4.31 U1 - DEV VIDEOS
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Bluefor will still have the advantage in KTO … Even more since DPRK don’t have anti-missile capable systems and Patriot will take the advantage of it. And on other cases, it will be even worse except by setting SAMs unlimited ammo.
Ask Jp to add it in future version, (maybe with an F4Patch option to unactivate it for ppl who don’t want to see SAM becoming ineffective in one or two minutes if not less) …. and enjoy a sterile environment.
If we are telling you this, don’t you think it is because we already know what will happens … -
As we have discussed it … Anti HASM/ASM is not an issue … It can be implemented tomorrow (actually it already exist).
Question is: How to implement without breaking overall balance and Campaigns. That is a problem and is much more tricky than “simply” launching missiles on other missiles.I know.
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Why breaking balance D? Actually all the A-G weapons we implemented in 4.33 are a balance breaker, giving the other side a way to protect itself is more balance. e.g today you can kill a carrier with a couple of Harpoons, but if it’ll get such protection against low-level flying missiles, then let’s see the challenge to kill it
Ships are less problematic. The problem is the ATO and 2D world. Much stronger sead is needed for certain sams but as long as sams can be hidden…
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Anti-missile sutff implemented without real constrains will deplete SAM launchers in few seconds … then … there will be no more active SAM at all … No more need to try destroy them. No need of talents, no need of tactics, annihilating SAMs will becomes a piece of cake.
Why? Anti-missile mechanism should possibly be implemented to very specific units and only at very high targets and also probably to defend the most advanced long range SAM systems (e.g I heard once that with every SA-10 unit there is a SA-15 to defeat missiles aimed on the main battery, I don’t know how much it is true though).
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Why? Anti-missile mechanism should possibly be implemented to very specific units and only at very high targets and also probably to defend the most advanced long range SAM systems (e.g I heard once that with every SA-10 unit there is a SA-15 to defeat missiles aimed on the main battery, I don’t know how much it is true though).
S-300/400 it may have Pantsir defense. Tor-M1 is division level army air defense, S-300/400 is homeland defense.
Only in non Russian country can be Tor-M1. But only a very few have both S-300/400 and Tor-M1 or M2. -
Anti-missile mechanism should possibly be implemented to very specific units and only at very high targets and also probably to defend the most advanced long range SAM systems (e.g I heard once that with every SA-10 unit there is a SA-15 to defeat missiles aimed on the main battery, I don’t know how much it is true though).
Yep this is a very good point and example. This is indeed that kind things that needs to be discussed and listed …
I didn’t said that we can’t or should not do it … What I say is that it has to be properly anticipated, defined and evaluated.… Go ahead … Go ahead …
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IMHO, the way to address this is to start with the anti missile capability of ships.
TASMO in BMS opens a huge tactical playground. But at this time sinking ship in BMS is so easy that it is very far from being realistic.
if TASMO need to become interesting and challenging, these ships need to defend themselves and much better than what they do now
And IMHO, against aircraft and missiles with all their weapons. -
@Red:
IMHO, the way to address this is to start with the anti missile capability of ships.
Agree. And IIRC Jp think the same.
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Agree. And IIRC Jp think the same.
If I’m not mistaken, this doesn’t necessarily leads to a lot more complex situations - technically, as far as I can see in BMS against a strong task force, either you’d actively jam (Growler), either you’d flood the defenses instead of just firing what you need. But that’s certainly the most interesting situation and a great starting point.
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some testing.
our model could benefit from a little adjustment in the high supersonic Drag Index
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I have a question. How come that the BMS curve is doing a zig zag in the subsonic part?
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I have a question. How come that the BMS curve is doing a zig zag in the subsonic part?
it’s 1 second difference, i dont measure less than 1 second, my values are then rounded hence some zigzags
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if we need to redo entirely a part of code to create what we want, we can do it
Well I’m a bit late to the party, but may I ask how?
I’ve digged into the files of the sim but could not find a way to make this kind of change… Editing the db is possible but doesn’t seem like it would cut it for this kind of change and reversing the exe is not practical.Thanks
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@ori:
Well I’m a bit late to the party, but may I ask how?
I’ve digged into the files of the sim but could not find a way to make this kind of change… Editing the db is possible but doesn’t seem like it would cut it for this kind of change and reversing the exe is not practical.Thanks
But he is talking about code changes. This is a BMS Dev vids thread, right?
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What an interesting avatar I-Hawk has
Fits the topic!