Stick Sensitivity
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what’s so difficult about allowing the choice of setting the input to follow instead of an equation y=x an equation y=x^2 or ^3? has nothing to do with flcs. flcs is a procedure the game follows. i’m talking about a setting for what the game gets as input beforehand. sorry to be mean but it sounds really easy for a program mer to do. if i knew little programming i would do it myself but i have no idea
You miss the point completely here.
First the curve you are asking for is already built in the flcs. Read the article about it on the article section of the website.
Secondly this response curve has been studied during the f16 développement to garantee the best response in all the flight domain and all gain modes.
Let me give you an example. Right now you think the sensitivity is too high around center so you decide to make it less sharp around center. By doing that automatically you Will have sharper response for instance in mid up section . That means in the 5/6 g command region. That means you Will have a lot of difficulties to adjust a target exactly in a g region typical of a gunzo fight.
there are been years of research on the stick response of the f16 (remember it was the first flcs ac) PIO was a challenge to control at that Time and you CAN find YouTube f16 vidéo of pio testing on f16 prototype .
So to make a long story short the real response curve is build in the system that is why i recommand the user to use a strict linear response in their set up. Trying to deviate from it Will provoke PIO in some flight régions .
So now stop focusing on jour joystick, it is not in cause, trust what people say here, train train get your brain used to the system , at the end you Will amaze yourself with the accuracy and précision you Will get
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^True, even if it stains in your virtual pilot heart to admit it…
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i still say mav is too impressed with his flight model and completely ignoring the issue that we have different hardware than him.
isnt it possible that we might be experiencing things a little differently than you are? you have a cougar, congrats. now buy us one or put back in the sensitivity axis.
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Your wrong because Mav doesn’t have a FCC/FSSB while he made the FM.
Did you see my last answer before about the difficulty to change the UI? -
i still say mav is too impressed with his flight model and completely ignoring the issue that we have different hardware than him.
isnt it possible that we might be experiencing things a little differently than you are? you have a cougar, congrats. now buy us one or put back in the sensitivity axis.
I fly sometime with that joystick: http://www.pixmania.com/fr/fr/88996/art/thrustmaster/joystick-usb.html?srcid=2&CodePromo=oui … no problem even if it is a very basic joystick!
If unable to fly AFM whit your joystick, use OFM or easy FM … because by tweaking curves, the new AFM is pointless!
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isnt it possible that we might be experiencing things a little differently than you are? you have a cougar, .
I think all joysticks have à standard linear response so in any case thé curve is correct.
Now what CAN vary is the total displacement You need to do to get min/max response. Indeed this parameter could play à role in the way you feel the aircraft.
It is clear that the whole FLCS is created for à joystick without displacement but finally thé displacement issue on standard joystick is equivalent to thé force calibration issue for pressure joysticks, some like it very sensitive some like it much less.
Isnt there any windows interface who could allow You to calibrate the min/Max response ?
If not i could envisage to code something simple for min/Max
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hello i m new to the game .first of, congratulations for it all to the makers
so i have a problem.haven’t found any answer to the rest of the forum. even though i’ve tried everything from the settings,i can’t set the joystick sensivity and the game is overreacting to stick input,to a degree where i can’t control the plane without exaggerating. i have no problem with all other games. i use t-flight stick x. it’s a good joystick,i have it for 4 years with no problems. please helpyes. i 've set it in deadzones from none to large ,there is little no difference. the stick motion graphics in the settings menu seem to move correctly when i’m moving the joystick.
especially in low speeds(when approaching for landing), it is very difficult to controle the plane precisely. i move the stick some millimeters to completely change attitudejust an idea: when landing you should prefer to control the pitch attitude with the throttle.
use thrust to adjust the flight path marker on the beginning of the runway and when nearly there give a bit more thrust to lift the fpm up along the runway and the moment it starts to settle: cut the thrust completely.cheers
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i’m trying real hard ,but when the plane pulls 4 g’s with just a 2mm stick pull,you can understand the game is unplayable. i can only use about 20% of the joystick motion and still have maximum throws. when landing, i can’t keep the aerobraking going,i will either have to touch the nose down or hit the tail down with just a touch of “up” elevator. i have some years flight sim experience ,this is not just my imagination
4g’s with a 2mm displacement is of course not normal . There has to be a problem between your contrôler and bms while in 3D and not in UI since everything is normal.
I suggest you to borrow a stick to test your setup.
