Link 16 things you want in the next update
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Congratulation, you just solved years of research in artifical intelligence
What did I win?
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Since humans make the AI. Why don’t they act like humans?
…who says they don’t? I’ve seen humans do some pretty dumb things.
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…who says they don’t? I’ve seen humans do some pretty dumb things.
Yes, me too but they aren’t making the AI.
I’m not that serious about this topic but I will say the AI in BMS are much better than DCS.
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Yes, me too but they aren’t making the AI.
…I wouldn’t always be so sure of that, I know a few folk that code AI…generally speaking.
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…I wouldn’t always be so sure of that, I know a few folk that code AI…generally speaking.
It seems you’ve found the problem. It should be against the law for a dummy to make AI.
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It seems you’ve found the problem. It should be against the law for a dummy to make AI.
…not if you want it as RL as RL can get!
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Correction to this:
@Eagle-Eye:Same thing with the steerpoint lines. In BMS, currently, we have 4 lines of 6 steerpoints each between 31 - 55.
In the real DTC, they can use 31 - 55 for as many lines as they want. They can make it a single line of 24 points, 12 lines of 2 points, or any combination in between. They can also give a line segment any colour they like. These are always dashed lines.I was wrong about the amount of lines. The max is 4 lines, as it is now in BMS as well, but each line can have as many points as desired / needed, as long as the total of the 4 lines does not exceed the 24 available points between 31 - 55.
To put that in an example, all of the examples below are valid:- 1 line of 24 points
- 2 of 12
- 3 of 8
- 4 of 6
- 1 of 12 + 2 of 6
- 2 of 10 + 2 of 2
- …
In addition to those steerpoint lines, MPL also have 100 points they can freely allocate as they wish, again per 2, 5, 10, …, 100 points per line, in whichever colour they like, and can be dashed or solid. That’s how you get stuff like this, or a more complex picture of different FAOR, MRR, …
Additional info: These 100 points are not part of, but still “connected” to Line 4. When the pilot declutters Line 4, he will also hide those 100 points.
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What’s scary is you knew where to find that video.
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What’s scary is you knew where to find that video.
Nah, I just went to YT and searched for team america intell(… and it auto-completed) where this video at top. Would have preferred the clip of “bad intelligence, very bad intelligence”, but ya get what ya get from auto-complete.
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…I guess the only thing worse would/could be “very bad artificial intelligence”.
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@Bad:
In 3D
Alt C then q (or a) and you have a quick saved file
I was looking to see if there is a way to save while airborne in 3D and then reenter at the exact same spot in the same game state. Would be very useful for training missions
Is that what this is for ?
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I was looking to see if there is a way to save while airborne in 3D and then reenter at the exact same spot in the same game state. Would be very useful for training missions
Is that what this is for ?
Yes
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@Bad:
Yes
I found the Alt-C,Q key combo in the manual and it says “Camp Quick Save”. I know that campaigns can be picked up from a save, but what about TEs?
I basically would like to
- enter a training TE
- while airborne in 3D, at some point save the 3D state
- leave the TE,
- reenter the TE from the 2D UI and
- while airborne in 3D, load the 3D state that was saved
Is that possible ? And if so, I suppose the save is done with Alt-C,Q but how do I load the saved state in step 4?
Thx,
JB -
I found the Alt-C,Q key combo in the manual and it says “Camp Quick Save”. I know that campaigns can be picked up from a save, but what about TEs?
I basically would like to
- enter a TE mission
- while airborne in 3D, at some point save the 3D state
Is that possible ? And if so, I suppose the save is done with Alt-C,Q but how do I load the saved state in step 4?
Thx,
JBAlready implemented in next release, wait 3-4 weeks
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An IRST , although I know this would be on the bottom of the to-do list . But heh, one can always dream, no ?
cheers,
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Since we are dreaming, allow the reentering of the 3D world during P2P MP without having to shut everything down and restarting every mission. I remember being shot down and re-joining in another position “back in the day”…
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@Bad:
Already implemented in next release, wait 3-4 weeks
Sounds perfect, thanks for that
-JB
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Hello guys !
I was thinking about something, since BMS is mainly about the Block 50/52, as a wild weasel virtual pilot we are used to be the first in and the last out. Now, even if not flying the block 50, since humans do the whole flight planning for a COMAO it would make sense to be able once in the air to have a communications menu that gives the ability to the human player to have control over the assets in its package.
For example, i am flying a Block 52 and my mission is to kill the SA-5 so that the strikers can treat the assigned target. In BMS, we don’t have the possibility to tell the AI flights in our package to hold at the holding point that is now included by default in every flights flight plan. It would be awesome while the human players are killing the SAM’s to tell the strikers to hold or have the possibility to tell them that the target area is not safe for now.
Even for MP guys; for a virtual squadron, it would be awesome for the leader of the human flight to have the ability to have control over other flights in its package.
Is it possible ? The logic is already there for your own flight trough the wingman and element communication menu. I think it would greatly benefit SP and MP community and once more add to the realism of this sim. I was also asking myself what if the human flight lead gets shot down ? Is it then possible that any human in the package can take control over AI flights in its package or is it possible to make the N3 (2nd element lead ) responsible for the AI flights ? By that I mean that if number one is gone, the communications menu falls to number 3?
The commands that would be useful for the humans to have to control AI flights in a package would be as follows:To hold ( that command would by default direct the AI flight in question to hold at the holding waypoint you have placed in the mission UI map)
To depart the hold/Proceed to push point ( instead of having a command to to tell AI how many minutes to hold you would tell him when to depart by that command, much more flexible I think)
Abort mission (SEAD flight failed or escort flight got shot down etc etc etc)
The other reason for my request is that right now in BMS everything gets out of hands once you assign a refuel waypoint to AI. The commands would allow for human pilots to mitigate the mix up that happens when AI comes off the tanker, because they are not programmed to wait for the rest of the package, by telling them to hold we as humans can control when they will leave, and in that case not until all the flights are done refueling.
This would allow humans to plan for complex missions for there are multiple tankers on different refueling tracks and you can then assign each AI flight to a tanker and then control what AI flight will do after refueling.
If for example you have placed the holding waypoint for every flight over the same spot on the map, AI would hold at the altitude you have assigned to that waypoint, it is the up to human pilot to carefully plan for all those details.
Looking at how much progress was done to AI behavior and communications and in particular with the birth of the AI ATC code (Excellent and unmatched) I see a glimpse of hope for being able to control AI flights within a same package.