AI wingmen don't do their assigned tasks..
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In FF AI also dumb but at least always in the same way.
In BMS4 I cannot use AI even for an OCA missions. AI controlled AC sometimes attack the target, sometimes not. Even if they are engage the target somtimes choose its own attack direction…
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@T-C:
You think that something can be broken at some times, when at other times it is not?
Either it is broken or it´s not, so if it´s only at part times working there must be some other reason for “there refusal of cooperation”, right ??Well, guess what. I drop 2 bombs on a single pass as well - am I broken too (I´m broke tho<gg>).
Why spare one?Greetings
TC</gg>I don’t have a great deal of experience with F4, so I’m not really in a position to judge whether the AI is “broken”, but as a player it just seems almost impossible to determine how to accurately control AI bombing.
I play a lot of games which require AI management (ArmA, Hearts of Iron, Men of War, Homeworld, etc) and so I know that any game which enables complex AI control is never perfect. The human player must create certain conditions (positioning, etc) before the AI will obey orders predictably. If the conditions are not correct the AI in these games will appear “dumb”. So, half of the skill in controlling AI is creating the correct conditions before issuing any orders. So perhaps my problem is that I’ve just not learnt the conditions required for Falcon AI.
I’m not a “lazy gamer” so I will continue to search for the magic formula for controlling F4 AI bombings. But so far, it has been very difficult and I haven’t found any pattern or logic behind their behaviour. When I designate a target 10nm out (in a threat free area), order my wing to “attack my target” and he just flies above that target in full AB burning his fuel before going bingo and then just RTBs…something might be a bit wrong with his logic I think.
But it is definitely not a game-breaker. It just means I have no faith in AI bombing abilities and don’t feel I can rely on them in missions …that’s a shame for an otherwise awesome game.
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In FF AI also dumb but at least always in the same way.
In BMS4 I cannot use AI even for an OCA missions. AI controlled AC sometimes attack the target, sometimes not. Even if they are engage the target somtimes choose its own attack direction…
THATS the biggest problem. I don’t mind the AI being “dumb” really, as long as I can predict that dumbness and work around it :D. but I can’t find any pattern for F4’s dumbness - it just seems random
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In BMS4 I cannot use AI even for an OCA missions. AI controlled AC sometimes attack the target, sometimes not. Even if they are engage the target somtimes choose its own attack direction…
Would be a pleasure one day to take you on my wing on a MP session, and show you how to do with IA … With me, AI are very good in OCA mission using BLU107.
Maybe because I’m less kind than you with them at debrief (?)
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Dee-Jay: please, do a “tutorial vid” for the rest of us!
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After update 1, I cant frag a flight where you have to refuel in the air. The refueling part goes okay (hard practice), but when we’re done my wingy refuses to join me. Instead he fly formation with the tanker. I tried all the commands (I think), but the AI refuses to join me.
Anyone else with the same issue? Any known workaround?
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i have the same problem roach
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i have the same problem roach
Don’t really understand … please, explain more (detailed process) and give TE save.
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After update 1, I cant frag a flight where you have to refuel in the air. The refueling part goes okay (hard practice), but when we’re done my wingy refuses to join me. Instead he fly formation with the tanker. I tried all the commands (I think), but the AI refuses to join me.
Anyone else with the same issue? Any known workaround?
yep, I’m not sure I have a good workaround.
After the strike, sometime the AI would Fence Out. I use [8] view key to check to see if they turned their NAV lights on.
Before calling the Tanker, I check their NAV lights and if lights are on, I give them the Fence In command.
I don’t know who told the AI wingee that he could call “millertime”
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yep, I’m not sure I have a good workaround.
After the strike, sometime the AI would Fence Out. I use [8] view key to check to see if they turned their NAV lights on.
Before calling the Tanker, I check their NAV lights and if lights are on, I give them the Fence In command.
I don’t know who told the AI wingee that he could call “millertime”
Odd, my AI go Fence In immediately after departure and won’t go Fence Out unless I either tell them to, or on approach.
Also the [8] key doesn’t work for me. Instead of viewing the nearest friendly aircraft (like in the original F4), it views the farthest friendly aircraft from me.
