Kuwait Theater tester version 2 (434U1)
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I can provide lower triangle model if you give me some time (got a lot going on modelling wise right now). Either this model or new one (got backed up some lower ones during the process) and im talking about 28-32k tris (normal bms lod_0 tricount)
if you want tell meWow, yes, thanks. That would be very cool!
Added Hawk RSAF (from CCC1tw pack)
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Great job!
Besides adding new toys, do you plan to create more campaigns? for example iran-iraq border war.
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Great job!
Besides adding new toys, do you plan to create more campaigns? for example iran-iraq border war.
Oh sure. As soon as the territory of Iran is ready for use.
It still takes a lot of time to fine-tune Iraq and Saudi Arabia. (tiles, roads, location of cities, villages, factories, power plants, ports, etc.)PS.
Thanks for the updated Havk-100 model -
The update from 03-03-2020 - can be downloaded from the link on the first page.
https://www.benchmarksims.org/forum/showthread.php?37874-Kuwait-Theater-tester-version-2-(434U1)New tiles were added, some airfields were changed, airplanes were added, the ILS+dat file was updated, and more.
B-52G
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Big time Thanks!!!
(Edited- Yeah, it worksā¦ my bad. KEEP IT UP)
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Link from MediaFire seems to be missing/broken
Checked, the link works without problems.
Try again.http://www.mediafire.com/file/eymqfpjd4oyxfrg/Add-On_Kuwait434U2_V4_3-03-2020.zip/file
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Takeoff from Isa Airbase on Rwy 16R, is impossible. Can be repeated consistently, probably missed buildling or object(s) impeding rwy 16R takeoff . . .
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@TGW:
Takeoff from Isa Airbase on Rwy 16R, is impossible. Can be repeated consistently, probably missed buildling or object(s) impeding rwy 16R takeoff . . .
Thanks, I will check this later.
PS
The problem is identified and resolved.
I will post the updated theater next week.In test - take off from the 16R without any problems now.
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Thanks, I will check this later.
PS
The problem is identified and resolved.
I will post the updated theater next week.https://i.imgur.com/eJlNz3g.jpg
In test - take off from the 16R without any problems now.
Thank you very much for the prompt reply, I really enjoy this theatre, as I am sure many others do too!
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Amazing work guys!!
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. just wowā¦
Great work SpbGoro
Are the SCUDās working OK ? ā¦ there were reports that they crash the game when launched ā¦ in the past Falcons
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You donāt have to ādestroyā (delete) bridges from the theater just because they āhalt the gameāā¦
There is sophisticated way to do it., so you can leave bridges where they are , do not delete them.
In ā/Campaignā dir !(in YOUR theater, not main/Korea dir)! there are 5 ā*.priā files -> attrit.pri ; cas.pri ; defense.pri ; intdict.pri And offense.pri
In there look for this line:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Objective type priorities ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1 40 ; TYPE_AIRBASE 2 10 ; TYPE_AIRSTRIP 3 100 ; TYPE_ARMYBASE 4 0 ; TYPE_BEACH 5 0 ; TYPE_BORDER [color] 6 1 ; TYPE_BRIDGE[/color] 7 20 ; TYPE_CHEMICAL 8 0 ; TYPE_CITY 9 40 ; TYPE_COM_CONTROL 10 40 ; TYPE_DEPOT 11 20 ; TYPE_FACTORY 12 0 ; TYPE_FORD 13 20 ; TYPE_FORTIFICATION 14 0 ; TYPE_HILL_TOP 15 0 ; TYPE_INTERSECT 16 0 ; TYPE_NAV_BEACON 17 20 ; TYPE_NUCLEAR 18 0 ; TYPE_PASS 19 20 ; TYPE_PORT 20 20 ; TYPE_POWERPLANT 21 20 ; TYPE_RADAR 22 0 ; TYPE_RADIO_TOWER 23 20 ; TYPE_RAIL_TERMINAL 24 0 ; TYPE_RAILROAD 25 20 ; TYPE_REFINERY 26 0 ; TYPE_ROAD 27 0 ; TYPE_SEA 28 0 ; TYPE_TOWN 29 0 ; TYPE_VILLAGE 30 60 ; TYPE_HARTS 31 40 ; TYPE_SAM_SITE -1
-so the 1st number column is just count , but the 2nd number is actually āthe UI scale value in percentage, numberā - in this case is ā1%ā as I modified it already .
