[New] F16I Skin Project
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So basically you made a huge parking lot and put on photoreal as it’s texture… cool…
I suggest you put in DEM data as shape, that would give you 3d too…Just don’t forget to reproject everything from 3857 to falcon projection… Or the photoreal and geographic features will not work.
BTW, how to you deal with Z fighting between your “terrain” and all other objects?
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It’s more complicated… But if the military simulators are using 100% photoreal terrain to train their pilots… it is possible. including building and forth…
You can get the same result with falcon 4 bms because you don’t use tiles… infact - you can build a whole country in 3dMax and get it inside… cut it in small sagements and get the disstance to be let’s say 80nm around you - anything of the 3d model beyond 80nm will be Degraded… so the FPS remains on 60FPS 4K… it’s possible
But it’s a project for very large companies like Lockheed Martin and Microsoft and UbiSoft… and its a little bit more complicated with the tech. needed for running this… You will have to use atleast GTX1080TI 11GB as minimum requirments (I use this video card so it runs ok with 3d mountains test I did) … it’s not a project really can be used for everyone home pc…
I used some of the ideas that are also used on bigger simulators like Xplane and Lockheed’s sim on Bms … its a lot more complicated and for some reasons in some point - your simulator will just won’t be able to handle it and it’ll crash… so it’s the down side for this
Listen up…
Eventually, a 3D terrain is no different than any 3D model, in fact, if you think of it, a 3D terrain is just a mesh, i.e it is EXACTLY a 3D model. The main difference though between terrain and “usual” 3D models is the scale - Terrain is like a HUGE 3D model, so the scaling become a problem. If you just take some photoreal texture and spread it over large geometry, what you will get is the same result - It may look good from 20K feet, but from close it’ll look like shit due to too low resolution compared to the geometry.
Regarding texturing, there is a popular way to measure texturing quality, by simply stating the pixel/meter ratio. For example, KTO and ITO in BMS are textured mostly with 512 textures, and since each such texture cover a 1KM squared area, then you can say the resolution is 2 meter per pixel. That may look OK from high and medium altitude, but will look not so sharp down low.
So, to sum it up, if you spread some huge set of textures on some huge 3D model you will mainly fill your GPU VRAM pretty fast (trust me, even 11GB is nothing for pure photoreal high quality terrain texturing). What you see done in advance engines like Xplan or P3D is to hold in VRAM only necessary mipmap slices of those textures, so for close geometry you see full res texture, while for more distant geometry lower mipmap is used.
However, holding highres photoreal isn’t only about rendering, we are talking about HUGE HD space for high quality textures of large surface. 100s of GBs of data, not that practical for the average user.Xplan and P3D have advanced engines (And advanced terrain engine as part of that), so you can’t really use ideas from there on BMS.
And… highres terrain can run even on average GPUs, the heavy work isn’t really geometry or number of vertices, but mainly texturing. If you have complicated texturing (e.g multi-texturing), it become more complicated than just laying simple textures on geometry.
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I say it again - It’s impossible to get the full idea into Falcon bms… it’s about alot of details and alot of code problems (I think)…
I flew over a 500 square nm terrain on falcon bms - with 3d mountains … but after a few minutes of flying - the simulator just crash… so I stopped trying…It didn’t worked for you because you try to do impossible things with current engine. You are trying to render huge 3D models, it could be that you also cause some GPU/Driver issues without realizing it.
Leave the Terrain Porject to the Big Companies…
Sorry to disappoint you, but no, we won’t
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Leave the Terrain Project to the Big Companies…
There is only 1 BIG company at the moment in this area. M1cr0s0ft.
Or, there is the 2nd option…
Streaming from Azure?
/…runsss…/
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Dema I took the original picture in photosthop and tried to see how it’s gonna look with your color values … it’s gonna be something like this :
https://i.ibb.co/4YrZyb2/5.jpg
and this is the original for comperasion
https://i.ibb.co/hd8DMmp/2019-07-02-044236.jpgNose color :
https://i.ibb.co/G9Rq28q/5.jpgif I can judge, yes the third with nose color it’s my prefered.
now it’s up to youbest regards
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That seem the most accurate…
But why are you posting from 2 different users?? No need to hide Yarin. You are doing nice work on the skin.
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Janhas is a forum member you know… you can send him a PM.
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+1.
With best regards to all.
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Its now just for fun … If janhas give his premission it will be possible to publish it… but I have some free time now and then so I try to improve the F16 :
(Tail is not included in this skin)
https://i.ibb.co/vBb0jHb/2019-07-09-141808.jpg
https://i.ibb.co/Xz7h7mk/2019-07-09-141810-1.jpg
https://i.ibb.co/wy5hXVn/2019-07-09-141812-1.jpg
https://i.ibb.co/vBb0jHb/2019-07-09-141808.jpg
https://i.ibb.co/s2Tc2gk/2019-07-09-141813-1.jpgI think this is the best version of your skin