After update 1, I cant frag a flight where you have to refuel in the air. The refueling part goes okay (hard practice), but when we’re done my wingy refuses to join me. Instead he fly formation with the tanker. I tried all the commands (I think), but the AI refuses to join me.
Out of the two times I refueled, I had that happen once–except my wingman never actually fueled. He just stayed with the tanker for an extended period of time. The second time I tried refueling, everything went perfectly.
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sigh!
I just wrote more detailed report of the bug I was experiencing and I accidentally pressed something on my keyboard and the browser went back a page. Tried to return, but my reply was gone. Sorry right now I dont have the energy to write it all again
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hit [8] a bunch of times……
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I just wrote more detailed report of the bug I was experiencing and I accidentally pressed something on my keyboard and the browser went back a page. Tried to return, but my reply was gone. Sorry right now I dont have the energy to write it all again
Already happens to me … it is a big pain in the ass Now I write always into a “Word” or txt page, then copy/past
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Would be a pleasure one day to take you on my wing on a MP session, and show you how to do with IA … With me, AI are very good in OCA mission using BLU107.
Maybe because I’m less kind than you with them at debrief (?)
I’ve noticed that AI + BLU107 don’t have a problem dropping their bombs,
but they flew at 2000- 1000 ft and 15-20 miles over enemy territory (according to my HSD)
and one of them crashed into the ground at his 2nd or 3rd run.Usally I don’t load my AI wingies with BLU107, because I can take out up to 6 runways myself (if I load 12 BLU107)
Cheers,
LS -
Will try again after work. Might give me notepad a try
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I
Usally I don’t load my AI wingies with BLU107, because I can take out up to 6 runways myself (if I load 12 BLU107)“Realism issue”. It is maybe also why you have problems. In a same patrol, all a/c should have the same loadout. (redundancy) … And I wonder how you can bomb six runway without several re attack? (unless you have a primary, secondary, tertiary target …)
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Refuel seems to work well, except the frozen tanker I reported elsewhere. I Have done hundreds of refuels, and the AI seems to work all right.
Do you call Y-3 after you have done and release the tanker for your wingman? That is a requirement for the AI to continue in his turn. At least the wingman hanging at the tanker matches this. -
It may be realistic but thet still need work, BOMB AI is broken.
no it’s not BROKEN …it has never really worked well
All the reports here are showing how inconsistent the AI can be, sometimes they strike like shit (actually they dont release), sometimes they attack just perfectly with multiple weapons type etc…
It is not necessary to say “yes they bomb” and “no they dont”, everybody is right, everybody is wrong.
what we need to look at is the ratio of success and i can garantee you that the ratio of success is much higher than in OF. we are talking statistics here not particular cases …
Two main points have been vastly improved from OF :
- the capacity to really use different weapoins in the same mission
- the capacity to re engage a correct attack profile even if target too close (this was one of the major reason they didnt attack at all in previous falcon4 version).
Yes we know , there are still some cases where the AI just fly around and does not bomb, especially dumb bomb…the problem is known but has not been fixed. Actually, in OF for instance the point #2 was masking the next problem we are experiencing now…
not sure time can be find in the close future to fix it
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“Realism issue”. It is maybe also why you have problems. In a same patrol, all a/c should have the same loadout. (redundancy) … And I wonder how you can bomb six runway without several re attack? (unless you have a primary, secondary, tertiary target …)
That’s what I meant, runways on 6 differently airbases,
or on 3 differently airbases if they have 2 runways, etc.But I did that in OF, … not tried in BMS.
… realistic? No.
… efficient? Yes.On a usually OCA mission where RW is the target,
I prefer to do the job myself, (quick in - quick out)
AI wingies are private escort.The OCA mission from my post #60 was just a test to see if the AI is doing a good job with BLU107.
@Mav-jp
All I can say is that I had less to no problems on this topic in OF,
but I have problems with BMS, so I guess(ed) there must be something broken.If you guys can’t fix it in near future, then I’m not sure how I can actually “help” my AI wingmen.
If I can’t trust them on their bomb behavior, then why should I load them with bombs at all?Cheers,
LS