance and have a great evening,
Tweety -
Gentlemen, tell me please, how to place battalions on the map and move them? Is there such a possibility?
That is, how to place I know how to place them there, where do I want? -
Gentlemen, tell me please, how to place battalions on the map and move them? Is there such a possibility?
That is, how to place I know how to place them there, where do I want?Have actually just tried?
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Have actually just tried?
I tried it. Units are placed, but I don’t understand how to drag them anywhere on the map.
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I tried it. Units are placed, but I don’t understand how to drag them anywhere on the map.
In MC there is no draw/drop, sorry.
But you can move or order them to go places.
Open the Unit, but double clicking on the Unit in the map. (or via the Unit list)
There you will find a button “Place Battalion at Obj”. Yes you are only allowed to place a starting position of a Unit on a Objective.
Else the Unit might get stuck.
Or use the “Travel Battalion to”, which gives the order to start moving to the selected location.However… this can be done nicely in BMS itself as well.
Gr Falcas
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Question about battalions. I noticed that a “tactics” tab has been added in recent versions and got a bit excited. One of the things that has always bothered me about units when trying to build BMS Missions is the inability to give units different orders or at a minimum change their formation so that they are not driving in a column into the guns of another waiting battalion.
Is there some hidden repository of ancient Falcon Lore that explains this somewhere? I have noted that I can get units that are on the move to adjust their formation, but I cannot reform units that are already at their objective to have a new formation. I noted that some of the tactics have a “formation” number assigned to them and proved to have units be formed in a different manner at their objective, (specifically formation ‘6’ being the wedge when I played with giving different “defend” tactics to AD units I was trying while trying to establish an IADS.) but I also have no idea what any of those tactics actually tell the unit to do. I’d really like to know that as well. It seems like we’re moving forward to being able to give mission planners more flexibility how ground forces act which I think is awesome, but since I have no idea what things do except by taking a the time to painstakingly observe them in 2D and 3D, (which I don’t really have the time to do…) I’m hoping someone out there can direct me in the right direction. Also, is there a way to change the variables in the tactics tab currently, or know what any of those variable means? I couldn’t figure it out while trying to find an easy way to reform AD units so they weren’t just sitting in a line on top of an objective.
Thanks,
-Sir_Quacks
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Hey,
The original coders of Falcon did an amazing job thinking ahead. There is lots of data entries in the DB or mission files.
Like Space, undersea and Railroad for example. But also for Battalions having a Formation value.
However, this does not mean this value is used. Or it is used but as soon as the mission runs, the campaign engine will set it as needed.This is the case in the example for parking Battalions on objectives or giving it a specific formation.
You can not change this as the code will override this.The good thing here… We can still can go on improving BMS for many, many years to come
Gr Falcas
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Hey Falcas,
I have small request for you. In the (near) future, can you please implement the possibility of selecting the team where importing units will be inserted? Right now, the imported units will be inserted in team # correspoding to the original team. This is sometimes not optimal when I want to move e.g. divisions or air forces between CAM/TE, but the original team has another number in the new theater.
Thanks in advance.
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Hey Tbuc,
Have been thinking about this request. It not that simple.
As long as you are talking about one team only it is straight forward. But it could be multiple teams going be changed to any other team. But at the same time you don’t want to be bothered with a lot of pop-up messages choosing the team.
And if you have your teams set up… 99% of the cases the teams remain the same anyway.Gr Falcas
Hey Falcas,
I have small request for you. In the (near) future, can you please implement the possibility of selecting the team where importing units will be inserted? Right now, the imported units will be inserted in team # correspoding to the original team. This is sometimes not optimal when I want to move e.g. divisions or air forces between CAM/TE, but the original team has another number in the new theater.
Thanks in advance.
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I understand your point but I had something more “fundamental” in mind. In terms of pseudo-code, when you are importing stuff into a cam/te file:
if import file contains more than one team, then add units to teams as in the file; // present case
else {
ask user which team should be used in target cam/te file;
add all units to this team;
}I move a lot units between different teams in cam/TEs……e.g. from a NATO team into Bundeswehr, or into Arme de l’Air, back, etc…and it takes time to find all units that were imported into the wrong team and moved them to the correct one. Anyway, it would accelerate my editing.
Gruss!