Rypley's Hangar
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High Fidelity Model of Falcon 3.0 (best F16 A sim… I ever flew for now)
Radar settings and HUD looking good (was best at that time)
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Hi! I need some to test my pit in BMS, Though is not completed i guess it should be useful to test it and see how it looks, If someone can, Please PM me, the file is in 3ds (exported from Blender Just in case) so, i guess it’ll have to be coverted to LOD.
I think you should try to get your hands on 3dsmax 2013/2014, then install Wavey’s 3dsmax exporter plugin.
https://www.benchmarksims.org/forum/showthread.php?6009-3DS-Max-Exporters-for-BMS
… to be able to export to .LODNice work so far, Rypley ! :thumb:
Keep the WIP pics comming, the community will be very happy for sure.
Cheers, :yo:
LS -
Its Incredible what you wanna build the A
some more Avionics of the A
Well, since the start i knew it was going to be HARD, most people only know the newer C or D models, and take photos of those only, very few people still take photos of the A and B versions, which makes it very hard to find good photos online, but i still wanted to do it, call it stubborness or something, but i’m doing that pit!
I think you should try to get your hands on 3dsmax 2013/2014, then install Wavey’s 3dsmax exporter plugin.
https://www.benchmarksims.org/forum/showthread.php?6009-3DS-Max-Exporters-for-BMS
… to be able to export to .LODNice work so far, Rypley ! :thumb:
Keep the WIP pics comming, the community will be very happy for sure.
Cheers, :yo:
LSHi, Lazy!, well, i do have 3ds max with the exporter but no matter how much the fellas here try to help me, i can never seen to be able to set a proper material for pit!, i believe a photo of it looked after exporting it to lod is still here on the thread, besides, i need someone that can test on bms, something i’m not capable of (to much things to do!!!).
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Ha, we have all to much things to do, LOL.
Cockpit is’t my thing, but I can help you eventually in 3dsmax.
Atm. you don’t need to test something insim.
Things should be correct and working in OpenGLLOD viewer as a first step,
else all you get insim might be a CTD.I think either your materials and geometry ain’t set correctly to get the wanted PType(s)
or the textures ain’t in correct place to be shown in OpenGLLOD viewer.The first thing to try is to copy your texture(s) to the same folder where
your exported .LOD resist.Then doubleclick your exported .LOD or export to .LOD again and it should open
with OpenGLLOD viewer.
Does it show your texture on the model?Else …
Can you please post pictures of:- the texture you use
- the material editor with the texture slot shown
- a Summary Info Srceenshot from the exporter tool. (shown on export)
Cheers, :yo:
LS -
Well to be honest, no materials nor textures has been set for the model, hell, i haven’t even UV unwrapped the models yet! But i managed to get it working, i used a texture from a LV4 model just for testing reason (Jan dont kill me!!!) And then set everything as it appeared on the pdf i had from the first attempt and boom somehow it worked, only one time though, next attempts were futile, but I got what i wanted, i have a working model with a single texture, i might install the old 4.33.0 version i have somewhere and try to use the same procedure that metalhead showed on his video of how to add a cockpit, from there I’ll see if it works, but that’ll be for later on, if the model showed well on OpenGLLOD then I’m pretty sure it’ll show on BMS.
Anyways, i finally will try to make the throttle, which i had failed to make before, I’ll post some pics in a few days if manage to make it.
Cheers,
Ry. -
Well, since the start i knew it was going to be HARD, most people only know the newer C or D models, and take photos of those only, very few people still take photos of the A and B versions, which makes it very hard to find good photos online, but i still wanted to do it, call it stubborness or something, but i’m doing that pit!
Hi, Lazy!, well, i do have 3ds max with the exporter but no matter how much the fellas here try to help me, i can never seen to be able to set a proper material for pit!, i believe a photo of it looked after exporting it to lod is still here on the thread, besides, i need someone that can test on bms, something i’m not capable of (to much things to do!!!).
Check your PM.
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Gentle nudge time…
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woah, long time since i came 'round here, with school, the pandemic and the growing internet outages, i hadn’t had much time to go around here, this week i’ll try to post some progress.
Cheers,
Ry. -
Little bit late than expected, but here’s the process i made of the left console, some of you may had seen it on the Falcon Lounge Discord in the BMS media section
Also, i decide from now on, 'll upload the image in 360, so if you want to download it and see the progress in a more interesting way, please be my guest!, though if you have a 360 viewer that can be embedded in the forum please let me now;)
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Yee Haw! Back here with a quick update!
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Any news? Pls continue with this outstanding work.
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Happy new year folks!
I’ve been remaking the whole center console for about 2 days now and I’m pleased to tell you that I’ve cleaned up the models and the overall tri count went from 309k to 253k and that’s only on the front console!, I’ve expect to have all the existing models cleaned up of unnecessary faces and parts that won’t be visible under any circumstances soon so i can jump onto the right console, wing models, and if possible, fully working arms that will move with the throttle and slightly with stick (it’ll be a feature you can toggle on or off in conjunction with the existing pilot model in BMS)
Anyhow, here’s a quick preview of how looks atm!
notice the missing stick, with those extra 50k tris, I’m planning to remake it and add much more details to it! -
Nice job Ripley!!
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That is looking really good!
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Happy new year folks!
I’ve been remaking the whole center console for about 2 days now and I’m pleased to tell you that I’ve cleaned up the models and the overall tri count went from 309k to 253k and that’s only on the front console!, I’ve expect to have all the existing models cleaned up of unnecessary faces and parts that won’t be visible under any circumstances soon so i can jump onto the right console, wing models, and if possible, fully working arms that will move with the throttle and slightly with stick (it’ll be a feature you can toggle on or off in conjunction with the existing pilot model in BMS)
Anyhow, here’s a quick preview of how looks atm!
https://i.imgur.com/ffZAE4Z.jpeg
notice the missing stick, with those extra 50k tris, I’m planning to remake it and add much more details to it!I want it in the F16A “Netz” (IAF) for Early 80’s All out war Campaign, hope to see more updates of it
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That is looking really good!
Thanks mig!
@vAiCon:I want it in the F16A “Netz” (IAF) for Early 80’s All out war Campaign, hope to see more updates of it
I’m guessing that’s a theater right? if it is, sure, the theater creator/s can implement it if they want to.
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Dunno if you are familiar with this video, but there is a whole cockpit tour in russian:
I saw it in falcon lounge, maybe it could help
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Very nice work Rypley. Keep walking. Look forward to see further progress…