[New] F16I Skin Project
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You want a screenshots contest?
All you can show is shots from high altitude, because thatās all what you gotā¦ We all know that 4m satellite photo will look impressive from 25K+ feet, thatās not a big deal.
You need to understand (again), that the first problem about terrain is mesh, not the damn textures LOL. Sure texture are also important, but mesh is the real problem, and the first one that must be solved. Your terrain is like your āPython 5 360 modā Itās a damn hackā¦
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I do not understand what you wanted to show on these screenshots?
The first one shows your fake terrain, the second shows the real ITO mountains and some flat object. -
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Guys - donāt biteā¦! Deprive a child of the attention it craves, eventually itāll give up squealing.
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Where is the facepalm imoji when you need oneā¦
Go home buddy, you are drunk!
Iāll start from the END because you donāt really read. unless you actually have any working knowledge THAT YOU ARE WILLING TO SHARE(!!!). I donāt want to hear anymore on you āterrainā BS.Now for the real explanation you will most definitely not gonna readā¦
the āreal worldā distances mean nothing if you donāt get a reliable way go from Real world data to falcon coordinates. You canāt do that from GE directly because the data you get out is 3857. However, when you measure distance, GE will use spherical earth math to calculate everything behind the scenes. you can actually see in over long distances because the line curves.
so your raw output will be accurate distance wise when you go directly north/south. however, on every latitude, distance per pixel changes itās smaller as you go north. which is why they are doing distance measurements in WGS84. This is all based on the fact that you can go back and forth between those two projections.
So unless you know how to do it in Falcon, all your hard work is BSā¦
However, if you do know how to do that, that will make you the only person that can in the current falcon terrain engine.This is also the ONLY reason Iām still here, feeding your unlimited trollish appetite is on the long shot that this is the ONLY known occasion, in the almost 12 years Iāve been interacting online that you are not full of shit and actually know something useful. This knowledge will definitely be put to good use.
and to further refine Artyās math.
if you go with 16px/m you can cover entire falcon theater (1024*1024 km) with 256 tiles each is 4096^. which will be ~2.8GB in DDS form. (in TIFF itās slightly more then 30GB)
every-time you double the res, you quadruple the space needed (there is some optimization to be done in water only tiles).
so going to 8m/px youāll need 1024 tiles (4096^ each) taking about 11GB.
4m/px is 4096 tiles taking 44GB.
2m/px will be 16384 which is 177GB
and so on.raw data for 4m/px BTH is about 700GB.
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Eghi i understood alreadyā¦ thank you.
Wolfox what u try to accomplish and kinda proof to the devs they can already.
Falcon has 4 elevation layers, and terrain tiles number can go from a few to millions.
That way you could have 30m res on heightmap iirc and even 50px per m.Those where restricted cause of performance issues.
So the devs know already, and they have it.
I donāt think there is much difference between your approach and what the falcon terrain engine can already do.
So to overcome those performance issues needs structural changes to the terrain and gfx engine nor to mention whole environment.
Devs know that for years (decades) community also triggered alerts on new findings amd new engines that popped up from time to time, but falcon is unique. Devs know the restrictions and limitations and workload on this and they act accordingly.
We just play aroundā¦ wasting time some times.
Sent from my SAMSUNG-SM-T818A using Tapatalk
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We have capabilities that no one else has.
That statement alone, in and of itself, PROVES you are full of SHEET!!!
C9
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True that, Wolfox.
But - assumed you are always in good faith in all your speech - even I can clearly see that youāre ignoring here all the advises given to you by several members, well known as true experts by the proof of time spent, and real results and improvements given to all this Community members, most of all.
Worse, you didnāt either get that we all are here positively NOT TO COMPETE with any other simulation or person, in this Community or elsewhere.
We donāt care it at all, indeed.
We are here instead just because we are all friends loving simulated military flying. And we chose Falcon BMS to do that. Dot.So, what about less chatting and more acting? If you really can show it, of course.
You seemed to be good at doing when you released that AIM-9 skin, mod or whatever it is.
Keep on going that way, then, or please leave us alone.
There are already too many polemists around, we certainly donāt feel the need to get more. -
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So I stay with the original subject of the threadā¦ Janhaās F-16I model Skin - For Falcon 4 BMS ā¦
https://i.ibb.co/mDv9mB2/2019-08-03-132016.jpgYou daft twit.
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You daft twit.
I wish I had permissions to kick your ass outā¦Just ignore his thread, it is healthier.
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We still wait a video ā¦ā¦not that you will show anything but if you do maybe We see more screens from I hawk:D
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So I stay with the original subject of the threadā¦ Janhaās F-16I model Skin - For Falcon 4 BMS ā¦
As far as I know you donāt have permissions to modify the original work, so why publicly advertise it here āFor Falcon 4 BMSā ???
You can only do it for yourself and pleasure, and keep it on your personal hard disk drive, and of course you can post pictures of this as your personal āmodā, BUT, getting out of this pattern, bad things will happen, quicklyā¦
Also again, my POV, playing with colors and advertising it as a better product just a couple weeks after its release is somewhat unfair comparing with the hundreds of hours invested in the development of this package and the material used, material and data that you donāt have access to in order to claim something āseriously improvedāā¦
Look at this picture for example - Low Poly Mountains
So how do you solve that?
you build 2 terrains.As far as I understand from your past posts, you are not reinventing the wheel here, not claiming a new invention / solution;
Such 3D terrain / mountains approach has been tested (or partially published / or under further development for future releases) to Ikaros theater (parts of; Araxos, Souda, Tanagra, Akropolis, Karavia firing range) and EMF WIP versions, so nothing really impressing here on your posts; It just an implementation option versus human resources / hours to put on this; Does it worth to advertise it as a new solution, on a DX9 engine currently?
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By the way Artyā¦ Look at this picture for example - Low Poly Mountains
https://i.ibb.co/mDv9mB2/2019-08-03-132016.jpg
So how do you solve that?
Use 2 terrains . 2D and 3D at the same time. when you build them on 3dmax - you build 2 terrains.
The 3D Terrain can be more than 25K polys - and the 2D is about 100ā¦
When you get them into Falcon by LOD EDITOR - You get the 3D to be appearing only from letās say 35 miles, but anytime you further away from 35 Miles, it will use the 2D Terrain (Itās already beyond your visual range so you canāt see it).So You can go with High Polys - and maintain FPS higher than 50-60
25K polys??? WTF are you talking about?? You think a 3D terrain is a MIG-21 model?? ROFLMAO
Ha but keep goingā¦ we are poor guys that donāt know nothing :mrgreen:
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Fox 2