Kuwait Theater tester version 2 (434U1)
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4.35 compatible
Continuation of the topic: https://www.benchmarksims.org/forum/showthread.php?21037-Kuwait-Theater-tester-version-1-now-available
Kuwait Theater - Tester issue 2
DISCLAIMER
This theatre is not designed to be an accurate representation of the Gulf region, or an accurate portrayal of the 91 Gulf War. It is my attempt to offer a theatre of Ops based in the Gulf Region. No apologies are made or offered in respect to inaccuracies of either the terrain or the geographic layout of cities, etc. or the placement of combat units in the theatre. If you do not accept this, delete the installation and go back to another of the fine theatres available.Points to note (in no particular order) -
1. The terrain tiles are crap. I know this. They are merely placeholders for higher resolution, better looking tiles which will follow later. To this end, you’ll notice all the Airbases sit on one type of terrain. It’ll get fixed soon. Likewise, all the aircraft, especially on the Iraq side, still wear DPRK insignia. I need someone who is knowledgeable in skinning to change these. Are you that someone?
2. You’ll find a lot of road junctions called “Saudi Junction…”, Iraqi Highway…" etc. These will be given more meaningful names where possible in good time, so don’t worry about them for now. I appreciate it makes following the ground action difficult at times, but bear with it.
3. This release is solely for the purpose of allowing the F4 BMS community to see the fruits of my labour, and to allow you to offer assistance to improve the theatre by doing the following -
a) Look for misplaced tiles, roads that end suddenly, objectives that are misplaced or slightly out from their tiles. Use CTRL + z, then L to display co-ordinates.
b) Look for “Nowhere” named objectives, particularly in Kuwait, Saudi and Iraq. Iran can be ignored for now, cos at this time Iran is still very much WIP.
c) Fly the campaign, and I mean fly it. Don’t just fast forward the clock cos I’ve done that hundreds of times already. I need to know how it works with continued player input, both good and bad.4. You’ll notice a distinct lack of rivers. This is on purpose. Lots of rivers meant lots of bridges, and destroyed bridges usually drag campaigns to a halt, so I took a decision to get rid of all except those up the main Iraq river (Euphrates?). In Korea, where paths are abundant, this is not so much a problem as there are usually good connections between objectives, but in Kuwait, the roads can be long and barren – if a bridge was taken out the resulting route round it was sometimes too long and killed the GU movement, so the bridges had to come out. I will re-introduce rivers later, but they will be candy only and not actually marked as water so as not to affect the ground war. Bridges will be drawn onto terrain tiles only.
5. After annexing Kuwait, Iraq presses on over the border with a view to capturing the industrialised coastal region. Win conditions for the Bad Guys - capture King Khalid Military City, the town of Hafar Al Batin, and the city of Ad Damman. Your job as part of the Coalition will be to force them back and out of Kuwait, aiming to push them back to Al Basrah. No chasing them all the way to Baghdad yet – that’ll come later…
6. Unassisted (i.e. fast clock) the Coalition will win the control Kuwait City by around day 5, and win the campaign outright in about 7 days, while Iraq will win their campaign in about 4 days. Given 99 percent of the time you’ll be flying for the Coalition, I feel this is just about a right balance between the two. With constant good results from the player, this should be cut to about 4 – 5 days for the Coalition.
This is not always the case of course. Due to the dynamic nature of the F4 campaign engine, sometimes the Reds will do better, sometimes worse, and vice versa.
After the annexation of Kuwait. Iraq has concentrated forces on the border of Kuwait and Saudi Arabia.
An attack on the Ras of Khafji is being prepared from the direction of the town of Al-Wafra.https://en.wikipedia.org/wiki/Battle_of_Khafji
Special thanks:
The whole BMS team, for this wonderful simulator.
As well as Malc, the creator of the original Kuwait Theater.
And to all the brave guys who contributed and supported.-Special thanks for helping with the tiles:
Chuckles, Joe Labrada, Nuno Santos.- Special thanks for helping with the models and skins:
CCC1tw, Nove, Dema, Bloodhound161. luke777 (Oh-58D).
