VR with BMS and vorpX….
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@semlerPDX.
“Oh my goodness! What have we started here?”
Well I have a VR headset and I know Falcon BMS will not be VR capable until after some Falcon weeks. Nonetheless, I want to explore my new toy and see what can be done even if it is not true VR.
Close eyes
“DCS has some fully functional VR cockpits.”
“'War Thunder has a 3D rendition” two projected screens
Vorpx adds 3D like War Thunder to Take on helicopters (which I have tested) and other games.Open eyes
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“'War Thunder has a 3D rendition” two projected screens
oh dude - War Thunder is hands down the best flight experience in VR right now (and for some years, too)!! Can read gauges and text clearly, even interact with the main GUI very well. My PvP dogfighting game has a near unfair advantage when I’m flying in VR in WT. Got the Buttkicker Gamer 2, feels like I’m there!! And Elite: Dangerous being the best Space Sim/Game so far, too… One day, BMS in VR (proper) is coming… “hold on to your butts”
And yea, my point was not to purchase VR specifically for BMS (yet), because I didn’t want anyone to feel like we’re saying our current VR DIY attempts are something they are not. I feel the DIY every time I toy with VR in non-native VR games, well a couple work perfect, but the smaller the game, the better chance at it working in DIY through VorpX or TriDef, etc etc. The good ones, we can only hope for native VR support soon.
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Greatly lowered Situational Awareness due to difficulty reading gauges, text on switches, symbols on HUD or RWR, etc. - I tried the mod, maybe it’s my Rift CV1, but it didn’t improve enough for me to call it “readable”, could be different for different people/different HMD/different rig?
BVR (Beyond Visual Range) is a term you can now apply to Dogfights - if you think it’s hard to spot a dot on a field of blue on a PC monitor, you’ve surely not seen BMS in VR yet…
I think this would be largely solved with HP reverb, no?
The screen in reverb has 4 pixels for each of Oculus CV1 (technically missing 240 vertical pixels, granted)
1080x1200 vs 2160x2160
9.81 vs 18.94 pixels per inch -
It very well might improve those types of things to a degree, I wonder if it would be able to eliminate it. I get that the quality of the lenses combined with the display are what determine clarity and the minimum size of an object at distance, but not sure if this removes the issue with far objects when they become just a few pixels in size and where that is visible clearly on a PC monitor but no so in an HMD.
I like that the HP Reverb there has a similar form to my preferred setup, so I could put over-the-ear headphones over it.Even in 2020, VR is still a new-ish thing, and with a few choices out there, I don’t think anyone could say that any one VR headset is THE headset to buy - but if I had the money these days, and was just buying VR, I’d probably toss it at that Reverb… (haven’t read many recent reviews, so that’s a poor first impression opinion).
Won’t be too many more years before wireless is the standard, when streaming video latency gets low enough to allow a powerful PC to drive a wireless HMD. As a CV1 ‘early adopter’ of VR, I’m still waiting for the true “second generation” of VR, would hope something like the Reverb fits that category, but I don’t have any money burning a hole in my wallet to try it out, so I’ll hush up about “how good” VR is these days, and relegate it to my experience in the CV1 so far. I have friends at VG with more modern HMD’s but they’ve given me similar opinions about games I also found to be janky and “not ready for VR primetime” though we’ve never gotten together to do some side-by-side testing.
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Small question here:
Is the resolution of the VR Glasses seen above are for each eye, or both? -
I-Hawk: Per eye!
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OK thanx!
So I assume running a HP Reverb will not be cheap on GPU. It’s let’s say a bit more (not critical) pixels number than a 4K monitor, but we are talking about 2 separate render passes… that will not be cheaper than 1 4K monitor I think.
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Yea, you might want a GFX card that costs nearly as much as the HP Reverb if you want access to the higher performance of that HMD - anything much less would likely struggle in areas
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I recently heard military use VR simulator draws HUD/MFD font size larger than real A/C to overcome lack of resolution.
