F/E/A-18E/F
-
In my opinion, the limitations of this sim, makes finding small targets as ground units imposible at naked eye, so unless you know exactly where they are, AG radar is my only option, previously to confirm with TGP,
It is hard as well in real life to spot anything on the ground. This is why they use JTACS and other means to know where to look. It takes practice over and over.
-
That said, in the sim it is harder, due to a smaller sight picture than IRL. Unless you’re flying in VR or have one of those fancy multi-screen setups allowing you to have a “real scale” representation of the HUD and the things behind it, everything looks smaller than it would if you were sitting in a real jet. I play on a regular full HD screen, and visual detection is almost useless except for things like bridges and runways. Even if I know where something is, I just don’t see it, at least without zooming in or switching to HUD-only mode. Even for visual methods like rockets or guns, I typically use the TGP to place the steerpoint diamond over the target, and fire at that.
In fact, this is the major reason to want VR. It allows you to see the surroundings like a real pilot would, including the HUD and the targets being the proper size.
-
I fly a trainer on occasion that is set up in a square room…the main OTW is a set of three TV panels, bu the operators have also set up a couch where they can watch the OTW projected on the walls…if tou switch from watching the TV panels to watching the walls, a wingman will appear very near life size in the projected OTW on the walls…and that is REALLY cool.
…but even that doesn’t change anything about seeing things on the deck.
-
Best AG radar (SAR approx. ) was in Janes F-15E - GM mode…can’ recall what was the name of DBS2 mode - (it wasn’t DBS , something similar)
Even then when ‘we’ played (1999) , on 15"/17"/19" - (4:3) monitors …it was kinda easy to, even identify the target building between ‘bunch’ (not quite bunch ) of them…
Buildings and objects even had radar ‘shadows’ because of 3d (z axis, height) .
So, in ‘DBS2’ radar picture had almost details … as one would expect from SAR GM., … you could spot and identify scud launchers ‘just like that’ … well if not TOO , … or if they weren’t behind the hills (dunes).
If we would have radar image of that resolution in BMS … it would certainly be a ‘game-changer’… but… TGP is a way to go anyway.
-
The way DBS works, it’s intended to improve resolution above what the sensor is capable of using some neat maths. Only works at certain angles, stuff directly in front gets no improvement but things somewhat to either side of your flight path get improved resolution. Another use of the Doppler effect. Very cool stuff, would be awesome to see IN BMS. Then again it’s old technology.
-
-
…now THAT looks worth the price of admission.
-
-
question : do you plan to include Block 3 Super Hornet/Block 2 Growler in the future?
-
question : do you plan to include Block 3 Super Hornet/Block 2 Growler in the future?
Hello,
I already answered it before, but is there any proof that this variant is already on duty ?
Cheers,
Radium
-
Hello,
Some updates here !
F/A-18E is getting forward.
Aircraft itself is rather complex, but I think I’m getting the shape out of it pretty correctly. Some things still need to be corrected, and we will be close from the final look.
I had been recenty very busy in updating my previous models for some reason, this is the reason why I haven’t updated the thread.
Cheers,
Radium
-
https://airplanes3d.wordpress.com/2019/10/28/matching-a-3d-model-to-the-photos-1/#more-2794
Maybe you can use it to be the hornet’s shape more accurate.Or you can find some practical trick in the archives menu
-
Hello,
To give a good shape to my model, I already use most of the technics given here. But it’s ony with time that I get the final shape… Corrections after corrections. ! Thank you !
Here is the latest WIP : I’m hardworking on engines, they already have a very good looking !
As you see, we will have a good level of triangles on F-414 engines.
P.S don’t pay attention to the rest of the aircraft especially the tails, It was just a raw geometry.
Best regards,
Radium
-
-
I love the production line colors!
-
Interesting…that’s the Northrop line…
-
I wonder if you can see it, but airframe is really improving day after day !
-
Damn Radium you are making an awesome model in record time!, my cockpit will look bleak and weak compared to your model!
-
-
Damn Radium you are making an awesome model in record time!, my cockpit will look bleak and weak compared to your model!
Hello Rypley,
Thank you very much !
From what I saw, your progresses are very good !
I can’t wait to have a F-16A cockpit in BMS !
The only F-16A cockpit in game rather good I ever played with on computer was the one in Strike Fighter Project 2 :
Game itself was very good, not an hardcore simulation like BMS, but a very descent game for basic air to air and air to ground operations. Flight models looked very decent too.
I really enjoyed this game.
I take more time that usual because my days are extremely busy at work, and because I went too quick on my ast models. I found at last mistakes that were difficult to solve later. So, I don’t expect something close to finish for F/A-18E before March 2020.
Thank you very much !
Radium