- djzoom for Navaids file
Topic now here: https://www.benchmarksims.org/forum/showthread.php?41861-MidEast-theater-128-segments-v-4-35-1
- Special thanks for helping with the models and skins:
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This theater quickly become on of my favorite, thank you!
p.s. And it really deserves it’s own subforum.
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Thank you SpbGoro et al., your hard work is much appreciated!
All the best,
Uwe
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Amazing work there, Goro!!
Have a great 2020:p -
My first attempt today, I don’t do that often. I had quite an intense HQ generated DEAD mission over Kuwait. I enjoyed it a lot between 2 SA-6 and 4 Roland launches
Though:
1. Rifle shot when I launch a missile will be a big problem to me.
2. Ding ding sound when my airbake is out will be a big problem to me.
3. EF-111 didn’t do its job. I don’t know if it’s a matter of circumstances (disturbed by enemy fighters) or not. I’ll test it again in a controlled environment.Thank you!
(EDIT: I edited the sound for my own use, of course)
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Good news about the EF-111, it escort jams correctly in a TE.
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Is anyone else having a problem with AI aircraft not taking off? All the packages taxi to runway call the tower for take off then they either just sit there on the runway or start doing donuts Then the tower tells them to abort, next flight, same thing. Crazy, I’ve never had this happen before
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Is anyone else having a problem with AI aircraft not taking off? All the packages taxi to runway call the tower for take off then they either just sit there on the runway or start doing donuts Then the tower tells them to abort, next flight, same thing. Crazy, I’ve never had this happen before
Airbase?
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Taxi, take runway, take off points checked?
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What a nice way to start New Year Eve, Goro!
I’m really addicted to this theater, as all here already kbow, so this gift of yours comes highly appreciated.
And if would you need it, I’m alway here to help you gladly with testing tasks.
With best regards.
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2. Ding ding sound when my airbake is out will be a big problem to me.
Sound files can always be returned from the original BMS sound folder.
Is anyone else having a problem with AI aircraft not taking off? All the packages taxi to runway call the tower for take off then they either just sit there on the runway or start doing donuts Then the tower tells them to abort, next flight, same thing. Crazy, I’ve never had this happen before
At what airbase is this happening?
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It happened to me at both King Khalid Military City Runway, And Ras Safaniya Airbase. ctn808 - I dont know what you mean by Taxi, take runway, take off points checked.
Just so we are on the same page, I’m talking about the Add-On Kuwait 434 V2. -
Sound files can always be returned from the original BMS sound folder.
Can’t say better than my bottom line
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I don’t remember which runway Spbgoro sorry. I would say check both to be sure I reinstalled the first version so i could fly
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I’ve had an explosion in taxi , Ras Tanura airbase close the hangars after few seconds rolling.
Beautiful scenario, I enjoyed really much my 1st flight here.
thank you for your effort for this theater!
cheers
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Sorry for a newbie question as I don’t know if it is easily found in the theater folders or similar - but is it possible to get a full resolution of the Kuwait map exported as a jpg or similar.
I’m asking as it would be great to use together with tacview
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Sorry for a newbie question as I don’t know if it is easily found in the theater folders or similar - but is it possible to get a full resolution of the Kuwait map exported as a jpg or similar.
I’m asking as it would be great to use together with tacview
Do you happen to use Discord? UOAF did exactly that:
UOAF Discord → #kuwait-modding → Pinned messages
UOAF Discord: https://discord.gg/DBY4jec
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Yes I got that image but it is very low res the one I found.
The image I got is only ~143kb (just in case you happen to know there is a larger one somewhere).
When zooming into the map in BMS the map there has much more detail and I was hoping it would be possible to get an image that has (ideally) all the details from it.
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Hello guys, currently im downloading the Theatre and as a newbie, dunno a few things so would be awesome if someone could help.
I have currently 3 add-on theatres installed, Balkans, Israel and EMF. Sometimes BMS crashes out of nowhere and I was asking myself if it was cause of having many theatres, Im really looking forward to test this one and would like to fly the campaing in peace without crashes (or at least not too many as Falcon seems to be a b*tch sometimes).
BTW thanks for including the guide to install manually this one as the others are usually installed via .exeThanks in advance.
-Kjarn.