F/E/A-18E/F
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Hello,
Some updates here !
F/A-18E is getting forward.
Aircraft itself is rather complex, but I think I’m getting the shape out of it pretty correctly. Some things still need to be corrected, and we will be close from the final look.
I had been recenty very busy in updating my previous models for some reason, this is the reason why I haven’t updated the thread.
Cheers,
Radium
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https://airplanes3d.wordpress.com/2019/10/28/matching-a-3d-model-to-the-photos-1/#more-2794
Maybe you can use it to be the hornet’s shape more accurate.Or you can find some practical trick in the archives menu
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Hello,
To give a good shape to my model, I already use most of the technics given here. But it’s ony with time that I get the final shape… Corrections after corrections. ! Thank you !
Here is the latest WIP : I’m hardworking on engines, they already have a very good looking !
As you see, we will have a good level of triangles on F-414 engines.
P.S don’t pay attention to the rest of the aircraft especially the tails, It was just a raw geometry.
Best regards,
Radium
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I love the production line colors!
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Interesting…that’s the Northrop line…
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I wonder if you can see it, but airframe is really improving day after day !
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Damn Radium you are making an awesome model in record time!, my cockpit will look bleak and weak compared to your model!
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Damn Radium you are making an awesome model in record time!, my cockpit will look bleak and weak compared to your model!
Hello Rypley,
Thank you very much !
From what I saw, your progresses are very good !
I can’t wait to have a F-16A cockpit in BMS !
The only F-16A cockpit in game rather good I ever played with on computer was the one in Strike Fighter Project 2 :
Game itself was very good, not an hardcore simulation like BMS, but a very descent game for basic air to air and air to ground operations. Flight models looked very decent too.
I really enjoyed this game.
I take more time that usual because my days are extremely busy at work, and because I went too quick on my ast models. I found at last mistakes that were difficult to solve later. So, I don’t expect something close to finish for F/A-18E before March 2020.
Thank you very much !
Radium
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Hello Rypley,
Thank you very much !
From what I saw, your progresses are very good !
I can’t wait to have a F-16A cockpit in BMS !
The only F-16A cockpit in game rather good I ever played with on computer was the one in Strike Fighter Project 2 :
Game itself was very good, not an hardcore simulation like BMS, but a very descent game for basic air to air and air to ground operations. Flight models looked very decent too.
I really enjoyed this game.
I take more time that usual because my days are extremely busy at work, and because I went too quick on my ast models. I found at last mistakes that were difficult to solve later. So, I don’t expect something close to finish for F/A-18E before March 2020.
Thank you very much !
Radium
ahh strike fighters 2, one of my inspiration for my project ngl, i appreciate your comment about my progress, don’t worry the A-cockpit will be in BMS, i also have the same problem with making models, i make it too fast and to detailed and before i realize i have 25.000 tris Hud Glass!
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Dearest Radium and Rypley,
you both are modest, here it is why you two are really great. Just can’t await to… fly what good you have done good.
With best compliments and regards.
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It’s March 2020, any update?
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I like how they kept a lot of what is already nice and good from the legacy displays in the new ACS. That’s going to make the transition from the Block II (and even earlier Block I) to the Block III a lot easier and seamless for aircrews.
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…you’d think that, but all three are completely different airplanes as far as that goes.
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The HARM itself…
"The HARM can be used in three different operational modes, known as Pre-Briefed (PB), Target Of Opportunity (TOO), and Self-Protect (SP). In PB mode, the long range (up to 150 km (80 nm)) of the AGM-88 is used to launch the missile on a lofted trajectory toward a known threat. When the HARM reaches lock-on range, and detects the radar emission, it can home on the target. If the target radar has been switched off before any lock could be acquired, the missile destroys itself to avoid possible friendly casualties by the impact of the now unguided missile. In SP mode, the aircraft’s radar warning receiver is used to detect enemy emissions. The CP-1001B/AWG HARM Command Launch Computer (CLC) then decides which target to attack, transmits the data to the missile, and launches the AGM-88. TOO mode means that the seeker of the AGM-88 itself has detected a target, and the missile can be fired manually if the radar emission is identified as a threat. In SP and TOO modes, the AGM-88 can even be fired at targets behind the launching aicraft, although this of course significantly reduces the missile’s range. The AGM-88 missile has an inbuilt inertial system, so that whenever it has acquired a lock once, it will continue towards the target even if the emitter is shut down (although the CEP is larger in this case). "
…HTS is old-tech.