Now, you just have to edit that line in all those 5 files and thatās it , Bridges will be attacked in only 1% caseā¦ You can however put 0 in there
-so this means, that in any case of āAI Brainā ., as how it behaves in offensive/cas/defensive missions - the bridges will be attacked by said percentage., even if it is 0 - in that case they wonāt be attacked
So, DONāt delete the bridges ā¦ Sisyphus work - as they sometimes add that some nice effect in the overall immersion, for bridges lover , I mean
(and of course , a STRATEGIC/(Tactical?) juicy target - you can always create a manual package/mission if there is really need to destroy one for some reason)Cheers
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Are the SCUDās working OK ? ā¦ there were reports that they crash the game when launched ā¦ in the past Falcons
Never heard of a similar problem. In the Campaign, the AI manages the SCUD battalions, there seems to be no problem with this.
You donāt have to ādestroyā (delete) bridges from the theater just because they āhalt the gameāā¦
There is sophisticated way to do it., so you can leave bridges where they are , do not delete them.
In ā/Campaignā dir !(in YOUR theater, not main/Korea dir)! there are 5 ā*.priā files -> attrit.pri ; cas.pri ; defense.pri ; intdict.pri And offense.pri
In there look for this line:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Objective type priorities ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1 40 ; TYPE_AIRBASE 2 10 ; TYPE_AIRSTRIP 3 100 ; TYPE_ARMYBASE 4 0 ; TYPE_BEACH 5 0 ; TYPE_BORDER [color] 6 1 ; TYPE_BRIDGE[/color] 7 20 ; TYPE_CHEMICAL 8 0 ; TYPE_CITY 9 40 ; TYPE_COM_CONTROL 10 40 ; TYPE_DEPOT 11 20 ; TYPE_FACTORY 12 0 ; TYPE_FORD 13 20 ; TYPE_FORTIFICATION 14 0 ; TYPE_HILL_TOP 15 0 ; TYPE_INTERSECT 16 0 ; TYPE_NAV_BEACON 17 20 ; TYPE_NUCLEAR 18 0 ; TYPE_PASS 19 20 ; TYPE_PORT 20 20 ; TYPE_POWERPLANT 21 20 ; TYPE_RADAR 22 0 ; TYPE_RADIO_TOWER 23 20 ; TYPE_RAIL_TERMINAL 24 0 ; TYPE_RAILROAD 25 20 ; TYPE_REFINERY 26 0 ; TYPE_ROAD 27 0 ; TYPE_SEA 28 0 ; TYPE_TOWN 29 0 ; TYPE_VILLAGE 30 60 ; TYPE_HARTS 31 40 ; TYPE_SAM_SITE -1
-so the 1st number column is just count , but the 2nd number is actually āthe UI scale value in percentage, numberā - in this case is ā1%ā as I modified it already .
Now, you just have to edit that line in all those 5 files and thatās it , Bridges will be attacked in only 1% caseā¦ You can however put 0 in there
-so this means, that in any case of āAI Brainā ., as how it behaves in offensive/cas/defensive missions - the bridges will be attacked by said percentage., even if it is 0 - in that case they wonāt be attacked
So, DONāt delete the bridges ā¦ Sisyphus work - as they sometimes add that some nice effect in the overall immersion, for bridges lover , I mean
(and of course , a STRATEGIC/(Tactical?) juicy target - you can always create a manual package/mission if there is really need to destroy one for some reason)Cheers
Thanks. Very helpful information.