F16 stick is very sensitive but not THAT much sensitive , you should get 4g command between 1/2 and 2/3 displacement
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i meant 2 mm not to the top of the stick,but to the bottom of it. to the top it must be around 2cm
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I think all joysticks have à standard linear response so in any case thé curve is correct.
Now what CAN vary is the total displacement You need to do to get min/max response. Indeed this parameter could play à role in the way you feel the aircraft.
It is clear that the whole FLCS is created for à joystick without displacement but finally thé displacement issue on standard joystick is equivalent to thé force calibration issue for pressure joysticks, some like it very sensitive some like it much less.
Isnt there any windows interface who could allow You to calibrate the min/Max response ?
If not i could envisage to code something simple for min/Max
I think THAT is also the issue I have. In the meantime I watched another series of cockpit footage and I definately cannot move that quick with my stick. In neither the F-16 nor the Mirage 2000s.
Only thing missing might be calibrating the stick under windows with the dedicated software profiler-which tbh always tends to spoil the stick.Does using deadzones other than the default or saturation curves e.g. to strong spoil the AFM?
(Even with those I do not get much of a difference).What I notice is I get the best roll rate in an F-16CJ Block 50/52 at speeds above 600 knots and after the first roll.
But that again has nothing to do with my stick.Thanks…
+keep up the good job
Tom -
What I notice is I get the best roll rate in an F-16CJ Block 50/52 at speeds above 600 knots and after the first roll.
But that again has nothing to do with my stick.Thanks…
+keep up the good job
TomRoll limiter is VERY stringent actually, you must be in correct parameters to get the maximum roll response you must fly at low AOA, high speed and without pitch input to get the max roll rate.
be aware that roll rate management in OFM in any other flavor of falcon was just a big hack and was very poorly simulated, so dont expect the same behavior at all.
I think AFM video was done as well during development while roll rate was higher than the real because the video was done with the NASA FLCS and not the LM FLCS )
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Thanks Mav-JP, nevertheless I assume you guys using HOTAS get faster responses, if something can be coded for problematic sticks, good, if not, good as well.
Tom
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PS: To my other question, Mav-jp or anyone who knows: Does setting a changed deadzone and saturation value for roll and pitch (or rudder) spoil the AVM?
And if yes, what was the default? TBH I played so much with it that I forgot.
I needed to set a deadzone for rudder in order to have a controlled pitch and roll movement without the rudder in the way on that stoop twist grip. THis way all is well and I can even use that twist rudder the way it is designed without using buttons.
This is my last tested setting and the next below that my avarage in charge setting for BMS… -
I got a huge improvement flying BMS after I removed the deadzone “SMALL” that comes by default in the pitch axes in the sim (wonder if should be better to change the default to “NONE”).
After studying Mav-JP FM docs and seeing the real pitch curve already implement in the FM my theory is that any dead zone kills totally or partialy the “flat” part of the curve where you can make tiny adjustments with small response from the plane and you go directly to that part of the curve where you have a more agressive response without the “buffer” flat zone.
I can be totally wrong but it was my impression, at least it’s worth to give it a chance and remove the dead zone.
By the way, I use a 6 years old CH Fighterstick and no other sim is such a joy to fly as BMS.
Cheers
Tulkas
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I took a flight in the Aegean with “Block50” and could somehow reach the expected roll rates with the above setting.
For my system “None” or “Small” seems to make zero to small differences.
Anyway, thank you, will revert to None today.
BTW I always flew Falcon with none and Saturation to medium or high since FF.
Also agree, no FM is such a joy to fly compared to BMS with one exception being IL-2 HistoMod’s F-86 Canadair Sabres and Mig-15s/17s-these are top notch as well.Cheerio
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I confirm deadzone set to zero is the best choice for AFM. Actually this zero deadzone has been developped especially for AFM ( You wont find this zéro option in any other flavor)
Saturation AFAIK no impact
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thanks for all the answers guys i used your settings to improve the handling a bit, but still the team could have added the sensivity option in the update they just released
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thanks for all the answers guys i used your settings to improve the handling a bit, but still the team could have added the sensivity option in the update they just released
Sûre and 100€ With a kitkat !
Besides what i said will allow only to increase sensitivity and reactivity , never to decrease them.
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Mav-jp, would you consider working for 1€ and 100 KitKats?
In all seriousness, the X52 Pro seems annoyingly nonlinear and I’d love to know the easiest way to sort it.
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Mav-jp, would you consider working for 1€ and 100 KitKats?
In all seriousness, the X52 Pro seems annoyingly nonlinear and I’d love to know the easiest way to sort it.
Have you checked the non linearity of x52?