Kuwait Theater tester version 2 (434U1)
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!!! VICTORY !!!
In the second phase I went into strikes at remaining high value targets searching the map for it. My CAS aircraft had some problems with the SA-8 in the HQ battalions between Kuwait and Basrah, so I created packages with Tornados attacking them, me flying SEAD. From Kuwait on I sent some of my ground troops to the north, HQ controlled units following. Ground movement with AI was very good, the paths seem to be laid out pretty good. Short before Basrah I sent more units manually into the city. Flight Generation by HQ was very good until the end, always many aircraft were all over the map. Though, mission generation for every squadron went down a bit. I fragged some packages for myself even if not flying them. I kept flying at least once every 2 hours to keep initiative points and skill level for my side high. Interesting: Flight activity on the red side remained fairly high until the end although they had almost no aircraft left. Some squadrons came active late in the campaign, they got decreased without attacking their airfields.
Note: statistics got crippled before day 1 10:00 later in campaign.
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Good morning, Gentlemen.
Just for your information and in case of any doubts, Kuwait theater is update 4 compatible.
With best regards.
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While looking at a bugreport concerning the Kuwait theatre and MC I did see the UI map in the latest Kuwait release.
No pun intended, but you do know MC has a feature to create UI maps as well as approach charts?For the UI map creation just load the te_new.tac and go to the Map tab.
On the left you find a button, “Highest Elv” click this and MC will find the highest elevation. This will be handy to set your colors.
Just above this button you will find the button “Create Map”
Click this and set the colors and other settings you want. Then let MC produce the map. Takes about 15-30min depending on what you have selected and how fast your PC is.Gr Falcas
Thank.
Can I see how your color settings look for creating a map?
I get a lot of green at the output.Questions:
What are those white framed ground units? human control? Moving?
I hope I can win this, since description tells me I have 5 days, TRI-file says 10. Which one is correct?
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Units in a white frame are stationary, they carry out strictly assigned orders and are not controlled by the campaign engine.
Basically, these are heavy air defense systems, artillery, and some battalions that must move to a given point and fulfill their order there. During the campaign you can always remove the white frame by assigning control by HQ. -
TRI-file says 10 day - is correct
Good morning, Gentlemen.
Just for your information and in case of any doubts, Kuwait theater is update 4 compatible.
With best regards.
Yes -
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Hey,
Here is a screenshot with the settings.
Do note the Path width for the Highway and road. This is depending on what you use for the width of the roads you draw on the tiles (TerrainBuilder)
Kuwait is only using one width for all types of road.
To make it even easier, here is a link to the settings backup file.
Place this file in …\MC\TerrainMap
kuwait.iniOnce you get to the Elevation selection screen click on “Load Backup” and select this file.
MC will load the last used backupfile automatically.Gr Falcas
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Loving this theatre as always!
Noticed a little discrepancy with the Navaid.pdf provided in the docs folder.
King Khalid (Military City) has runway 31/13 in the sim but in the navaid.pdf it states 30/12. The frequencies for gnd/dep/arr are incorrect to what is in the sim also.
Can i expect the ILS and TCN to work? About to start putting some real weather into my campaign for Kuwait! 8-)
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@DUSTOFF17:
Loving this theatre as always!
Noticed a little discrepancy with the Navaid.pdf provided in the docs folder.
King Khalid (Military City) has runway 31/13 in the sim but in the navaid.pdf it states 30/12. The frequencies for gnd/dep/arr are incorrect to what is in the sim also.
Can i expect the ILS and TCN to work? About to start putting some real weather into my campaign for Kuwait! 8-)
Navaid.pdf is somewhat outdated, the current parameters of the airfield can be checked in the Mission Commander.
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Added more farm tiles in the area from Basra to Al Amaran, Al Kut. And also some reservoirs.
https://www.google.com/maps/place/Khudayr+Maydan,+Ирак/@31.6856961,47.1107082,40140m/data=!3m1!1e3!4m5!3m4!1s0x3fe7ed3eccf59787:0xc2eaeacd8b1fd07!8m2!3d31.7526383!4d47.1509814- Added Mirage-2000C squadron based on Al Asha https://dstorm.eu/pages/en/france/mirage.html
- Astros 2 MLRS battalions added for Iraq (Replaces BM-24)
- Updated Italian Tornado skin. Thanks Dema.
Add-On Kuwait434_U4_V7_27-04-2020
Link: http://www.mediafire.com/file/j1fxk3fuewmthdb/Add-On_Kuwait434U4_V7_27-04-2020…zip/file -
Fair and honest as this is.
Thanks to our dema, of course (I already did it on my own, also because I’m a well known Tornado driver), but to you too, dear Goro… just can’t await to make some mess with Operation Desert Storm etc. etc.
With best compliments for this new release and regards.
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thanks a lot for your effort in this great theater
best regards
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It’s getting better and better, great job!
again i’m looking forward to more campaigns in this mod.
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There are a couple of possibilities for new campaigns in this region, future and past (80’s Iran - Iraq War, modern campaign - US, Saudi Arabia against Iran etc.).
Also Iran ordered F-16 before the revolution, which never received. But what if…
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True indeed and agree, Airbuster.
Ah, some tech note for Goro: I happened to note something ‘strange’ in Al Aqsa Saudi AB yesterday when I went in campaign.
If and when you have time, of course, wouldn’t you mind to fix that usual annoying ‘vegetables’ :lol: issue at the beginning of RWY 34? It’s showing randomly here and there, I guess.
And yes, now that I’m forcibly at home, I’m also available to have a look all around and see if that happens also elsewhere… please let me know if do you like it.But this theater is already a thing anyway, and this is still a fact.