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please change the name in the map ( persian gulf to arabian gulf ) all around this gulf r arabs ā¦ west cast and east cast all are arab
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OR NOT ā¦ (who knows, maybe one day IF it becomes official , as for now it is NOT) - from wiki :
Arab states of the Persian Gulf prefer the use of the term āArabian Gulfā.[33]
Abdel Khaleq al-Janabi, a Saudi Arabian historian, said āItās this name [Persian Gulf] that has been retained by history books and Arab historians, like Ibn Khaldoun and Ibn al Athir. Itās also in treaties signed between the governors of the gulf and the British who dominated the region from the beginning of the 20th century ā¦ From a scientific and historical point of view, it has been called the Persian Gulf since Alexander the Greatā. He said that it was āwithout foundationā to claim the Romans named it āArabian Gulfā. āThings didnāt change until Nasser came to power and the rise of Arab nationalism. The Arabs then began to use the name āArabian Gulfāā, he added.[34]
In an interview with Al Wasat, Bahraini writer Hussain al-Baharna said one of the reasons for the dispute over naming the āArabian Gulf as the Persian Gulfā is that the Red Sea was named Arabian Gulf back then, which āprevented the Arabian Gulf from being named as Arabian Gulf, and instead the name Persian Gulf became commonā.[35]
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The problem is identified and resolved.
I will post the updated theater next week.https://i.imgur.com/eJlNz3g.jpg
In test - take off from the 16R without any problems now.
Has this fix implemented into download link yet? Thanks in advance!
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Version updated 12-03-2020
http://www.mediafire.com/file/86ht2mkds3q0n7w/Add-On_Kuwait434U2_V5_12-03-2020.zip/file
Updated:
- Hawk-100 (RSAF) model by CCC1Tw.
- 34-16 dual Airbase
- Some Tiles near Kuwait and King Khalid City Airbase
- Decreased value Bridges in *.pri files
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Really well done SpbGoro. This has quickly become my favorite theater. Thank you for your tireless work.
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Version updated 12-03-2020
http://www.mediafire.com/file/86ht2mkds3q0n7w/Add-On_Kuwait434U2_V5_12-03-2020.zip/file
Updated:
- Hawk-100 (RSAF) model by CCC1Tw.
- 34-16 dual Airbase
- Some Tiles near Kuwait and King Khalid City Airbase
- Decreased value Bridges in *.pri files
Hi SpbGoro,
Firstly, as I havenāt said this yet, I am really enjoying this theatre!
Unfortunately, my VFS last night tried flying the V5_12_03 release and had a few CTDs very early on in the flight. Even when one of us flew offline, the flight lasted longer but still ended in a CTD.
1: 1st attempt: 3 pilots were already airborne and a 4th (late to the party) tries to join. Host CTDs when the 4th player is still loading into 3D.
2: 2nd attempt: All 4 join properly. One of the clients has a CTD shortly after takeoff (not obvious link to any event as far as we can tell). This client rejoins BMS lobby and host has a CTD.
3: 3rd attempt: All 4 join properly. Airborne, and enroute to STP2 the host has a CTD - no obvious link to any event.
4: 4th attempt: Offline. Longer time in 3D but CTD again - no obvious link to any event.Another more minor thing. Each time we joined 3D, we were placed onto the grass (not far from the taxiway), with our aircraft very close to each other. Iāll edit this post to let you know the airbase we were at later today.
Edit: Ras Safaniya Airbase. I just loaded it up offline myself and flew (purely autopilot) and it seemed OK. I made it through maybe 30 minutes, most of it at x4 speed, before I was shot down.
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please change the name in the map ( persian gulf to arabian gulf ) all around this gulf r arabs ā¦ west cast and east cast all are arab
The Iranians would be really p****d off to hear you calling them arabs. Besides Persian Gulf is the official international name, although the Saudis refer to it as the Arabian Gulf.