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Yea, you might want a GFX card that costs nearly as much as the HP Reverb if you want access to the higher performance of that HMD - anything much less would likely struggle in areas
Yea it’s not a problem, I already aim for a RTX-3080 assuming there will be a good reason for me to go VR when that GPU will be ready.
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Yea it’s not a problem, I already aim for a RTX-3080 assuming there will be a good reason for me to go VR when that GPU will be ready.
it will allow you to see cows in 3D indeed
you are such a tease !!!
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I would only try it if you have vorpx already, as stated by the op vorpx can only be recommended if you are interested in trying it for the heck of it; results are mixed. If I understand correctly BeachAV8R is running 4.33 which seems to hook fine for more people. Migbuster got 4.34 to hook and he was kind to share his vorpx/bms/nvidia settings with me but I cannot get it to pick up on my rig and have no idea why. No guarantees!
Yeah…I spent a good part of the morning a couple of days ago trying to get 4.34 to hook to it and no luck. I tried a base install of 4.34 with no patches, and then the patched versions. I tried different Windows compatibility modes, resolutions, refresh rates, etc…as many possible types of combinations I could and still could not get 4.34 to go into 3D mode (I just get a dark screen once the mission launches).
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Going from head tracking to VR is like going from no head tracking at all to to some type of head tracking. Especially in WVR scenarios since you are actually looking where the bandit is. Makes it absolutely natural to know where you need to go.
Yes. VR is really a neat tool with 1:1 tracking and it makes you realize how physical a workout it is working to keep targets in sight in real life. And that is without heat, vibration, G-forces, and all the gear that fighter pilots wear. No wonder it is as exhausting as it is reported to be!
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Regarding VR in general - the Reverb was the point at which I would heartily recommend VR with very few reservations. The resolution of the Reverb crosses over the threshold for where you are sacrificing quite a bit and instead are on the positive side of the equation. Here is a video showing the resolution in the Ka-50 a couple days ago…taken through the lens of my Reverb. Keeping in mind that I’m just squeezing an iPhone up to the lens, so the real FOV is very much larger, clarity is better, and everything looks better when you are actually in the headset.
Specifically regarding Falcon 4 - I would agree that you shouldn’t buy VR hardware specifically for the Falcon 4 experience, it is definitely more of a side benefit/interest. I’ll be happy to see when VR becomes “native” to Falcon 4 sometime in the future.
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Can’t read the right MFD 1:32
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Can’t read the right MFD 1:32
Yea, aside from that it looks pretty amazing and high FPS for an HMD. Was that blurriness on the R-MFD just due to the iPhone or do you need to get a bit close to that display to make out the white lettered font?
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Yeah…I spent a good part of the morning a couple of days ago trying to get 4.34 to hook to it and no luck. I tried a base install of 4.34 with no patches, and then the patched versions. I tried different Windows compatibility modes, resolutions, refresh rates, etc…as many possible types of combinations I could and still could not get 4.34 to go into 3D mode (I just get a dark screen once the mission launches).
I can hook 4.34 U2 just fine……but didn’t get much luck with SF2 / FE2…they kept crashing on me… bloody computers!
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I can hook 4.34 U2 just fine……
Hey @Migbuster, would you mind linking your vorpX profile for 4.34? Or any BMS config changes. Like Beach, I’m having trouble hooking it as well. Thanks!
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OK thanx!
So I assume running a HP Reverb will not be cheap on GPU. It’s let’s say a bit more (not critical) pixels number than a 4K monitor, but we are talking about 2 separate render passes… that will not be cheaper than 1 4K monitor I think.
Indeed it isn’t. I have both the Rift S and the Reverb and even running DCS on a Asus GX800VH and running the Reverb at 60Hz it can still get a bit choppy at times. So yeah you’d better have a pretty stout system if you choose the Reverb.
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Indeed it isn’t. I have both the Rift S and the Reverb and even running DCS on a Asus GX800VH and running the Reverb at 60Hz it can still get a bit choppy at times. So yeah you’d better have a pretty stout system if you choose the Reverb.
Yea I intent to wait for the RTX-3080 to come out before I buy a set (Probably HP Reverb).