Behave always safe, mates.
With best regards to all.
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Added Mirage-2000C squadron based on Al Asha
Thank you so much , SpbGoro !
As a french flight simmer, I immediately added the M2k-C with MC when I discovered there was no French fighter there . Now, they are based there officially , thanks to you !
May I dare to suggest to add a Jaguar A sqn there too , for the next release ? (irl, the 11th sqn equipped with the Jags with a good part of the french attack planes were there . That’s why the Mirage 2000 C sqn were there too ,to defend them and all the French area) .
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http://archives.ecpad.fr/wp-content/uploads/2011/01/daguet.pdf cf p9 of the pdf for more detailsMany thanks again for your work, Kuwait TO is one of my favorite theater !
Regards,
Laurent
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This looks awesome downloading now, can’t wait to fly it.:D:D:D
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Very impressive the way you have developed this theater, far beyond what I was ever capable of. Great work, keep going.
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I want to share some experiences with the Kuwait campaign and found one issue.
First the issue: The new parallel runways like Saddam Intl and Shayka Mazhar cannot be hit (haven’t tried Balad Southeast). All others are OK, including the sharp angled dual runways.
Now my campaign: Initial settings were veteran with aircraft slider entirely to the left (Iraq), all others middle.
My starting grand scheme for winning the campaign is to fly SEAD/DEAD most of the time and taking out the most dangerous airfields (with some time between to prevent the feared “wall of MiGs”).
So I helped the other troops to get their job done. PAK sliders were set deep red for the area around Kuwait and the front line of troops. Mission and target types slightly adjusted and Infrastructure to zero. After the first chaos with SEAD and fighters over Kuwait I built the first missions for myself:
1. Take out the SA-5 at Basrah and some of the SA-2.
2. I did “suicidal” one-ship-flights to hammer runways at Basrah Intl (MiG-29) and Shaibah (MiG-21 and Su-25) to ease the fighting for my side a bit. Not real suicidal since I go in high speeddown in the dust, radar off, throwing my Durandals with a good chance of escape without loosing a wingman.The same I did over day one and the following night with other SA-5, the SA-2 chain along the border and some front near airfields. The new SAM-behavior is really tricky. With the search radars all around I find the HAS mode for my HARMs almost more suitable than HAD because of filtering in the tables. The SA-5 and other SAMs around Baghdad were a real challenge.
Meanwhile the other enemy fighters were depleted a good part and the A-10 and consorts worked down enemy ground troops. I let the other airfields come back one after one to get the rest of them. Although they are still a good challenge at day 2.
Now I go for CCC, Logistics and War production, Baghdad is also high priority in PAK. The SAMs are afraid of activating their radars most of the time.My ground troops now begin moving northwards. I “convinced” some to do so by setting their paths manually but all others follow:
http://redvalleylabs.de/temp/Kuwait.jpg
http://redvalleylabs.de/temp/Kuwait2.jpg
Questions:
What are those white framed ground units? human control? Moving?
I hope I can win this, since description tells me I have 5 days, TRI-file says 10. Which one is correct?
I cannot watch the movies, even not with VLC. Korea is fine, since I downloaded x264VFW video codec.
Further findings:
After all, BMS 4.34 seems to be a bit unstable. I sometimes get crashes to desktop when entering 3D. But this is a minor issue since Autosave is always intact.
And Intel force levels are somewhat crippled, all data before day 1 10:00 have went to zero some time into the campaign.Last but not least: As you can see, I’m having helluva good time with Kuwait. Thank you for this piece of art
I had my priorities set high for airfields and no flights were being generated. After removing SAM threat around Kuwait, I reset for aircraft instead of airfields and noticed hardly flights being generated, this happened also with transition to busting tanks in priorities as no flights were being generated. BARCAP flights weren’t an issue though those were the only ones being generated and the rest zilch. Deleted and will restart and see what happens but so far nothing was in the frag order except 1 or 2 flights and my Air power was full while red was halfway and they had aircraft up like roaches so much my screen was moving. Am I doing something wrong?? Normally what I do is set the priorities and command my own squadron and adjust as time goes, but I seem to not be able to do that here.
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I had my priorities set high for airfields and no flights were being generated. After removing SAM threat around Kuwait, I reset for aircraft instead of airfields and noticed hardly flights being generated, this happened also with transition to busting tanks in priorities as no flights were being generated. BARCAP flights weren’t an issue though those were the only ones being generated and the rest zilch. Deleted and will restart and see what happens but so far nothing was in the frag order except 1 or 2 flights and my Air power was full while red was halfway and they had aircraft up like roaches so much my screen was moving. Am I doing something wrong?? Normally what I do is set the priorities and command my own squadron and adjust as time goes, but I seem to not be able to do that here.
Disregard, I got it.
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Thanks for the Theatre SpbGoro, we’re flying the campaign in our Sqn and really enjoying it.
Question on Theatre Update 4 (not BMS Update 4), are saves from Theatre Update 3 fully compatible with Theatre Update 4? We don’t want to have to restart our Sqn campaign so if they aren’t we’ll stick with Theatre Update 3 until we finish it.
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Question on Theatre Update 4 (not BMS Update 4), are saves from Theatre Update 3 fully compatible with Theatre Update 4? We don’t want to have to restart our Sqn campaign so if they aren’t we’ll stick with Theatre Update 3 until we finish it.
Sorry. Old saves are unlikely to be compatible with new versions. In the new changes: some airfields, added cities, villages, links. And updated pack map file.
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Sorry. Old saves are unlikely to be compatible with new versions. In the new changes: some airfields, added cities, villages, links. And updated pack map file.
Thanks. Appreciate the quick response